Player Matchup

Hercules
Hercules
ADarkSamurai
Hercules
Level 147
God Stats
14W - 1L
1,969 SR
Queue Stats
255W - 23L
2,047 Elo+
Party 1
Erlang Shen
Erlang Shen
AuTheMystic
Erlang Shen
Level 158
God Stats
4W - 0L
1,811 SR
Queue Stats
192W - 139L
1,569 Elo+
Solo
Thoth
Thoth
LtSharkBait
Thoth
Level 147
God Stats
2W - 4L
1,366 SR
Queue Stats
127W - 133L
1,505 Elo+
Party 2
Nox
Nox
MrLilPenguin
Nox
Level 158
God Stats
4W - 0L
1,971 SR
Queue Stats
237W - 26L
2,013 Elo+
Party 1
Anubis
Anubis
ThisGuyMagic
Anubis
Level 182
God Stats
2W - 4L
1,156 SR
Queue Stats
178W - 181L
1,518 Elo+
Party 2
Team Averages
Level 158
1,655 SR
1,731 Elo+

VS

Team Averages
Level 147
1,551 SR
1,557 Elo+
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AntonyOz1700
Cthulhu
Level 157
God Stats
0W - 1L
1,760 SR
Queue Stats
84W - 75L
1,600 Elo+
Party 3
Janus
Janus
ChaosAttractor
Janus
Level 157
God Stats
1W - 4L
1,494 SR
Queue Stats
104W - 81L
1,601 Elo+
Party 3
Thoth
Thoth
SpellerG
Thoth
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ADarkSamurai
Hercules
14
4 / 2 / 12
8,422
1,053
9,637
12,007
8,171
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
AuTheMystic
Erlang Shen
12
5 / 2 / 12
8,142
1,018
10,374
9,131
8,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

16
4 / 1 / 8
9,320
1,165
4,749
3,459
1,402
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 2 / 11
8,309
1,039
7,212
5,377
2,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
12
2 / 4 / 10
7,872
984
6,154
7,934
3,959
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 3 / 5
6,846
856
5,899
9,012
8,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
 
Hachiman
10
1 / 3 / 8
6,328
791
4,829
5,691
2,099
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cthulhu
AntonyOz1700
Cthulhu
12
2 / 4 / 7
6,872
859
6,639
10,572
9,225
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 4 / 4
7,566
946
8,109
7,977
4,336
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
SpellerG
Thoth
11
1 / 5 / 6
6,324
791
4,068
7,250
2,714
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
40
19
Kills
10
11
Deaths
19
53
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
3
5
1.83
L
Hachiman
 
Hachiman
1
3
8
1.67
W
Hercules
ADarkSamurai
Hercules
4
2
12
5
L
Cthulhu
AntonyOz1700
Cthulhu
2
4
7
1.38
W
Erlang Shen
AuTheMystic
Erlang Shen
5
2
12
5.5
L
3
4
4
1.25
W
4
1
8
8
W
4
2
11
4.75
L
Thoth
SpellerG
Thoth
1
5
6
0.8
W
Anubis
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,126
Damage
29,544
37,908
Taken
40,502
24,378
Mitigated
26,380
13,643
Healing
7,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,899
542
227
2,181
9,012
8,006
0
4,266
4,229
3,268
5,719
L
Hachiman
 
Hachiman
4,829
2,378
883
548
5,691
2,099
0
1,634
3,853
0
10,550
W
Hercules
ADarkSamurai
Hercules
9,637
1,957
0
5,581
12,007
8,171
342
6,596
5,153
0
15,361
L
Cthulhu
AntonyOz1700
Cthulhu
6,639
188
591
528
10,572
9,225
0
3,785
6,385
12,209
27
W
Erlang Shen
AuTheMystic
Erlang Shen
10,374
4,216
1,351
3,299
9,131
8,525
1,447
4,544
4,399
0
12,358
L
8,109
546
736
842
7,977
4,336
0
4,200
3,577
22,086
0
W
4,749
169
82
229
3,459
1,402
2,700
1,500
1,921
23,857
425
W
7,212
482
620
662
5,377
2,321
1,832
3,088
2,070
12,045
621
L
Thoth
SpellerG
Thoth
4,068
220
593
101
7,250
2,714
0
3,581
3,449
7,794
0
W
Anubis
6,154
109
42
1,777
7,934
3,959
432
5,450
2,484
14,716
235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,065
Gold Earned
33,936
109
Minions Killed
71
0
Camps Cleared
0
854,127
Distance Traveled
758,328
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,846
856
10
1
0
173,120
0
L
Hachiman
6,328
791
7
1
0
115,965
0
W
Hercules
8,422
1,053
13
2
0
184,339
0
L
Cthulhu
6,872
859
12
2
0
166,436
0
W
Erlang Shen
8,142
1,018
11
1
0
182,486
0
L
Janus
7,566
946
31
4
0
155,190
0
W
Thoth
9,320
1,165
44
6
0
165,611
0
W
Nox
8,309
1,039
17
2
0
162,910
0
L
Thoth
6,324
791
11
1
0
147,617
0
W
Anubis
7,872
984
24
3
0
158,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role