Player Matchup

Bastet
Bastet
Ashmine
Bastet
Level 123
God Stats
1W - 1L
1,850 SR
Queue Stats
5W - 5L
1,447 Elo+
Party 2
Ra
Ra
Datapyromanen
Ra
Level 4
God Stats
2W - 1L
1,871 SR
Queue Stats
3W - 3L
1,406 Elo+
Party 2
Cerberus
Cerberus
Hippocrocaducky
Cerberus
Level 23
God Stats
2W - 1L
1,850 SR
Queue Stats
5W - 5L
1,447 Elo+
Party 2
Team Averages
Level 50
1,857 SR
1,433 Elo+

VS

Team Averages
Level 110
1,805 SR
1,886 Elo+
Fenrir
Fenrir
HarryVanSunweb
Fenrir
Level 156
God Stats
4W - 0L
1,925 SR
Queue Stats
13W - 2L
1,850 Elo+
Party 1
Yu Huang
Yu Huang
LatvianWarrion
Yu Huang
Level 157
God Stats
7W - 0L
1,907 SR
Queue Stats
15W - 4L
1,791 Elo+
Party 1
Bacchus
Bacchus
SleepyDefender
Bacchus
Level 18
God Stats
4W - 0L
1,584 SR
Queue Stats
10W - 0L
2,016 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Ashmine
Bastet
10
1 / 5 / 0
6,681
668
4,209
8,628
3,253
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 6 / 1
6,713
671
3,654
6,844
2,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
10
0 / 7 / 1
6,372
637
3,640
13,333
6,304
Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 2 / 8
9,298
930
9,407
10,833
8,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
14
6 / 0 / 10
9,125
913
7,102
5,199
2,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
3 / 1 / 14
8,558
856
6,619
10,739
11,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
50
1
Kills
18
18
Deaths
3
2
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bastet
Ashmine
Bastet
1
5
0
0.2
L
0
6
1
0.08
W
9
2
8
6.5
L
Cerberus
0
7
1
0.07
W
Yu Huang
6
0
10
11
W
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,503
Damage
23,128
28,805
Taken
26,771
12,009
Mitigated
21,787
2,708
Healing
7,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Ashmine
Bastet
4,209
735
0
684
8,628
3,253
0
3,684
4,508
0
16,730
L
3,654
382
187
189
6,844
2,452
0
3,445
3,031
20,817
474
W
9,407
2,289
0
2,345
10,833
8,610
841
4,151
6,609
0
21,987
L
Cerberus
3,640
272
0
1,648
13,333
6,304
0
5,771
7,007
15,736
0
W
Yu Huang
7,102
1,106
0
1,567
5,199
2,137
1,586
598
4,601
42,456
0
W
6,619
999
0
3,094
10,739
11,040
332
2,288
8,353
21,884
429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,766
Gold Earned
26,981
107
Minions Killed
135
0
Camps Cleared
0
512,052
Distance Traveled
574,574
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,681
668
28
3
0
204,183
2
L
Ra
6,713
671
49
5
0
166,943
0
W
Fenrir
9,298
930
29
3
0
195,994
0
L
Cerberus
6,372
637
30
3
0
140,926
0
W
Yu Huang
9,125
913
76
8
0
185,612
0
W
Bacchus
8,558
856
30
3
0
192,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role