Player Matchup

Mercury
Mercury
Silver I
Critcury
Mercury
Silver I
Level 49
God Stats
3W - 2L
1,553 SR
Queue Stats
49W - 48L
1,154 MMR
Solo
Nu Wa
Nu Wa
Silver IV
Pepette2602
Nu Wa
Silver IV
Level 119
God Stats
24W - 21L
1,472 SR
Queue Stats
180W - 194L
847 MMR
Party 1
Charybdis
Charybdis
Silver II
SkinBuy
Charybdis
Silver II
Level 137
God Stats
7W - 4L
1,802 SR
Queue Stats
75W - 89L
1,036 MMR
Solo
Hercules
Hercules
Silver III
pipou4
Hercules
Silver III
Level 89
God Stats
1W - 5L
1,179 SR
Queue Stats
200W - 210L
966 MMR
Party 1
Khepri
Khepri
Silver II
schimscheck
Khepri
Silver II
Level 89
God Stats
6W - 4L
1,599 SR
Queue Stats
193W - 215L
999 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 97
1,521 SR
1,000 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 106
1,461 SR
1,179 MMR
Vamana
Vamana
Silver V
 
Vamana
Silver V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Zeus
Zeus
Silver I
 
Zeus
Silver I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Silver I
KiffenGeil420x
Da Ji
Silver I
Level 129
God Stats
7W - 7L
1,541 SR
Queue Stats
232W - 252L
1,147 MMR
Solo
Athena
Athena
Silver IV
Marcsbri974
Athena
Silver IV
Level 53
God Stats
1W - 4L
1,362 SR
Queue Stats
72W - 91L
774 MMR
Solo
Izanami
Izanami
Silver V
joanwar048
Izanami
Silver V
Level 104
God Stats
2W - 3L
1,402 SR
Queue Stats
17W - 28L
976 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Critcury
Mercury
13
5 / 0 / 3
6,994
636
7,223
9,551
3,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
2 / 2 / 1
6,681
607
4,597
5,425
1,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
SkinBuy
Charybdis
11
1 / 0 / 2
6,337
576
8,899
5,540
2,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
pipou4
Hercules
11
0 / 0 / 1
5,941
540
5,292
8,715
9,068
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Khepri
11
2 / 0 / 1
6,341
576
3,023
6,397
3,304
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
OsirisCthulhuHera

VS

Bans
AresKuzenboArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
0 / 1 / 0
6,683
608
5,438
9,040
5,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
 
Zeus
12
1 / 1 / 1
6,624
602
4,374
5,458
1,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

11
1 / 5 / 1
5,932
539
4,141
11,660
4,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
8
0 / 1 / 0
5,229
475
2,725
10,470
7,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
joanwar048
Izanami
10
0 / 2 / 0
5,980
544
4,584
7,527
2,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
10
Kills
2
2
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
1
0
0
L
Zeus
 
Zeus
1
1
1
1.5
W
Mercury
Critcury
Mercury
5
0
3
6.5
L
1
5
1
0.3
L
Athena
0
1
0
0
W
2
2
1
1.25
W
Charybdis
SkinBuy
Charybdis
1
0
2
2
L
Izanami
joanwar048
Izanami
0
2
0
0
W
Hercules
pipou4
Hercules
0
0
1
0.5
W
Khepri
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,034
Damage
21,262
35,628
Taken
44,155
20,161
Mitigated
21,581
13,811
Healing
14,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
5,438
1,523
0
4,100
9,040
5,605
0
631
8,321
0
49,443
L
Zeus
 
Zeus
4,374
911
0
1,944
5,458
1,671
0
1,532
3,692
51,647
1,235
W
Mercury
Critcury
Mercury
7,223
3,797
0
2,315
9,551
3,837
0
1,902
7,570
0
59,856
L
4,141
976
0
4,774
11,660
4,329
0
1,450
10,070
0
39,959
L
Athena
2,725
870
0
1,453
10,470
7,705
0
2,051
8,314
10,653
206
W
4,597
646
0
1,658
5,425
1,705
0
2,439
2,986
43,666
1,271
W
Charybdis
SkinBuy
Charybdis
8,899
5,710
0
2,087
5,540
2,247
829
1,157
4,383
0
56,167
L
Izanami
joanwar048
Izanami
4,584
3,571
0
2,146
7,527
2,271
472
1,402
6,079
0
53,157
W
Hercules
pipou4
Hercules
5,292
1,503
0
3,863
8,715
9,068
0
0
7,904
315
41,195
W
Khepri
3,023
611
1,303
2,585
6,397
3,304
0
1,547
4,850
20,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,294
Gold Earned
30,448
386
Minions Killed
351
0
Camps Cleared
0
1,224,323
Distance Traveled
1,141,090
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,683
608
95
9
0
229,947
3
L
Zeus
6,624
602
88
8
0
211,472
5
W
Mercury
6,994
636
99
9
0
314,127
0
L
Da Ji
5,932
539
61
6
0
233,556
0
L
Athena
5,229
475
11
1
0
246,269
1
W
Nu Wa
6,681
607
93
8
0
203,973
3
W
Charybdis
6,337
576
97
9
0
212,513
1
L
Izanami
5,980
544
96
9
0
219,846
0
W
Hercules
5,941
540
73
7
0
246,055
2
W
Khepri
6,341
576
24
2
0
247,655
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role