Player Matchup

Bacchus
Bacchus
FluffyBearV2
Bacchus
Level 145
God Stats
2W - 2L
1,336 SR
Queue Stats
69W - 38L
1,649 Elo+
Party 3
Baron Samedi
Baron Samedi
HaminatorX
Baron Samedi
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 95L
1,554 Elo+
Party 2
Awilix
Awilix
LumbagoKing
Awilix
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 28L
1,639 Elo+
Party 3
Rama
Rama
Sailum
Rama
Level 193
God Stats
1W - 2L
1,249 SR
Queue Stats
59W - 73L
1,534 Elo+
Party 2
Shiva
Shiva
zzzJesterzzz
Shiva
Level 157
God Stats
1W - 1L
1,613 SR
Queue Stats
69W - 77L
1,549 Elo+
Party 2
Team Averages
Level 154
1,440 SR
1,585 Elo+

VS

Team Averages
Level 144
1,600 SR
1,596 Elo+
Hades
Hades
CountBleck777
Hades
Level 156
God Stats
10W - 4L
1,801 SR
Queue Stats
171W - 145L
1,582 Elo+
Solo
Artio
Artio
FindingMason
Artio
Level 151
God Stats
9W - 6L
1,529 SR
Queue Stats
81W - 78L
1,518 Elo+
Solo
Gilgamesh
Gilgamesh
Silvatheweeb
Gilgamesh
Level 148
God Stats
4W - 2L
1,654 SR
Queue Stats
166W - 170L
1,533 Elo+
Solo
Rama
Rama
akaBavaro
Rama
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 34L
1,707 Elo+
Party 1
Nu Wa
Nu Wa
woolyninja
Nu Wa
Level 108
God Stats
4W - 4L
1,518 SR
Queue Stats
124W - 101L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FluffyBearV2
Bacchus
10
0 / 1 / 8
6,327
527
7,684
11,549
11,236
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
HaminatorX
Baron Samedi
12
2 / 1 / 2
6,696
558
8,381
5,479
2,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
12
5 / 0 / 0
6,571
548
5,417
9,174
3,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
Sailum
Rama
13
3 / 1 / 2
7,300
608
7,603
8,017
3,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 1 / 1
7,160
597
8,383
12,355
10,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 1
6,271
523
7,251
10,215
5,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 4 / 3
5,574
465
3,883
13,558
10,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
Silvatheweeb
Gilgamesh
12
2 / 2 / 0
6,690
558
8,061
13,520
9,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
10
0 / 2 / 1
5,858
488
4,521
7,586
2,487
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
11
0 / 2 / 1
6,142
512
4,008
7,706
2,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
11
Kills
4
4
Deaths
11
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
1
1
2.5
L
0
4
3
0.38
W
Bacchus
FluffyBearV2
Bacchus
0
1
8
4
W
Baron Samedi
HaminatorX
Baron Samedi
2
1
2
3
W
Awilix
5
0
0
5
W
Rama
Sailum
Rama
3
1
2
4
L
Gilgamesh
Silvatheweeb
Gilgamesh
2
2
0
1
L
Rama
0
2
1
0.25
L
Nu Wa
0
2
1
0.25
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,468
Damage
27,724
46,574
Taken
52,585
31,234
Mitigated
30,638
19,934
Healing
20,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,251
1,300
920
7,108
10,215
5,184
0
4,008
6,207
56,288
0
L
3,883
624
438
4,135
13,558
10,787
0
5,011
8,547
12,001
525
W
Bacchus
FluffyBearV2
Bacchus
7,684
1,314
0
2,949
11,549
11,236
0
5,125
6,385
25,378
1,619
W
Baron Samedi
HaminatorX
Baron Samedi
8,381
723
395
1,772
5,479
2,518
0
3,223
2,256
56,302
2,075
W
Awilix
5,417
1,510
0
4,812
9,174
3,505
0
3,860
5,273
0
39,368
W
Rama
Sailum
Rama
7,603
5,916
0
4,245
8,017
3,021
0
2,591
5,426
0
63,503
L
Gilgamesh
Silvatheweeb
Gilgamesh
8,061
3,476
0
4,842
13,520
9,371
0
257
12,211
0
49,362
L
Rama
4,521
3,481
0
1,889
7,586
2,487
0
1,854
5,732
0
48,041
L
Nu Wa
4,008
988
0
700
7,706
2,809
0
4,699
3,007
48,907
0
W
8,383
1,679
55
5,706
12,355
10,954
0
246
11,158
533
61,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,054
Gold Earned
30,535
391
Minions Killed
373
0
Camps Cleared
0
1,191,930
Distance Traveled
1,193,377
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,271
523
96
8
0
260,500
0
L
Artio
5,574
465
22
2
0
232,832
1
W
Bacchus
6,327
527
19
2
0
228,550
0
W
Baron Samedi
6,696
558
99
8
0
220,611
0
W
Awilix
6,571
548
64
5
0
298,741
0
W
Rama
7,300
608
110
9
0
217,663
1
L
Gilgamesh
6,690
558
81
7
0
231,588
0
L
Rama
5,858
488
87
7
0
242,051
0
L
Nu Wa
6,142
512
87
7
0
226,406
0
W
Shiva
7,160
597
99
8
0
226,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role