Player Matchup

Kuzenbo
Kuzenbo
Amilleman
Kuzenbo
Level 147
God Stats
5W - 4L
1,683 SR
Queue Stats
194W - 173L
1,599 Elo+
Party 2
Zeus
Zeus
EVRLONG
Zeus
Level 108
God Stats
5W - 1L
1,500 SR
Queue Stats
148W - 139L
1,588 Elo+
Party 2
Kali
Kali
Ohmmmmms
Kali
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
248W - 222L
1,582 Elo+
Party 2
Cthulhu
Cthulhu
dynite_18
Cthulhu
Level 163
God Stats
2W - 0L
1,698 SR
Queue Stats
56W - 56L
1,590 Elo+
Party 2
Hou Yi
Hou Yi
luxiorgaming
Hou Yi
Level 179
God Stats
3W - 2L
1,806 SR
Queue Stats
102W - 96L
1,486 Elo+
Party 2
Team Averages
Level 150
1,637 SR
1,569 Elo+

VS

Team Averages
Level 110
1,604 SR
1,564 Elo+
Surtr
Surtr
 
Surtr
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Katorasa
Jormungandr
Level 80
God Stats
17W - 19L
1,577 SR
Queue Stats
165W - 148L
1,622 Elo+
Party 1
Tiamat
Tiamat
Victibiris
Tiamat
Level 147
God Stats
6W - 3L
1,954 SR
Queue Stats
106W - 92L
1,560 Elo+
Party 3
Nemesis
Nemesis
endi28
Nemesis
Level 140
God Stats
4W - 4L
1,546 SR
Queue Stats
99W - 100L
1,517 Elo+
Party 3
Hachiman
Hachiman
szren
Hachiman
Level 87
God Stats
2W - 3L
1,445 SR
Queue Stats
156W - 136L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Amilleman
Kuzenbo
11
1 / 0 / 6
6,190
563
4,337
9,163
9,228
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Zeus
EVRLONG
Zeus
13
1 / 1 / 1
7,242
658
2,948
4,836
1,682
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kali
13
8 / 0 / 3
7,055
641
7,834
8,777
3,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
dynite_18
Cthulhu
12
1 / 0 / 1
6,459
587
8,730
9,629
6,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
12
1 / 0 / 4
6,232
567
6,870
7,028
2,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
0 / 2 / 0
6,182
562
6,572
14,407
7,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
Katorasa
Jormungandr
8
0 / 1 / 0
5,352
487
5,478
8,403
6,304
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
Victibiris
Tiamat
11
0 / 1 / 1
6,141
558
2,584
4,323
2,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
endi28
Nemesis
10
1 / 5 / 0
5,594
509
2,546
12,039
5,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hachiman
szren
Hachiman
8
0 / 3 / 0
4,716
429
4,307
6,562
2,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
12
Kills
1
1
Deaths
12
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
2
0
0
W
Kuzenbo
Amilleman
Kuzenbo
1
0
6
4
W
Zeus
EVRLONG
Zeus
1
1
1
1.5
L
Jormungandr
Katorasa
Jormungandr
0
1
0
0
W
Kali
8
0
3
9.5
L
Tiamat
Victibiris
Tiamat
0
1
1
0.5
W
Cthulhu
dynite_18
Cthulhu
1
0
1
1.5
L
Nemesis
endi28
Nemesis
1
5
0
0.2
W
Hou Yi
1
0
4
3
L
Hachiman
szren
Hachiman
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,719
Damage
21,487
39,433
Taken
45,734
23,585
Mitigated
23,693
16,229
Healing
14,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
6,572
2,809
0
7,849
14,407
7,424
0
7,362
5,677
1,445
51,731
W
Kuzenbo
Amilleman
Kuzenbo
4,337
2,037
0
2,058
9,163
9,228
17
2,529
6,634
27,461
0
W
Zeus
EVRLONG
Zeus
2,948
782
0
1,512
4,836
1,682
0
1,848
2,985
63,840
3,379
L
Jormungandr
Katorasa
Jormungandr
5,478
1,628
0
2,227
8,403
6,304
0
1,711
6,692
27,294
1,587
W
Kali
7,834
3,481
0
5,595
8,777
3,607
0
619
8,150
0
44,993
L
Tiamat
Victibiris
Tiamat
2,584
175
0
1,381
4,323
2,457
0
1,753
2,570
41,708
817
W
Cthulhu
dynite_18
Cthulhu
8,730
705
33
3,500
9,629
6,162
0
558
9,071
52,763
0
L
Nemesis
endi28
Nemesis
2,546
1,095
0
2,123
12,039
5,173
0
1,358
10,681
0
45,812
W
Hou Yi
6,870
4,033
0
3,531
7,028
2,906
0
2,494
4,534
0
56,376
L
Hachiman
szren
Hachiman
4,307
2,213
0
1,122
6,562
2,335
0
2,364
4,198
0
27,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,178
Gold Earned
27,985
446
Minions Killed
336
0
Camps Cleared
0
1,157,629
Distance Traveled
1,085,038
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,182
562
82
7
0
211,177
0
W
Kuzenbo
6,190
563
24
2
0
235,989
2
W
Zeus
7,242
658
130
12
0
209,570
2
L
Jormungandr
5,352
487
42
4
0
238,492
0
W
Kali
7,055
641
62
6
0
272,291
0
L
Tiamat
6,141
558
107
10
0
216,361
1
W
Cthulhu
6,459
587
122
11
0
228,272
0
L
Nemesis
5,594
509
67
6
0
224,327
0
W
Hou Yi
6,232
567
108
10
0
211,507
2
L
Hachiman
4,716
429
38
3
0
194,681
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role