Player Matchup

Terra
Terra
BrittanyLyn33
Terra
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 69L
1,442 Elo+
Solo
Skadi
Skadi
CorrosiveCloud
Skadi
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,446 Elo+
Party 1
Ah Puch
Ah Puch
Dahlric
Ah Puch
Level 122
God Stats
1W - 1L
1,606 SR
Queue Stats
42W - 46L
1,451 Elo+
Party 1
Scylla
Scylla
The 13th Knight
Scylla
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,441 Elo+
Party 1
Artemis
Artemis
seakingupdates
Artemis
Level 127
God Stats
3W - 2L
1,656 SR
Queue Stats
219W - 231L
1,470 Elo+
Solo
Team Averages
Level 108
1,552 SR
1,450 Elo+

VS

Team Averages
Level 149
1,685 SR
1,537 Elo+
Hercules
Hercules
CMU5b01905
Hercules
Level 172
God Stats
13W - 13L
1,513 SR
Queue Stats
274W - 307L
1,391 Elo+
Solo
Danzaburou
Danzaburou
MajorViolation
Danzaburou
Level 129
God Stats
6W - 1L
1,750 SR
Queue Stats
94W - 17L
1,807 Elo+
Party 2
Sol
Sol
MellowCello44
Sol
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 42L
1,331 Elo+
Solo
Ix Chel
Ix Chel
Opok12
Ix Chel
Level 175
God Stats
1W - 0L
1,827 SR
Queue Stats
180W - 32L
1,734 Elo+
Party 2
Hera
Hera
Xaves77
Hera
Level 120
God Stats
3W - 0L
1,835 SR
Queue Stats
131W - 154L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 9
9,020
752
4,557
16,200
17,303
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
5 / 6 / 6
8,977
748
8,248
15,109
7,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Puch
Dahlric
Ah Puch
16
5 / 3 / 6
9,314
776
23,344
13,836
9,264
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 6 / 4
7,538
628
3,968
11,287
5,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

15
2 / 6 / 8
8,368
697
14,395
13,982
6,868
Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CMU5b01905
Hercules
16
2 / 4 / 14
9,503
792
6,408
21,999
27,382
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Danzaburou
MajorViolation
Danzaburou
15
5 / 3 / 12
10,032
836
17,529
14,167
6,423
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

16
4 / 1 / 12
9,734
811
10,035
11,292
4,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
Opok12
Ix Chel
17
5 / 1 / 15
10,473
873
11,154
11,574
7,145
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Hera
Xaves77
Hera
17
8 / 6 / 11
10,780
898
18,029
11,813
4,590
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
88
13
Kills
24
24
Deaths
15
33
Assists
64
Player
Kills
Deaths
Assists
KDA
L
1
3
9
1.83
W
Hercules
CMU5b01905
Hercules
2
4
14
2.25
L
5
6
6
1.33
L
Ah Puch
Dahlric
Ah Puch
5
3
6
2.67
W
Danzaburou
MajorViolation
Danzaburou
5
3
12
3.67
W
4
1
12
10
W
Ix Chel
Opok12
Ix Chel
5
1
15
12.5
L
0
6
4
0.33
W
Hera
Xaves77
Hera
8
6
11
2.25
L
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,512
Damage
63,155
70,414
Taken
70,845
45,562
Mitigated
49,545
21,165
Healing
35,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,557
373
5,774
5,664
16,200
17,303
0
8,459
7,741
10,034
0
W
Hercules
CMU5b01905
Hercules
6,408
1,728
1,367
7,084
21,999
27,382
221
8,535
13,464
0
12,605
L
8,248
3,040
1,394
1,236
15,109
7,053
0
8,877
6,232
0
18,597
L
Ah Puch
Dahlric
Ah Puch
23,344
611
682
3,254
13,836
9,264
0
7,189
6,647
45,145
0
W
Danzaburou
MajorViolation
Danzaburou
17,529
8,332
1,125
2,369
14,167
6,423
3,615
7,503
6,664
0
28,643
W
10,035
1,120
1,076
4,240
11,292
4,005
2,357
6,973
4,319
24,792
1,443
W
Ix Chel
Opok12
Ix Chel
11,154
521
11,066
5,202
11,574
7,145
738
4,237
7,337
24,410
811
L
3,968
1,023
139
205
11,287
5,074
0
7,018
4,269
12,864
0
W
Hera
Xaves77
Hera
18,029
2,205
1,034
1,050
11,813
4,590
763
4,621
7,192
37,383
0
L
14,395
3,634
1,118
1,699
13,982
6,868
330
6,935
7,047
0
21,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,217
Gold Earned
50,522
109
Minions Killed
143
0
Camps Cleared
0
1,011,414
Distance Traveled
1,091,098
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,020
752
9
1
0
240,095
0
W
Hercules
9,503
792
9
1
0
225,058
0
L
Skadi
8,977
748
21
2
0
177,698
0
L
Ah Puch
9,314
776
45
4
0
225,373
0
W
Danzaburou
10,032
836
29
2
0
188,072
0
W
Sol
9,734
811
33
3
0
236,607
0
W
Ix Chel
10,473
873
39
3
0
227,381
0
L
Scylla
7,538
628
21
2
0
179,951
0
W
Hera
10,780
898
33
3
0
213,980
0
L
Artemis
8,368
697
13
1
0
188,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role