Player Matchup

Nemesis
Nemesis
ChandlersBoy
Nemesis
Level 136
God Stats
3W - 4L
1,576 SR
Queue Stats
293W - 278L
1,531 Elo+
Solo
Eset
Eset
ChungusTheLarge
Eset
Level 123
God Stats
2W - 3L
1,761 SR
Queue Stats
129W - 114L
1,551 Elo+
Solo
Danzaburou
Danzaburou
JG201220
Danzaburou
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
28W - 24L
1,636 Elo+
Solo
Fafnir
Fafnir
Purplerain30362
Fafnir
Level 156
God Stats
1W - 2L
1,533 SR
Queue Stats
28W - 19L
1,604 Elo+
Solo
Nut
Nut
WAYNEIZSHORSEY
Nut
Level 145
God Stats
13W - 7L
1,740 SR
Queue Stats
312W - 297L
1,592 Elo+
Solo
Team Averages
Level 137
1,622 SR
1,583 Elo+

VS

Team Averages
Level 157
1,550 SR
1,514 Elo+
Thor
Thor
ChinoMXM1
Thor
Level 130
God Stats
1W - 0L
1,706 SR
Queue Stats
97W - 88L
1,507 Elo+
Solo
Hercules
Hercules
Glitch 013
Hercules
Level 159
God Stats
3W - 8L
1,201 SR
Queue Stats
360W - 329L
1,470 Elo+
Solo
Ymir
Ymir
SeriousMuffin21
Ymir
Level 107
God Stats
3W - 0L
1,840 SR
Queue Stats
17W - 13L
1,476 Elo+
Solo
Chiron
Chiron
Sly_Tendenceez
Chiron
Level 158
God Stats
9W - 9L
1,449 SR
Queue Stats
88W - 88L
1,489 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheZanderr
Morgan Le Fay
Level 230
God Stats
18W - 20L
1,556 SR
Queue Stats
240W - 188L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ChandlersBoy
Nemesis
10
0 / 3 / 1
5,033
503
1,934
7,397
2,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

9
0 / 5 / 0
4,823
482
1,148
7,159
1,715
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
JG201220
Danzaburou
10
0 / 1 / 0
5,013
501
2,581
4,842
1,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 1
5,475
548
3,075
4,794
4,852
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

9
1 / 0 / 0
4,962
496
6,204
6,277
2,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
2 / 0 / 1
5,595
560
2,172
7,483
3,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
Glitch 013
Hercules
11
1 / 0 / 0
6,272
627
3,002
5,754
5,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 1 / 0
4,936
494
1,633
9,804
5,072
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 0 / 1
5,106
511
4,677
4,263
1,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
TheZanderr
Morgan Le Fay
13
6 / 0 / 1
7,510
751
8,151
3,444
1,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
1
Kills
9
9
Deaths
1
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ChandlersBoy
Nemesis
0
3
1
0.17
W
Thor
2
0
1
2.5
L
0
5
0
0
W
Hercules
Glitch 013
Hercules
1
0
0
1
L
Danzaburou
JG201220
Danzaburou
0
1
0
0
L
0
0
1
0.5
W
0
1
0
0
W
0
0
1
0.5
W
Morgan Le Fay
TheZanderr
Morgan Le Fay
6
0
1
6.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,942
Damage
19,635
30,469
Taken
30,748
13,382
Mitigated
16,208
7,499
Healing
9,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ChandlersBoy
Nemesis
1,934
767
0
1,128
7,397
2,620
0
2,566
4,831
0
36,521
W
Thor
2,172
567
0
1,440
7,483
3,145
0
380
7,103
0
41,419
L
1,148
0
0
1,031
7,159
1,715
0
5,888
1,271
34,224
0
W
Hercules
Glitch 013
Hercules
3,002
745
0
2,839
5,754
5,119
0
0
5,754
4,431
43,815
L
Danzaburou
JG201220
Danzaburou
2,581
1,357
0
515
4,842
1,711
0
251
4,280
0
36,431
L
3,075
714
140
2,041
4,794
4,852
0
461
4,333
9,358
0
W
1,633
165
1,142
2,213
9,804
5,072
0
1,744
8,060
13,321
0
W
4,677
1,619
739
546
4,263
1,439
0
1,292
2,971
0
42,188
W
Morgan Le Fay
TheZanderr
Morgan Le Fay
8,151
915
0
902
3,444
1,433
0
807
2,637
63,918
735
L
6,204
3,873
0
2,644
6,277
2,484
0
869
5,408
0
51,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,306
Gold Earned
29,419
267
Minions Killed
356
0
Camps Cleared
0
984,304
Distance Traveled
984,104
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,033
503
71
7
0
243,962
2
W
Thor
5,595
560
72
7
0
216,975
0
L
Eset
4,823
482
63
6
0
194,789
0
W
Hercules
6,272
627
88
9
0
189,270
1
L
Danzaburou
5,013
501
46
5
0
161,460
1
L
Fafnir
5,475
548
10
1
0
206,767
0
W
Ymir
4,936
494
23
2
0
187,714
0
W
Chiron
5,106
511
72
7
0
178,529
0
W
Morgan Le Fay
7,510
751
101
10
0
211,616
3
L
Nut
4,962
496
77
8
0
177,326
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role