Player Matchup

Nut
Nut
Gold II
KILLINGxSPREE99
Nut
Gold II
Level 118
God Stats
2W - 1L
1,592 SR
Queue Stats
201W - 193L
1,625 MMR
Solo
Jormungandr
Jormungandr
Gold IV
MyTeamlsBad
Jormungandr
Gold IV
Level 99
God Stats
2W - 0L
1,763 SR
Queue Stats
57W - 49L
1,762 MMR
Party 2
Hun Batz
Hun Batz
Gold II
ThatTubbyGuy
Hun Batz
Gold II
Level 202
God Stats
14W - 8L
1,684 SR
Queue Stats
319W - 294L
1,547 MMR
Party 1
Vulcan
Vulcan
Gold V
XxNFL_Beserker-X
Vulcan
Gold V
Level 156
God Stats
2W - 1L
1,542 SR
Queue Stats
35W - 36L
1,461 MMR
Party 2
Sobek
Sobek
Gold I
thesweatysacks
Sobek
Gold I
Level 159
God Stats
9W - 6L
1,618 SR
Queue Stats
554W - 537L
1,675 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 147
1,640 SR
1,614 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 146
1,571 SR
1,565 MMR
Kuzenbo
Kuzenbo
Gold III
 
Kuzenbo
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold I
 
Janus
Gold I
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold II
MattWarden
Charybdis
Gold II
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 36L
1,668 MMR
Solo
Odin
Odin
Gold V
Tobi2131
Odin
Gold V
Level 162
God Stats
0W - 4L
1,690 SR
Queue Stats
64W - 58L
1,600 MMR
Solo
Serqet
Serqet
Gold III
Xt4xm4nX
Serqet
Gold III
Level 158
God Stats
14W - 12L
1,664 SR
Queue Stats
215W - 220L
1,557 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 3
9,157
654
7,908
7,222
3,203
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
MyTeamlsBad
Jormungandr
13
2 / 1 / 4
7,554
540
11,145
14,963
13,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
ThatTubbyGuy
Hun Batz
15
6 / 0 / 3
7,929
566
5,800
12,012
4,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
5 / 1 / 4
8,022
573
13,971
8,571
3,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 0 / 6
7,360
526
4,685
10,353
9,134
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
VamanaThanatosBastetAthena

VS

Bans
ArachneAwilixCthulhuBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
1 / 3 / 0
6,900
493
2,574
13,109
11,579
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Janus
 
Janus
11
0 / 4 / 1
6,657
476
6,694
10,168
3,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
MattWarden
Charybdis
12
0 / 4 / 0
6,702
479
3,522
10,119
3,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odin
11
1 / 4 / 0
6,742
482
9,166
16,048
8,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Serqet
Xt4xm4nX
Serqet
11
0 / 3 / 1
6,186
442
4,408
11,647
4,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
18
Kills
2
2
Deaths
18
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
3
0
0.33
L
Janus
 
Janus
0
4
1
0.13
W
4
0
3
5.5
L
Charybdis
MattWarden
Charybdis
0
4
0
0
W
Jormungandr
MyTeamlsBad
Jormungandr
2
1
4
4
W
Hun Batz
ThatTubbyGuy
Hun Batz
6
0
3
7.5
L
Odin
1
4
0
0.25
L
Serqet
Xt4xm4nX
Serqet
0
3
1
0.17
W
5
1
4
7
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,509
Damage
26,364
53,121
Taken
61,091
34,425
Mitigated
31,552
23,559
Healing
14,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
2,574
861
0
1,913
13,109
11,579
0
7,340
5,640
18,424
4,195
L
Janus
 
Janus
6,694
258
0
2,320
10,168
3,296
288
6,238
3,834
54,595
0
W
7,908
5,435
0
5,439
7,222
3,203
0
1,009
6,213
0
90,355
L
Charybdis
MattWarden
Charybdis
3,522
1,880
0
3,144
10,119
3,317
0
1,102
9,017
0
55,145
W
Jormungandr
MyTeamlsBad
Jormungandr
11,145
2,103
0
5,174
14,963
13,796
180
1,435
13,374
48,136
2,197
W
Hun Batz
ThatTubbyGuy
Hun Batz
5,800
1,706
0
6,280
12,012
4,783
1,592
846
10,950
0
64,741
L
Odin
9,166
3,126
0
2,919
16,048
8,776
0
9,520
5,569
0
45,862
L
Serqet
Xt4xm4nX
Serqet
4,408
686
0
4,520
11,647
4,584
0
3,621
7,891
0
38,599
W
13,971
7,310
0
2,045
8,571
3,509
568
3,835
4,442
62,387
1,911
W
4,685
340
0
4,621
10,353
9,134
0
1,907
8,446
19,892
1,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,022
Gold Earned
33,187
460
Minions Killed
382
0
Camps Cleared
0
1,509,766
Distance Traveled
1,429,676
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,900
493
34
2
0
302,251
0
L
Janus
6,657
476
101
7
0
273,855
2
W
Nut
9,157
654
161
12
0
270,494
6
L
Charybdis
6,702
479
104
7
0
263,722
2
W
Jormungandr
7,554
540
85
6
0
256,970
1
W
Hun Batz
7,929
566
106
8
0
359,657
6
L
Odin
6,742
482
70
5
0
263,004
3
L
Serqet
6,186
442
73
5
0
326,844
0
W
Vulcan
8,022
573
91
7
0
310,957
0
W
Sobek
7,360
526
17
1
0
311,688
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role