Player Matchup

Achilles
Achilles
CahSay
Achilles
Level 35
God Stats
5W - 2L
1,435 SR
Queue Stats
7W - 8L
1,387 Elo+
Party 3
Zeus
Zeus
ITMX JDA
Zeus
Level 49
God Stats
3W - 2L
1,698 SR
Queue Stats
148W - 139L
1,552 Elo+
Party 2
Sol
Sol
Pogfarts
Sol
Level 33
God Stats
1W - 1L
1,168 SR
Queue Stats
4W - 5L
1,267 Elo+
Party 3
Sylvanus
Sylvanus
joemugus
Sylvanus
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,519 Elo+
Party 3
Fenrir
Fenrir
rock5tar2004
Fenrir
Level 86
God Stats
3W - 4L
1,365 SR
Queue Stats
131W - 114L
1,542 Elo+
Party 2
Team Averages
Level 52
1,433 SR
1,453 Elo+

VS

Team Averages
Level 36
1,560 SR
1,397 Elo+
Ares
Ares
Afro-Prophet
Ares
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,287 Elo+
Party 1
Bellona
Bellona
DRACOxGOD
Bellona
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 41L
1,501 Elo+
Solo
Hachiman
Hachiman
Steezin406
Hachiman
Level 47
God Stats
27W - 23L
1,577 SR
Queue Stats
80W - 90L
1,463 Elo+
Solo
Da Ji
Da Ji
kronozeadico
Da Ji
Level 38
God Stats
8W - 14L
1,722 SR
Queue Stats
21W - 40L
1,358 Elo+
Solo
Thoth
Thoth
xKN0WNxL3G3NDx
Thoth
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CahSay
Achilles
14
2 / 1 / 3
8,337
490
10,334
15,747
12,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
15
2 / 5 / 3
9,090
535
8,324
10,231
2,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 1 / 8
8,089
476
9,209
7,252
2,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Sylvanus
joemugus
Sylvanus
13
1 / 2 / 8
7,308
430
5,299
12,476
9,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
16
7 / 2 / 2
9,168
539
9,878
17,243
9,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
7,163
421
3,361
12,267
10,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Bellona
DRACOxGOD
Bellona
13
0 / 2 / 0
8,492
500
11,070
16,617
14,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
Steezin406
Hachiman
8
0 / 1 / 1
5,939
349
1,669
4,569
1,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
7 / 5 / 2
8,397
494
10,307
15,766
7,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 3 / 4
8,934
526
8,936
9,562
3,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
14
Kills
11
11
Deaths
15
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Achilles
CahSay
Achilles
2
1
3
3.5
L
Bellona
DRACOxGOD
Bellona
0
2
0
0
W
Zeus
2
5
3
0.7
W
2
1
8
6
L
Hachiman
Steezin406
Hachiman
0
1
1
0.5
W
Sylvanus
joemugus
Sylvanus
1
2
8
2.5
L
7
5
2
1.6
W
Fenrir
7
2
2
4
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,044
Damage
35,343
62,949
Taken
58,781
37,040
Mitigated
37,639
19,000
Healing
12,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,361
563
0
1,705
12,267
10,649
0
5,322
6,898
20,093
0
W
Achilles
CahSay
Achilles
10,334
2,857
0
5,397
15,747
12,856
256
2,060
13,595
0
51,931
L
Bellona
DRACOxGOD
Bellona
11,070
4,049
0
5,327
16,617
14,849
0
4,402
11,296
0
63,708
W
Zeus
8,324
1,681
0
817
10,231
2,743
468
5,421
4,342
60,335
909
W
9,209
4,180
340
2,489
7,252
2,837
2,040
728
6,484
55,988
700
L
Hachiman
Steezin406
Hachiman
1,669
1,029
0
1,750
4,569
1,361
0
1,782
2,787
0
25,104
W
Sylvanus
joemugus
Sylvanus
5,299
1,758
1,794
3,438
12,476
9,526
230
1,717
10,715
27,073
12,108
L
10,307
3,451
0
1,138
15,766
7,523
0
4,804
10,864
0
50,838
W
Fenrir
9,878
4,126
0
4,725
17,243
9,078
0
1,557
15,516
0
79,865
L
8,936
592
0
2,420
9,562
3,257
167
6,050
3,467
52,911
462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,992
Gold Earned
38,925
449
Minions Killed
339
0
Camps Cleared
0
1,637,246
Distance Traveled
1,266,828
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,163
421
27
2
0
296,975
1
W
Achilles
8,337
490
88
5
0
335,243
3
L
Bellona
8,492
500
107
6
0
298,392
0
W
Zeus
9,090
535
121
7
0
293,885
4
W
Sol
8,089
476
75
4
0
317,920
2
L
Hachiman
5,939
349
51
3
0
101,270
0
W
Sylvanus
7,308
430
56
3
0
310,262
1
L
Da Ji
8,397
494
54
3
0
262,987
0
W
Fenrir
9,168
539
109
6
0
379,936
0
L
Thoth
8,934
526
100
6
0
307,204
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role