Player Matchup

Hun Batz
Hun Batz
Diamond V
 
Hun Batz
Diamond V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Diamond IV
Shiภigⱥmi
Agni
Diamond IV
Level 125
God Stats
9W - 2L
1,905 SR
Queue Stats
54W - 32L
2,251 MMR
Party 1
Ne Zha
Ne Zha
Platinum II
xWhoops
Ne Zha
Platinum II
Level 91
God Stats
1W - 1L
1,871 SR
Queue Stats
25W - 6L
2,231 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 107
1,759 SR
1,994 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 122
1,646 SR
2,016 MMR
Geb
Geb
Platinum III
 
Geb
Platinum III
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond I
CptChaaapo
Medusa
Diamond I
Level 169
God Stats
16W - 11L
1,816 SR
Queue Stats
73W - 71L
2,468 MMR
Solo
Osiris
Osiris
Platinum III
Snixeh
Osiris
Platinum III
Level 155
God Stats
10W - 13L
1,623 SR
Queue Stats
48W - 32L
2,081 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
1 / 1 / 2
7,283
662
7,829
10,158
10,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 4 / 3
6,862
624
8,316
8,337
5,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
xWhoops
Ne Zha
12
2 / 2 / 1
7,540
685
7,794
9,700
10,003
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Bans
ThothKuzenboAresAchillesXbalanque

VS

Bans
CthulhuMorgan Le FayAthenaPersephoneGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
2 / 1 / 5
8,619
784
10,497
12,248
11,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
CptChaaapo
Medusa
14
1 / 1 / 2
8,113
738
7,112
8,568
3,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Snixeh
Osiris
14
4 / 1 / 2
8,878
807
5,912
12,506
10,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
3
Kills
7
7
Deaths
3
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
1
2
2
W
Geb
 
Geb
2
1
5
4.5
W
Medusa
CptChaaapo
Medusa
1
1
2
2
L
0
4
3
0.38
W
Osiris
Snixeh
Osiris
4
1
2
5
L
Ne Zha
xWhoops
Ne Zha
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,939
Damage
23,521
28,195
Taken
33,322
25,529
Mitigated
25,485
4,516
Healing
11,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
7,829
1,173
0
1,296
10,158
10,368
0
2,978
6,614
0
27,944
W
Geb
 
Geb
10,497
1,290
0
4,100
12,248
11,566
274
3,234
8,111
21,958
4,471
W
Medusa
CptChaaapo
Medusa
7,112
1,645
0
2,406
8,568
3,876
696
1,897
5,940
0
47,235
L
8,316
909
0
500
8,337
5,158
31
2,327
5,793
22,300
0
W
Osiris
Snixeh
Osiris
5,912
2,664
0
5,398
12,506
10,043
1,626
3,434
8,362
0
38,394
L
Ne Zha
xWhoops
Ne Zha
7,794
1,114
0
2,720
9,700
10,003
0
2,902
6,402
257
25,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,685
Gold Earned
25,610
117
Minions Killed
162
0
Camps Cleared
0
664,574
Distance Traveled
668,566
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,283
662
41
4
0
238,552
0
W
Geb
8,619
784
38
3
0
217,244
2
W
Medusa
8,113
738
75
7
0
225,834
0
L
Agni
6,862
624
42
4
0
196,203
0
W
Osiris
8,878
807
49
4
0
225,488
0
L
Ne Zha
7,540
685
34
3
0
229,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role