Player Matchup

Morgan Le Fay
Morgan Le Fay
Silver I
Ahack248
Morgan Le Fay
Silver I
Level 88
God Stats
9W - 9L
1,492 SR
Queue Stats
63W - 70L
1,215 MMR
Solo
Skadi
Skadi
Gold V
LoboDaKang
Skadi
Gold V
Level 150
God Stats
29W - 22L
1,557 SR
Queue Stats
391W - 406L
1,325 MMR
Solo
Bacchus
Bacchus
Gold V
Lockerest
Bacchus
Gold V
Level 146
God Stats
4W - 0L
1,545 SR
Queue Stats
43W - 39L
1,257 MMR
Solo
Tyr
Tyr
Silver III
Saeik
Tyr
Silver III
Level 104
God Stats
2W - 0L
1,388 SR
Queue Stats
13W - 14L
1,318 MMR
Solo
Arachne
Arachne
Gold V
colepotter88
Arachne
Gold V
Level 132
God Stats
3W - 0L
1,900 SR
Queue Stats
38W - 43L
1,313 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,576 SR
1,286 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 140
1,472 SR
1,286 MMR
Hercules
Hercules
Gold III
GHST_TOMATE
Hercules
Gold III
Level 122
God Stats
12W - 10L
1,645 SR
Queue Stats
112W - 121L
1,287 MMR
Solo
Janus
Janus
Gold V
ScaryTerry602
Janus
Gold V
Level 141
God Stats
2W - 2L
1,625 SR
Queue Stats
103W - 121L
1,348 MMR
Solo
Chang'e
Chang'e
Silver I
foxwarrior112
Chang'e
Silver I
Level 139
God Stats
6W - 19L
1,309 SR
Queue Stats
330W - 343L
1,232 MMR
Solo
Medusa
Medusa
Silver I
lx U quit xl
Medusa
Silver I
Level 138
God Stats
4W - 7L
1,120 SR
Queue Stats
185W - 192L
1,209 MMR
Solo
Osiris
Osiris
Gold V
thebiggestbrain
Osiris
Gold V
Level 159
God Stats
13W - 9L
1,659 SR
Queue Stats
109W - 116L
1,352 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Ahack248
Morgan Le Fay
19
4 / 1 / 0
11,582
643
5,797
7,712
2,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
18
0 / 2 / 2
10,913
606
4,270
8,888
3,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bacchus
Lockerest
Bacchus
13
1 / 1 / 6
9,182
510
5,923
13,668
15,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
Saeik
Tyr
16
1 / 2 / 1
10,361
576
11,854
17,799
20,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
colepotter88
Arachne
16
3 / 1 / 2
10,235
569
5,657
14,189
7,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ThorIzanamiAo KuangBastet

VS

Bans
KuzenboBellonaSun WukongSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GHST_TOMATE
Hercules
15
2 / 3 / 0
9,387
522
12,843
20,973
18,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

16
1 / 2 / 0
9,203
511
5,202
8,181
3,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
2
0 / 1 / 1
5,508
306
638
1,742
509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Medusa
15
2 / 3 / 1
8,787
488
5,857
12,209
5,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 0 / 0
8,034
446
2,465
8,878
8,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
9
Kills
7
7
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Ahack248
Morgan Le Fay
4
1
0
4
L
Hercules
GHST_TOMATE
Hercules
2
3
0
0.67
W
Skadi
0
2
2
0.5
W
Bacchus
Lockerest
Bacchus
1
1
6
4
W
Tyr
Saeik
Tyr
1
2
1
0.75
L
1
2
0
0.5
W
Arachne
colepotter88
Arachne
3
1
2
4
L
Chang'e
0
1
1
0.5
L
Medusa
2
3
1
0.83
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,501
Damage
27,005
62,256
Taken
51,983
50,558
Mitigated
36,062
18,909
Healing
10,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Ahack248
Morgan Le Fay
5,797
1,028
0
1,837
7,712
2,722
600
4,029
3,396
103,710
0
L
Hercules
GHST_TOMATE
Hercules
12,843
4,013
0
4,154
20,973
18,470
0
3,306
17,667
0
75,573
W
Skadi
4,270
1,282
0
2,820
8,888
3,605
3,102
1,007
7,841
0
104,623
W
Bacchus
Lockerest
Bacchus
5,923
1,086
0
2,723
13,668
15,355
189
1,850
11,688
27,427
594
W
Tyr
Saeik
Tyr
11,854
2,107
0
3,984
17,799
20,904
0
0
16,633
333
77,067
L
5,202
40
0
1,790
8,181
3,023
0
4,151
4,030
89,553
2,366
W
Arachne
colepotter88
Arachne
5,657
3,470
0
7,545
14,189
7,972
45
0
14,087
0
93,473
L
Chang'e
638
79
75
605
1,742
509
0
571
1,171
2,940
0
L
Medusa
5,857
2,317
0
534
12,209
5,181
0
3,198
9,011
0
67,544
L
2,465
633
0
3,781
8,878
8,879
0
747
8,131
0
53,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,273
Gold Earned
40,919
612
Minions Killed
502
0
Camps Cleared
0
1,903,765
Distance Traveled
1,370,736
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,582
643
175
10
0
391,466
1
L
Hercules
9,387
522
145
8
0
321,962
1
W
Skadi
10,913
606
174
10
0
362,898
0
W
Bacchus
9,182
510
18
1
0
400,541
2
W
Tyr
10,361
576
123
7
0
355,060
2
L
Janus
9,203
511
162
9
0
347,496
5
W
Arachne
10,235
569
122
7
0
393,800
0
L
Chang'e
5,508
306
1
0
0
49,113
0
L
Medusa
8,787
488
111
6
0
322,746
4
L
Osiris
8,034
446
83
5
0
329,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role