Player Matchup

Cthulhu
Cthulhu
BalrogIsCooI
Cthulhu
Level 147
God Stats
9W - 11L
1,514 SR
Queue Stats
138W - 149L
1,534 Elo+
Solo
Ishtar
Ishtar
BenBus
Ishtar
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 44L
1,456 Elo+
Solo
Ra
Ra
Ge0mast3r
Ra
Level 107
God Stats
32W - 25L
1,624 SR
Queue Stats
51W - 43L
1,582 Elo+
Party 1
Mulan
Mulan
O0o_TiN0XiDo_o0O
Mulan
Level 190
God Stats
1W - 0L
1,786 SR
Queue Stats
153W - 139L
1,570 Elo+
Solo
Poseidon
Poseidon
duckyquacky
Poseidon
Level 144
God Stats
10W - 5L
1,704 SR
Queue Stats
54W - 52L
1,519 Elo+
Party 1
Team Averages
Level 133
1,626 SR
1,532 Elo+

VS

Team Averages
Level 149
1,570 SR
1,538 Elo+
Discordia
Discordia
Dythus6
Discordia
Level 118
God Stats
7W - 5L
1,509 SR
Queue Stats
852W - 841L
1,544 Elo+
Solo
Geb
Geb
KamongRR
Geb
Level 177
God Stats
10W - 2L
1,625 SR
Queue Stats
173W - 180L
1,576 Elo+
Solo
Chaac
Chaac
Pagat
Chaac
Level 145
God Stats
28W - 16L
1,632 SR
Queue Stats
43W - 34L
1,522 Elo+
Solo
Kukulkan
Kukulkan
PerfectCeIl
Kukulkan
Level 147
God Stats
33W - 22L
1,674 SR
Queue Stats
247W - 246L
1,523 Elo+
Solo
Nut
Nut
Wolf58
Nut
Level 156
God Stats
6W - 7L
1,409 SR
Queue Stats
30W - 31L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BalrogIsCooI
Cthulhu
15
2 / 0 / 10
9,693
1,077
12,849
10,483
11,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Ishtar
BenBus
Ishtar
15
5 / 1 / 4
10,584
1,176
7,073
7,215
3,180
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

15
3 / 0 / 7
9,820
1,091
5,720
5,017
2,261
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

16
1 / 1 / 12
9,694
1,077
12,456
13,412
13,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Poseidon
duckyquacky
Poseidon
16
3 / 1 / 6
10,270
1,141
5,647
7,164
2,682
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Team 1 Tickets

292

VS

Team 2 Tickets

217

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Dythus6
Discordia
13
0 / 0 / 0
6,402
711
0
0
0
14
0 / 4 / 1
9,606
1,067
8,852
14,330
14,670
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
Pagat
Chaac
14
1 / 3 / 1
9,287
1,032
9,674
13,359
9,413
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
PerfectCeIl
Kukulkan
14
1 / 4 / 1
9,408
1,045
12,421
8,125
3,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nut
Wolf58
Nut
14
1 / 3 / 1
9,258
1,029
8,724
10,623
5,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
7
14
Kills
3
3
Deaths
14
39
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BalrogIsCooI
Cthulhu
2
0
10
7
W
Ishtar
BenBus
Ishtar
5
1
4
7
L
Discordia
Dythus6
Discordia
0
0
0
0
W
3
0
7
6.5
L
0
4
1
0.13
W
1
1
12
7
L
Chaac
Pagat
Chaac
1
3
1
0.5
L
Kukulkan
PerfectCeIl
Kukulkan
1
4
1
0.38
L
Nut
Wolf58
Nut
1
3
1
0.5
W
Poseidon
duckyquacky
Poseidon
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,745
Damage
39,671
43,291
Taken
46,437
32,949
Mitigated
33,270
7,710
Healing
6,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BalrogIsCooI
Cthulhu
12,849
463
544
779
10,483
11,696
0
5,290
5,193
25,577
2,080
W
Ishtar
BenBus
Ishtar
7,073
5,408
0
1,222
7,215
3,180
0
3,881
3,334
0
23,924
L
Discordia
Dythus6
Discordia
0
0
0
0
0
0
0
0
0
0
0
W
5,720
208
1,673
1,264
5,017
2,261
0
1,573
3,444
21,588
0
L
8,852
242
1,408
1,090
14,330
14,670
0
7,372
6,219
22,504
1,573
W
12,456
813
0
2,148
13,412
13,130
0
7,120
6,292
2,488
13,156
L
Chaac
Pagat
Chaac
9,674
764
0
3,094
13,359
9,413
0
5,436
7,214
0
25,227
L
Kukulkan
PerfectCeIl
Kukulkan
12,421
482
0
193
8,125
3,850
0
4,991
2,789
38,710
696
L
Nut
Wolf58
Nut
8,724
4,150
0
250
10,623
5,337
0
5,166
4,937
0
25,359
W
Poseidon
duckyquacky
Poseidon
5,647
1,294
0
80
7,164
2,682
0
2,536
4,628
28,639
134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,061
Gold Earned
43,961
173
Minions Killed
181
11
Camps Cleared
5
1,018,399
Distance Traveled
760,351
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,693
1,077
32
4
0
215,293
0
W
Ishtar
10,584
1,176
42
5
4
193,466
0
L
Discordia
6,402
711
0
0
0
0
0
W
Ra
9,820
1,091
44
5
1
235,502
0
L
Geb
9,606
1,067
31
3
1
197,361
0
W
Mulan
9,694
1,077
14
2
1
180,564
0
L
Chaac
9,287
1,032
38
4
1
194,408
0
L
Kukulkan
9,408
1,045
78
9
2
184,879
0
L
Nut
9,258
1,029
34
4
1
183,703
0
W
Poseidon
10,270
1,141
41
5
5
193,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role