Player Matchup

Atlas
Atlas
Ciostek
Atlas
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,270 Elo+
Solo
Neith
Neith
DoomerSkulltag
Neith
Level 132
God Stats
1W - 0L
1,335 SR
Queue Stats
10W - 16L
1,370 Elo+
Party 1
Yemoja
Yemoja
KnoxKantor
Yemoja
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 45L
1,472 Elo+
Party 3
Kali
Kali
MegaTomoUK
Kali
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 41L
1,442 Elo+
Party 3
Pele
Pele
Syon999
Pele
Level 114
God Stats
4W - 2L
1,522 SR
Queue Stats
76W - 109L
1,389 Elo+
Party 1
Team Averages
Level 108
1,471 SR
1,389 Elo+

VS

Team Averages
Level 134
1,451 SR
1,456 Elo+
Thor
Thor
 
Thor
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nut
Nut
 
Nut
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
AlejandroRBBP
Zhong Kui
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,296 Elo+
Solo
Yemoja
Yemoja
GarouToGod
Yemoja
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 85L
1,508 Elo+
Solo
Amaterasu
Amaterasu
santecio
Amaterasu
Level 156
God Stats
1W - 2L
1,255 SR
Queue Stats
141W - 109L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Ciostek
Atlas
17
3 / 1 / 14
10,539
811
19,727
16,240
18,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

17
5 / 2 / 12
9,963
766
21,858
12,782
7,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Yemoja
KnoxKantor
Yemoja
17
2 / 0 / 14
10,223
786
5,210
6,882
5,281
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
1 / 3 / 13
8,619
663
4,799
11,503
6,075
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Pele
Syon999
Pele
17
7 / 4 / 6
10,573
813
20,238
18,269
10,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
6 / 4 / 4
9,238
711
16,088
13,872
6,110
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nut
 
Nut
15
0 / 3 / 9
8,038
618
9,354
11,447
4,895
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
AlejandroRBBP
Zhong Kui
16
3 / 5 / 6
9,319
717
14,368
17,796
20,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
GarouToGod
Yemoja
15
0 / 2 / 9
8,616
663
8,828
11,501
8,479
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Amaterasu
santecio
Amaterasu
15
1 / 4 / 7
8,135
626
8,241
23,575
20,805
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
45
18
Kills
10
10
Deaths
18
59
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
6
4
4
2
L
Nut
 
Nut
0
3
9
1.5
L
Zhong Kui
AlejandroRBBP
Zhong Kui
3
5
6
1.2
W
Atlas
Ciostek
Atlas
3
1
14
10
W
5
2
12
5.5
L
Yemoja
GarouToGod
Yemoja
0
2
9
2.25
W
Yemoja
KnoxKantor
Yemoja
2
0
14
9
W
1
3
13
2.5
W
Pele
Syon999
Pele
7
4
6
2.5
L
Amaterasu
santecio
Amaterasu
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,832
Damage
56,879
65,676
Taken
78,191
48,405
Mitigated
60,455
36,109
Healing
29,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
16,088
1,826
1,223
2,394
13,872
6,110
0
4,948
8,830
0
22,229
L
Nut
 
Nut
9,354
3,958
851
921
11,447
4,895
0
4,950
6,233
0
28,711
L
Zhong Kui
AlejandroRBBP
Zhong Kui
14,368
1,979
252
3,561
17,796
20,166
0
4,875
12,649
29,564
0
W
Atlas
Ciostek
Atlas
19,727
9,238
1,569
3,697
16,240
18,164
0
6,745
9,495
33,235
505
W
21,858
7,921
259
2,088
12,782
7,959
850
5,497
7,285
876
41,224
L
Yemoja
GarouToGod
Yemoja
8,828
1,794
10,129
2,365
11,501
8,479
0
4,092
7,306
18,024
262
W
Yemoja
KnoxKantor
Yemoja
5,210
2,158
13,717
2,756
6,882
5,281
87
2,527
4,355
9,501
0
W
4,799
1,665
457
2,085
11,503
6,075
0
3,519
7,984
0
9,589
W
Pele
Syon999
Pele
20,238
2,955
3,426
6,055
18,269
10,926
456
4,800
13,469
0
38,138
L
Amaterasu
santecio
Amaterasu
8,241
2,375
706
6,674
23,575
20,805
0
6,517
16,664
0
13,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,917
Gold Earned
43,346
148
Minions Killed
123
0
Camps Cleared
0
1,197,893
Distance Traveled
1,101,203
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,238
711
21
2
0
223,190
0
L
Nut
8,038
618
36
3
0
219,047
0
L
Zhong Kui
9,319
717
34
3
0
190,432
0
W
Atlas
10,539
811
26
2
0
232,101
0
W
Neith
9,963
766
56
4
0
217,952
0
L
Yemoja
8,616
663
19
1
0
220,247
0
W
Yemoja
10,223
786
12
1
0
231,717
0
W
Kali
8,619
663
13
1
0
264,218
0
W
Pele
10,573
813
41
3
0
251,905
0
L
Amaterasu
8,135
626
13
1
0
248,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role