Player Matchup

Cupid
Cupid
 
Cupid
Level 286
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
JestingJoe
Hun Batz
Level 220
God Stats
2W - 0L
1,719 SR
Queue Stats
617W - 197L
1,803 Elo+
Party 2
Nu Wa
Nu Wa
MonkeyBoySte
Nu Wa
Level 189
God Stats
11W - 6L
1,651 SR
Queue Stats
369W - 178L
1,708 Elo+
Party 2
Tiamat
Tiamat
Shulky56
Tiamat
Level 159
God Stats
3W - 2L
1,879 SR
Queue Stats
384W - 139L
1,784 Elo+
Party 2
Charon
Charon
Zoliee
Charon
Level 178
God Stats
7W - 1L
1,316 SR
Queue Stats
414W - 177L
1,836 Elo+
Party 2
Team Averages
Level 206
1,613 SR
1,726 Elo+

VS

Team Averages
Level 107
1,518 SR
1,512 Elo+
Atlas
Atlas
 
Atlas
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cupid
Cupid
 
Cupid
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
JCarlosxxl
Neith
Level 144
God Stats
1W - 1L
1,707 SR
Queue Stats
44W - 40L
1,528 Elo+
Solo
Yu Huang
Yu Huang
Sifaliot
Yu Huang
Level 117
God Stats
2W - 3L
1,585 SR
Queue Stats
69W - 51L
1,563 Elo+
Party 1
Nu Wa
Nu Wa
Tamariza
Nu Wa
Level 61
God Stats
0W - 3L
1,297 SR
Queue Stats
64W - 72L
1,470 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
18
5 / 0 / 23
10,643
968
8,667
10,816
6,676
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hun Batz
JestingJoe
Hun Batz
14
10 / 4 / 9
10,184
926
15,191
13,175
7,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
7 / 2 / 18
10,464
951
13,141
11,144
4,896
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Tiamat
Shulky56
Tiamat
16
8 / 2 / 18
10,177
925
16,162
9,585
9,103
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Charon
Zoliee
Charon
17
4 / 3 / 25
10,483
953
10,163
18,979
19,905
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
17
5 / 6 / 4
9,755
887
9,793
17,503
18,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cupid
 
Cupid
12
1 / 8 / 4
7,773
707
7,531
13,435
4,795
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Neith
16
2 / 5 / 3
8,557
778
12,589
12,786
5,269
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Yu Huang
Sifaliot
Yu Huang
14
1 / 7 / 4
8,122
738
6,333
11,912
4,572
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nu Wa
Tamariza
Nu Wa
14
2 / 8 / 7
8,490
772
8,105
12,905
4,860
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
33
34
Kills
11
11
Deaths
34
93
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
5
0
23
16.5
L
Atlas
 
Atlas
5
6
4
1.17
L
Cupid
 
Cupid
1
8
4
0.38
L
Neith
2
5
3
0.7
W
Hun Batz
JestingJoe
Hun Batz
10
4
9
3.63
W
7
2
18
8
W
Tiamat
Shulky56
Tiamat
8
2
18
8.5
L
Yu Huang
Sifaliot
Yu Huang
1
7
4
0.43
L
Nu Wa
Tamariza
Nu Wa
2
8
7
0.69
W
Charon
Zoliee
Charon
4
3
25
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,324
Damage
44,351
63,699
Taken
68,541
48,176
Mitigated
37,713
34,639
Healing
10,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
8,667
3,262
13,276
8,711
10,816
6,676
1,274
4,181
6,543
0
27,108
L
Atlas
 
Atlas
9,793
2,532
724
2,325
17,503
18,217
132
10,418
6,296
17,694
833
L
Cupid
 
Cupid
7,531
3,397
1,071
1,867
13,435
4,795
236
7,177
6,041
0
15,695
L
Neith
12,589
1,786
602
2,780
12,786
5,269
863
6,140
6,205
0
27,953
W
Hun Batz
JestingJoe
Hun Batz
15,191
2,063
0
2,665
13,175
7,596
1,085
3,716
9,362
0
30,947
W
13,141
2,748
908
2,588
11,144
4,896
2,292
4,292
6,621
32,220
895
W
Tiamat
Shulky56
Tiamat
16,162
668
129
1,783
9,585
9,103
660
4,863
4,484
30,524
0
L
Yu Huang
Sifaliot
Yu Huang
6,333
439
374
498
11,912
4,572
159
5,269
6,403
19,688
0
L
Nu Wa
Tamariza
Nu Wa
8,105
2,363
135
388
12,905
4,860
360
8,091
4,444
21,329
0
W
Charon
Zoliee
Charon
10,163
679
812
3,767
18,979
19,905
523
5,317
13,291
18,524
1,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,951
Gold Earned
42,697
162
Minions Killed
116
0
Camps Cleared
0
1,065,680
Distance Traveled
940,976
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,643
968
41
4
0
245,320
0
L
Atlas
9,755
887
16
1
0
178,547
0
L
Cupid
7,773
707
24
2
0
182,703
0
L
Neith
8,557
778
30
3
0
209,776
0
W
Hun Batz
10,184
926
35
3
0
160,959
0
W
Nu Wa
10,464
951
36
3
0
221,266
0
W
Tiamat
10,177
925
28
3
0
220,610
0
L
Yu Huang
8,122
738
22
2
0
184,586
0
L
Nu Wa
8,490
772
24
2
0
185,364
0
W
Charon
10,483
953
22
2
0
217,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role