Player Matchup

Ne Zha
Ne Zha
Artestro
Ne Zha
Level 34
God Stats
3W - 0L
1,665 SR
Queue Stats
63W - 68L
1,487 Elo+
Party 1
Mulan
Mulan
Lucklp
Mulan
Level 106
God Stats
10W - 7L
1,351 SR
Queue Stats
85W - 81L
1,443 Elo+
Solo
Janus
Janus
MarcinPolPL
Janus
Level 117
God Stats
32W - 23L
1,568 SR
Queue Stats
149W - 151L
1,512 Elo+
Party 1
Team Averages
Level 86
1,528 SR
1,481 Elo+

VS

Team Averages
Level 78
1,484 SR
1,491 Elo+
Cthulhu
Cthulhu
Tippejo
Cthulhu
Level 76
God Stats
1W - 2L
1,459 SR
Queue Stats
26W - 22L
1,510 Elo+
Solo
Thoth
Thoth
andres-victor3
Thoth
Level 68
God Stats
3W - 3L
1,447 SR
Queue Stats
86W - 79L
1,497 Elo+
Solo
Mercury
Mercury
se8ek
Mercury
Level 89
God Stats
14W - 12L
1,547 SR
Queue Stats
641W - 565L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Artestro
Ne Zha
12
2 / 2 / 7
7,720
772
8,883
7,546
3,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mulan
Lucklp
Mulan
13
5 / 0 / 4
8,099
810
5,809
7,462
6,523
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 1 / 6
8,130
813
6,540
5,556
1,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Tippejo
Cthulhu
9
0 / 3 / 2
5,947
595
4,793
9,589
7,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 2 / 2
6,968
697
2,763
5,826
1,760
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
se8ek
Mercury
9
2 / 4 / 1
6,434
643
2,740
8,584
2,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
9
Kills
3
3
Deaths
9
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Artestro
Ne Zha
2
2
7
2.75
W
Mulan
Lucklp
Mulan
5
0
4
7
W
2
1
6
5
L
Cthulhu
Tippejo
Cthulhu
0
3
2
0.33
L
1
2
2
1
L
Mercury
se8ek
Mercury
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,232
Damage
10,296
20,564
Taken
23,999
11,434
Mitigated
11,420
5,023
Healing
1,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Artestro
Ne Zha
8,883
1,367
0
1,374
7,546
3,040
41
2,454
4,979
0
31,631
W
Mulan
Lucklp
Mulan
5,809
622
0
1,660
7,462
6,523
264
2,782
4,353
0
16,052
W
6,540
855
0
1,989
5,556
1,871
813
1,867
3,568
41,920
0
L
Cthulhu
Tippejo
Cthulhu
4,793
247
74
460
9,589
7,026
0
3,002
5,926
12,905
240
L
2,763
129
0
467
5,826
1,760
0
1,484
4,078
26,786
0
L
Mercury
se8ek
Mercury
2,740
1,224
0
906
8,584
2,634
0
1,471
6,734
0
13,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,949
Gold Earned
19,349
152
Minions Killed
102
0
Camps Cleared
0
565,371
Distance Traveled
466,459
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,720
772
42
4
0
199,971
0
W
Mulan
8,099
810
25
3
0
196,484
0
W
Janus
8,130
813
85
9
0
168,916
0
L
Cthulhu
5,947
595
15
2
0
156,587
1
L
Thoth
6,968
697
67
7
0
155,248
0
L
Mercury
6,434
643
20
2
0
154,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role