Player Matchup

Nike
Nike
 
Nike
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Quikster
Artemis
Level 80
God Stats
3W - 2L
1,970 SR
Queue Stats
52W - 44L
1,666 Elo+
Party 2
Sylvanus
Sylvanus
Schenklll
Sylvanus
Level 44
God Stats
0W - 1L
1,715 SR
Queue Stats
78W - 77L
1,504 Elo+
Party 2
Zeus
Zeus
TheCasVa
Zeus
Level 146
God Stats
7W - 3L
2,011 SR
Queue Stats
72W - 71L
1,518 Elo+
Solo
Fafnir
Fafnir
huffmin
Fafnir
Level 135
God Stats
3W - 6L
1,548 SR
Queue Stats
56W - 68L
1,521 Elo+
Party 2
Team Averages
Level 106
1,749 SR
1,542 Elo+

VS

Team Averages
Level 161
1,645 SR
1,560 Elo+
Heimdallr
Heimdallr
ChunksX
Heimdallr
Level 165
God Stats
2W - 3L
1,594 SR
Queue Stats
125W - 107L
1,578 Elo+
Party 1
Guan Yu
Guan Yu
Cobyashi
Guan Yu
Level 149
God Stats
4W - 1L
1,623 SR
Queue Stats
98W - 97L
1,569 Elo+
Party 1
Terra
Terra
DeisticLightt
Terra
Level 155
God Stats
2W - 0L
1,700 SR
Queue Stats
98W - 86L
1,618 Elo+
Party 1
Arachne
Arachne
SWiFTLAWLESS
Arachne
Level 129
God Stats
62W - 60L
1,500 SR
Queue Stats
104W - 106L
1,470 Elo+
Solo
Chang'e
Chang'e
TheLastElric
Chang'e
Level 205
God Stats
5W - 2L
1,806 SR
Queue Stats
85W - 93L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
3 / 6 / 0
9,558
597
9,910
17,127
9,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
Quikster
Artemis
15
1 / 2 / 1
8,019
501
9,134
11,277
5,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
Schenklll
Sylvanus
13
0 / 2 / 2
7,215
451
4,244
10,708
5,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zeus
14
1 / 0 / 0
8,435
527
4,784
1,646
570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
huffmin
Fafnir
13
1 / 3 / 1
8,148
509
5,954
14,132
17,016
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ChunksX
Heimdallr
16
2 / 1 / 4
9,252
578
8,416
10,678
4,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
Cobyashi
Guan Yu
15
2 / 3 / 3
9,377
586
8,858
15,977
17,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 1 / 8
8,288
518
7,719
11,480
10,486
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arachne
SWiFTLAWLESS
Arachne
18
8 / 0 / 4
10,277
642
8,118
13,237
6,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Chang'e
TheLastElric
Chang'e
16
1 / 1 / 4
9,671
604
2,082
8,978
3,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
6
Kills
13
13
Deaths
6
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
3
6
0
0.5
W
Heimdallr
ChunksX
Heimdallr
2
1
4
4
W
Guan Yu
Cobyashi
Guan Yu
2
3
3
1.17
W
0
1
8
4
L
Artemis
Quikster
Artemis
1
2
1
0.75
W
Arachne
SWiFTLAWLESS
Arachne
8
0
4
10
L
Sylvanus
Schenklll
Sylvanus
0
2
2
0.5
L
Zeus
1
0
0
1
W
Chang'e
TheLastElric
Chang'e
1
1
4
3
L
Fafnir
huffmin
Fafnir
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,026
Damage
35,193
54,890
Taken
60,350
38,215
Mitigated
43,469
17,743
Healing
33,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
9,910
1,307
0
3,295
17,127
9,416
0
454
15,656
3,009
79,844
W
Heimdallr
ChunksX
Heimdallr
8,416
4,604
0
5,200
10,678
4,960
402
4,066
6,612
0
89,428
W
Guan Yu
Cobyashi
Guan Yu
8,858
1,041
733
6,960
15,977
17,992
174
1,688
14,289
0
71,167
W
7,719
1,401
1,101
2,670
11,480
10,486
0
3,630
7,850
29,443
0
L
Artemis
Quikster
Artemis
9,134
5,158
0
4,838
11,277
5,285
0
3,501
7,732
0
85,854
W
Arachne
SWiFTLAWLESS
Arachne
8,118
6,011
0
9,838
13,237
6,266
880
2,615
10,622
0
99,615
L
Sylvanus
Schenklll
Sylvanus
4,244
782
314
5,585
10,708
5,928
0
2,833
7,741
54,392
0
L
Zeus
4,784
278
0
540
1,646
570
0
0
1,646
71,572
729
W
Chang'e
TheLastElric
Chang'e
2,082
271
1,125
5,862
8,978
3,765
0
4,530
4,448
77,367
1,941
L
Fafnir
huffmin
Fafnir
5,954
1,697
0
3,171
14,132
17,016
0
2,873
11,253
25,726
548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,375
Gold Earned
46,865
558
Minions Killed
592
0
Camps Cleared
0
1,573,929
Distance Traveled
1,697,348
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
9,558
597
141
9
0
312,421
0
W
Heimdallr
9,252
578
143
9
0
316,744
3
W
Guan Yu
9,377
586
101
6
0
313,733
2
W
Terra
8,288
518
32
2
0
369,643
5
L
Artemis
8,019
501
158
10
0
371,044
0
W
Arachne
10,277
642
142
9
0
338,152
0
L
Sylvanus
7,215
451
86
5
0
285,714
0
L
Zeus
8,435
527
150
9
0
289,941
3
W
Chang'e
9,671
604
174
11
0
359,076
9
L
Fafnir
8,148
509
23
1
0
314,809
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role