Player Matchup

Surtr
Surtr
 
Surtr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Argaion
Atlas
Level 171
God Stats
2W - 4L
1,511 SR
Queue Stats
222W - 215L
1,607 Elo+
Solo
Kali
Kali
B4rb4Negr4
Kali
Level 97
God Stats
3W - 3L
1,794 SR
Queue Stats
89W - 79L
1,535 Elo+
Solo
Hachiman
Hachiman
ShuKrute
Hachiman
Level 162
God Stats
22W - 21L
1,599 SR
Queue Stats
118W - 87L
1,563 Elo+
Solo
Anubis
Anubis
henriquesagat
Anubis
Level 148
God Stats
0W - 4L
1,514 SR
Queue Stats
120W - 119L
1,479 Elo+
Solo
Team Averages
Level 147
1,584 SR
1,537 Elo+

VS

Team Averages
Level 144
1,447 SR
1,485 Elo+
Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
PH SUPREMEBR
Medusa
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,484 Elo+
Solo
Sylvanus
Sylvanus
SyIlx
Sylvanus
Level 149
God Stats
1W - 3L
1,227 SR
Queue Stats
8W - 10L
1,434 Elo+
Solo
Scylla
Scylla
ZikaDosDeuses
Scylla
Level 159
God Stats
7W - 8L
1,506 SR
Queue Stats
167W - 138L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
4
0 / 1 / 0
2,865
573
1,097
2,547
1,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Atlas
Argaion
Atlas
6
0 / 2 / 2
3,611
722
2,188
4,438
2,844
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
1 / 1 / 0
3,397
679
2,120
4,881
1,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hachiman
ShuKrute
Hachiman
6
1 / 2 / 0
3,361
672
3,300
2,973
936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 1 / 0
3,314
663
1,546
1,554
695
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
5 / 0 / 1
4,309
862
2,833
4,535
1,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
 
Bellona
7
1 / 0 / 0
4,260
852
1,783
2,936
1,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
6
1 / 1 / 3
3,564
713
2,758
3,831
1,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Sylvanus
SyIlx
Sylvanus
6
0 / 1 / 3
3,599
720
1,020
4,684
1,934
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 0 / 1
3,654
731
1,226
1,916
354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
2
Kills
7
7
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
1
0
0
W
Fenrir
 
Fenrir
5
0
1
5.5
W
Bellona
 
Bellona
1
0
0
1
L
Atlas
Argaion
Atlas
0
2
2
0.5
L
1
1
0
1
W
Medusa
1
1
3
2.5
L
Hachiman
ShuKrute
Hachiman
1
2
0
0.5
W
Sylvanus
SyIlx
Sylvanus
0
1
3
1.5
W
0
0
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,251
Damage
9,620
16,393
Taken
17,902
7,256
Mitigated
6,366
5,439
Healing
8,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
1,097
332
0
1,333
2,547
1,161
0
0
2,547
45
6,472
W
Fenrir
 
Fenrir
2,833
1,103
0
2,186
4,535
1,181
0
1,364
3,171
0
16,267
W
Bellona
 
Bellona
1,783
181
0
1,935
2,936
1,767
0
45
2,687
0
25,362
L
Atlas
Argaion
Atlas
2,188
992
0
1,204
4,438
2,844
0
436
4,002
10,284
0
L
2,120
664
0
2,053
4,881
1,620
0
817
4,064
0
17,189
W
Medusa
2,758
950
0
473
3,831
1,130
0
915
2,916
0
16,901
L
Hachiman
ShuKrute
Hachiman
3,300
2,102
0
538
2,973
936
0
494
2,479
0
19,819
W
Sylvanus
SyIlx
Sylvanus
1,020
385
1,024
2,079
4,684
1,934
0
1,025
3,659
10,470
0
W
1,226
80
0
490
1,916
354
0
430
1,486
16,055
347
L
1,546
45
0
311
1,554
695
0
376
1,178
18,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,548
Gold Earned
19,386
120
Minions Killed
160
0
Camps Cleared
0
475,956
Distance Traveled
532,526
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
2,865
573
11
2
0
54,094
0
W
Fenrir
4,309
862
24
5
0
123,067
1
W
Bellona
4,260
852
47
9
0
97,622
0
L
Atlas
3,611
722
12
2
0
106,962
0
L
Kali
3,397
679
32
6
0
116,167
0
W
Medusa
3,564
713
29
6
0
104,597
0
L
Hachiman
3,361
672
36
7
0
98,300
0
W
Sylvanus
3,599
720
23
5
0
97,438
0
W
Scylla
3,654
731
37
7
0
109,802
0
L
Anubis
3,314
663
29
6
0
100,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role