Player Matchup

Zeus
Zeus
Diamond II
Dr_Castellano
Zeus
Diamond II
Level 335
God Stats
42W - 32L
1,641 SR
Queue Stats
231W - 222L
2,449 MMR
Solo
Heimdallr
Heimdallr
Diamond I
Hokijama
Heimdallr
Diamond I
Level 158
God Stats
0W - 3L
1,474 SR
Queue Stats
90W - 66L
2,467 MMR
Solo
King Arthur
King Arthur
Diamond III
Mìdas
King Arthur
Diamond III
Level 159
God Stats
4W - 3L
1,740 SR
Queue Stats
141W - 126L
2,232 MMR
Party 1
He Bo
He Bo
Diamond II
TwiiZ
He Bo
Diamond II
Level 197
God Stats
45W - 23L
1,779 SR
Queue Stats
292W - 260L
2,346 MMR
Solo
Fafnir
Fafnir
Diamond III
pindaNeus
Fafnir
Diamond III
Level 163
God Stats
5W - 2L
2,029 SR
Queue Stats
61W - 34L
2,323 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 202
1,732 SR
2,363 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 172
1,691 SR
2,364 MMR
Agni
Agni
Masters
D0fl4ming0
Agni
Masters
Level 129
God Stats
69W - 56L
1,669 SR
Queue Stats
287W - 279L
2,570 MMR
Solo
Neith
Neith
Diamond V
Dhailz17
Neith
Diamond V
Level 153
God Stats
8W - 3L
1,804 SR
Queue Stats
32W - 11L
2,337 MMR
Solo
Bacchus
Bacchus
Diamond II
ElenDarag4446
Bacchus
Diamond II
Level 188
God Stats
24W - 21L
1,609 SR
Queue Stats
121W - 107L
2,267 MMR
Solo
Cthulhu
Cthulhu
Diamond III
Majuub
Cthulhu
Diamond III
Level 193
God Stats
22W - 17L
1,694 SR
Queue Stats
170W - 151L
2,251 MMR
Solo
Erlang Shen
Erlang Shen
Diamond I
h3ad99
Erlang Shen
Diamond I
Level 198
God Stats
31W - 28L
1,678 SR
Queue Stats
90W - 83L
2,396 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 2
9,748
542
9,753
11,572
4,646
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
Hokijama
Heimdallr
17
1 / 5 / 0
9,610
534
12,594
18,214
8,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

King Arthur
Mìdas
King Arthur
16
1 / 1 / 2
9,786
544
13,372
24,148
22,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

He Bo
TwiiZ
He Bo
15
1 / 7 / 2
8,529
474
9,103
16,337
5,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Fafnir
pindaNeus
Fafnir
12
1 / 2 / 2
8,646
480
8,840
15,350
20,656
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Bans
KaliAresBellonaThoth

VS

Bans
ThorOsirisSusanoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 10
11,030
613
14,496
11,200
4,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Neith
Dhailz17
Neith
17
5 / 1 / 4
11,034
613
19,269
17,638
8,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
16
4 / 0 / 8
10,432
580
7,389
14,900
16,132
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
Majuub
Cthulhu
17
0 / 1 / 4
10,424
579
14,466
19,612
21,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Erlang Shen
h3ad99
Erlang Shen
19
8 / 1 / 7
11,018
612
12,365
22,060
13,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
53
5
Kills
20
20
Deaths
5
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
3
2
10
4
W
Neith
Dhailz17
Neith
5
1
4
7
L
1
5
2
0.4
W
Bacchus
4
0
8
8
L
Heimdallr
Hokijama
Heimdallr
1
5
0
0.2
W
Cthulhu
Majuub
Cthulhu
0
1
4
2
L
King Arthur
Mìdas
King Arthur
1
1
2
2
L
He Bo
TwiiZ
He Bo
1
7
2
0.29
W
Erlang Shen
h3ad99
Erlang Shen
8
1
7
11.5
L
Fafnir
pindaNeus
Fafnir
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,662
Damage
67,985
85,621
Taken
85,410
61,928
Mitigated
64,523
22,769
Healing
33,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,496
1,212
0
3,209
11,200
4,677
404
6,982
4,218
87,652
1,037
W
Neith
Dhailz17
Neith
19,269
6,530
0
7,675
17,638
8,152
224
4,397
13,241
0
97,527
L
9,753
628
0
1,946
11,572
4,646
0
5,781
5,787
83,279
0
W
Bacchus
7,389
1,251
0
2,598
14,900
16,132
0
6,448
8,452
38,437
128
L
Heimdallr
Hokijama
Heimdallr
12,594
5,970
0
4,278
18,214
8,606
248
3,503
14,711
0
94,445
W
Cthulhu
Majuub
Cthulhu
14,466
823
866
5,270
19,612
21,992
18
3,903
15,709
72,831
2,461
L
King Arthur
Mìdas
King Arthur
13,372
2,441
0
5,874
24,148
22,418
0
13,082
9,834
0
86,905
L
He Bo
TwiiZ
He Bo
9,103
314
0
5,857
16,337
5,602
0
5,945
10,392
85,960
830
W
Erlang Shen
h3ad99
Erlang Shen
12,365
7,158
0
13,653
22,060
13,570
0
7,640
14,420
0
114,833
L
Fafnir
pindaNeus
Fafnir
8,840
2,057
380
4,434
15,350
20,656
0
5,590
9,538
19,248
2,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,319
Gold Earned
53,938
590
Minions Killed
581
0
Camps Cleared
0
1,786,752
Distance Traveled
2,059,580
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,030
613
154
9
0
385,055
2
W
Neith
11,034
613
133
7
0
412,264
0
L
Zeus
9,748
542
152
8
0
326,862
2
W
Bacchus
10,432
580
33
2
0
411,009
9
L
Heimdallr
9,610
534
150
8
0
354,480
2
W
Cthulhu
10,424
579
137
8
0
382,089
1
L
King Arthur
9,786
544
138
8
0
358,155
0
L
He Bo
8,529
474
121
7
0
354,944
1
W
Erlang Shen
11,018
612
124
7
0
469,163
0
L
Fafnir
8,646
480
29
2
0
392,311
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role