Player Matchup

Danzaburou
Danzaburou
Ashton1219
Danzaburou
Level 106
God Stats
8W - 7L
1,601 SR
Queue Stats
86W - 75L
1,526 Elo+
Party 4
Thor
Thor
Bigtex06606
Thor
Level 122
God Stats
1W - 2L
1,307 SR
Queue Stats
51W - 55L
1,529 Elo+
Party 2
Thoth
Thoth
Creation604
Thoth
Level 154
God Stats
8W - 5L
1,643 SR
Queue Stats
119W - 101L
1,543 Elo+
Party 2
Bacchus
Bacchus
OVAxBRICKS
Bacchus
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 27L
1,553 Elo+
Party 4
King Arthur
King Arthur
Predator732
King Arthur
Level 128
God Stats
26W - 17L
1,694 SR
Queue Stats
139W - 127L
1,610 Elo+
Party 4
Team Averages
Level 119
1,549 SR
1,552 Elo+

VS

Team Averages
Level 154
1,550 SR
1,545 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
 
Ullr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Aladdin
Serqet
Level 153
God Stats
5W - 0L
1,916 SR
Queue Stats
43W - 21L
1,660 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MrSFleym
Morgan Le Fay
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 55L
1,549 Elo+
Party 3
Nox
Nox
lordomba
Nox
Level 159
God Stats
1W - 1L
1,335 SR
Queue Stats
50W - 45L
1,514 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ashton1219
Danzaburou
11
1 / 2 / 3
6,144
614
2,988
7,584
3,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

11
2 / 0 / 1
5,786
579
4,135
8,437
3,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 2 / 0
6,142
614
3,022
6,328
2,475
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
OVAxBRICKS
Bacchus
10
2 / 0 / 1
5,899
590
3,819
7,272
6,751
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

King Arthur
Predator732
King Arthur
7
1 / 2 / 0
5,032
503
2,626
6,802
2,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
1 / 1 / 1
6,112
611
4,135
7,038
6,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Ullr
 
Ullr
10
1 / 1 / 1
5,881
588
4,777
5,775
2,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Serqet
Aladdin
Serqet
10
2 / 1 / 0
5,780
578
3,446
6,782
2,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
MrSFleym
Morgan Le Fay
12
1 / 1 / 1
6,247
625
4,374
5,393
2,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

10
1 / 3 / 1
5,663
566
2,102
7,161
4,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
7
Kills
6
6
Deaths
7
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
1
1
1.5
W
Ullr
 
Ullr
1
1
1
1.5
W
Serqet
Aladdin
Serqet
2
1
0
2
L
Danzaburou
Ashton1219
Danzaburou
1
2
3
1.25
L
2
0
1
2.5
L
1
2
0
0.5
W
Morgan Le Fay
MrSFleym
Morgan Le Fay
1
1
1
1.5
L
Bacchus
OVAxBRICKS
Bacchus
2
0
1
2.5
L
King Arthur
Predator732
King Arthur
1
2
0
0.5
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,590
Damage
18,834
36,423
Taken
32,149
18,171
Mitigated
18,794
13,170
Healing
8,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
4,135
1,405
0
668
7,038
6,959
0
734
6,304
31,595
2,559
W
Ullr
 
Ullr
4,777
1,801
0
1,138
5,775
2,234
396
1,442
4,333
0
41,242
W
Serqet
Aladdin
Serqet
3,446
663
0
3,996
6,782
2,606
0
39
6,743
0
37,824
L
Danzaburou
Ashton1219
Danzaburou
2,988
1,124
0
2,905
7,584
3,015
0
487
6,988
0
40,055
L
4,135
1,861
0
4,240
8,437
3,155
0
1,700
6,581
0
41,138
L
3,022
79
0
1,957
6,328
2,475
0
3,193
3,135
55,792
0
W
Morgan Le Fay
MrSFleym
Morgan Le Fay
4,374
368
0
875
5,393
2,177
0
2,743
2,650
43,451
1,090
L
Bacchus
OVAxBRICKS
Bacchus
3,819
866
126
2,259
7,272
6,751
0
2,270
4,840
23,291
1,244
L
King Arthur
Predator732
King Arthur
2,626
490
0
1,683
6,802
2,775
0
1,768
4,641
0
24,694
W
2,102
362
110
1,892
7,161
4,818
0
1,858
5,303
21,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,003
Gold Earned
29,683
331
Minions Killed
302
0
Camps Cleared
0
996,354
Distance Traveled
1,012,263
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,112
611
58
6
0
200,941
0
W
Ullr
5,881
588
76
8
0
160,059
0
W
Serqet
5,780
578
57
6
0
242,932
1
L
Danzaburou
6,144
614
76
8
0
195,863
0
L
Thor
5,786
579
80
8
0
265,930
0
L
Thoth
6,142
614
98
10
0
196,606
2
W
Morgan Le Fay
6,247
625
84
8
0
212,201
0
L
Bacchus
5,899
590
26
3
0
223,294
0
L
King Arthur
5,032
503
51
5
0
114,661
0
W
Nox
5,663
566
27
3
0
196,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role