Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Bl00dyHedgeh00d
Cthulhu
Level 35
God Stats
7W - 14L
1,530 SR
Queue Stats
18W - 34L
1,439 Elo+
Solo
Charybdis
Charybdis
RoCkStAr_GrEeN
Charybdis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 4L
1,640 Elo+
Solo
Janus
Janus
vaahtopylly
Janus
Level 155
God Stats
0W - 3L
1,195 SR
Queue Stats
90W - 87L
1,530 Elo+
Solo
Team Averages
Level 102
1,445 SR
1,522 Elo+

VS

Team Averages
Level 138
1,561 SR
1,492 Elo+
Athena
Athena
ArborSum
Athena
Level 155
God Stats
11W - 3L
1,525 SR
Queue Stats
323W - 286L
1,501 Elo+
Solo
Zhong Kui
Zhong Kui
BossTheHoRRoR
Zhong Kui
Level 120
God Stats
6W - 3L
1,670 SR
Queue Stats
62W - 43L
1,533 Elo+
Solo
Ullr
Ullr
SiluLilu
Ullr
Level 154
God Stats
9W - 7L
1,591 SR
Queue Stats
137W - 122L
1,548 Elo+
Solo
Anubis
Anubis
eventuell-Chilli
Anubis
Level 108
God Stats
83W - 82L
1,490 SR
Queue Stats
416W - 390L
1,442 Elo+
Solo
Bastet
Bastet
xxpadixx3
Bastet
Level 155
God Stats
4W - 3L
1,526 SR
Queue Stats
62W - 61L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
4 / 1 / 1
6,900
627
6,539
8,380
5,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Loki
 
Loki
10
2 / 3 / 2
5,477
498
3,606
9,144
2,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 2 / 1
5,465
497
6,555
9,604
7,416
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
RoCkStAr_GrEeN
Charybdis
9
0 / 2 / 0
4,749
432
2,201
8,735
3,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 3 / 1
5,431
494
3,537
7,070
1,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
ArborSum
Athena
10
4 / 0 / 3
6,495
590
5,799
8,403
7,137
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
BossTheHoRRoR
Zhong Kui
8
0 / 5 / 0
4,876
443
3,836
8,317
5,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ullr
11
3 / 0 / 1
6,424
584
6,586
6,504
3,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 1
5,867
533
2,762
4,068
1,931
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bastet
xxpadixx3
Bastet
12
3 / 0 / 3
6,271
570
5,985
10,593
4,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
7
Kills
11
11
Deaths
7
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
4
1
1
4.5
L
Loki
 
Loki
2
3
2
1
W
Athena
ArborSum
Athena
4
0
3
5.5
L
0
2
1
0.25
W
Zhong Kui
BossTheHoRRoR
Zhong Kui
0
5
0
0
L
Charybdis
RoCkStAr_GrEeN
Charybdis
0
2
0
0
W
Ullr
3
0
1
3.5
W
1
2
1
0.75
L
1
3
1
0.5
W
Bastet
xxpadixx3
Bastet
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,438
Damage
24,968
42,933
Taken
37,885
20,500
Mitigated
22,525
11,165
Healing
11,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,539
1,241
0
2,242
8,380
5,388
0
3,263
5,117
0
47,307
L
Loki
 
Loki
3,606
869
0
3,607
9,144
2,762
0
2,362
6,782
0
35,837
W
Athena
ArborSum
Athena
5,799
2,032
1,228
2,320
8,403
7,137
0
3,176
5,227
22,861
2,479
L
6,555
716
0
953
9,604
7,416
0
2,178
7,426
27,650
0
W
Zhong Kui
BossTheHoRRoR
Zhong Kui
3,836
752
0
1,940
8,317
5,677
0
0
7,710
22,770
4,288
L
Charybdis
RoCkStAr_GrEeN
Charybdis
2,201
1,058
0
3,009
8,735
3,030
0
2,320
6,415
0
27,903
W
Ullr
6,586
2,436
0
2,136
6,504
3,364
0
3,315
3,189
0
50,724
W
2,762
51
0
1,271
4,068
1,931
0
1,257
2,811
44,686
0
L
3,537
500
0
1,354
7,070
1,904
0
1,914
5,156
32,105
2,825
W
Bastet
xxpadixx3
Bastet
5,985
2,423
0
2,992
10,593
4,416
0
2,108
8,404
0
44,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,022
Gold Earned
29,933
276
Minions Killed
307
0
Camps Cleared
0
1,024,747
Distance Traveled
999,441
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,900
627
79
7
0
190,396
4
L
Loki
5,477
498
55
5
0
218,727
0
W
Athena
6,495
590
31
3
0
215,283
0
L
Cthulhu
5,465
497
32
3
0
235,864
0
W
Zhong Kui
4,876
443
46
4
0
175,907
4
L
Charybdis
4,749
432
50
5
0
179,040
0
W
Ullr
6,424
584
90
8
0
200,692
0
W
Anubis
5,867
533
73
7
0
172,840
0
L
Janus
5,431
494
60
5
0
200,720
2
W
Bastet
6,271
570
67
6
0
234,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role