Player Matchup

Rama
Rama
Platinum IV
 
Rama
Platinum IV
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Amaterasu
Amaterasu
Platinum I
IsTrueno
Amaterasu
Platinum I
Level 109
God Stats
11W - 2L
1,840 SR
Queue Stats
140W - 149L
1,851 MMR
Party 2
Ao Kuang
Ao Kuang
Platinum I
MEKANIC7
Ao Kuang
Platinum I
Level 135
God Stats
24W - 18L
1,671 SR
Queue Stats
415W - 409L
1,980 MMR
Party 2
Sobek
Sobek
Platinum I
Yiyiri3
Sobek
Platinum I
Level 96
God Stats
26W - 12L
1,657 SR
Queue Stats
131W - 129L
1,966 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond IV
namechanged9163
Baron Samedi
Diamond IV
Level 99
God Stats
1W - 3L
1,199 SR
Queue Stats
147W - 143L
2,028 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 118
1,573 SR
1,865 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 166
1,644 SR
1,824 MMR
Osiris
Osiris
Diamond V
 
Osiris
Diamond V
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum IV
Kio717
Cerberus
Platinum IV
Level 157
God Stats
76W - 66L
1,534 SR
Queue Stats
422W - 419L
1,764 MMR
Solo
Neith
Neith
Diamond IV
MÍnÍGOG
Neith
Diamond IV
Level 177
God Stats
17W - 14L
1,625 SR
Queue Stats
61W - 36L
1,987 MMR
Solo
Horus
Horus
Platinum V
Pincopallino_92
Horus
Platinum V
Level 158
God Stats
1W - 2L
1,813 SR
Queue Stats
46W - 49L
1,952 MMR
Solo
Agni
Agni
Platinum II
TrKTo
Agni
Platinum II
Level 145
God Stats
21W - 11L
1,750 SR
Queue Stats
98W - 85L
1,917 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
2 / 0 / 5
10,640
665
9,508
12,281
5,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
IsTrueno
Amaterasu
17
1 / 2 / 4
10,733
671
7,461
20,405
14,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
MEKANIC7
Ao Kuang
17
10 / 1 / 3
10,497
656
10,331
17,822
6,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sobek
Yiyiri3
Sobek
15
3 / 1 / 5
9,630
602
5,390
15,068
17,290
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
namechanged9163
Baron Samedi
16
2 / 1 / 4
9,873
617
9,589
10,492
5,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
Ah Muzen CabThanatosAthenaSusano

VS

Bans
ThorAwilixAresKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
3 / 3 / 0
7,869
492
8,981
13,071
11,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Cerberus
Kio717
Cerberus
13
0 / 3 / 2
7,516
470
5,231
14,920
11,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Neith
MÍnÍGOG
Neith
15
1 / 2 / 0
8,181
511
11,466
9,272
3,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 5 / 1
6,978
436
5,041
15,280
7,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Agni
TrKTo
Agni
14
1 / 5 / 2
8,203
513
7,944
8,795
3,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
18
Kills
5
5
Deaths
18
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
0
5
4.5
L
Osiris
 
Osiris
3
3
0
1
W
Amaterasu
IsTrueno
Amaterasu
1
2
4
1.5
L
Cerberus
Kio717
Cerberus
0
3
2
0.33
W
Ao Kuang
MEKANIC7
Ao Kuang
10
1
3
11.5
L
Neith
MÍnÍGOG
Neith
1
2
0
0.5
L
0
5
1
0.1
L
Agni
TrKTo
Agni
1
5
2
0.4
W
Sobek
Yiyiri3
Sobek
3
1
5
5.5
W
Baron Samedi
namechanged9163
Baron Samedi
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,279
Damage
38,663
76,068
Taken
61,338
48,825
Mitigated
36,836
37,120
Healing
18,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
9,508
7,338
0
6,309
12,281
5,502
684
1,193
11,088
0
107,691
L
Osiris
 
Osiris
8,981
3,705
0
3,953
13,071
11,722
0
2,628
10,443
0
55,609
W
Amaterasu
IsTrueno
Amaterasu
7,461
4,378
0
13,473
20,405
14,102
3,125
2,010
17,617
0
90,110
L
Cerberus
Kio717
Cerberus
5,231
310
0
6,242
14,920
11,114
0
8,083
6,837
38,015
433
W
Ao Kuang
MEKANIC7
Ao Kuang
10,331
1,950
0
8,760
17,822
6,857
851
3,003
14,591
78,008
0
L
Neith
MÍnÍGOG
Neith
11,466
4,683
0
2,630
9,272
3,419
0
2,024
7,248
0
69,956
L
5,041
2,238
160
4,098
15,280
7,201
14
7,055
8,225
0
49,629
L
Agni
TrKTo
Agni
7,944
352
0
1,066
8,795
3,380
0
5,452
3,343
63,628
0
W
Sobek
Yiyiri3
Sobek
5,390
464
0
3,442
15,068
17,290
293
2,016
12,924
23,453
933
W
Baron Samedi
namechanged9163
Baron Samedi
9,589
1,102
405
4,731
10,492
5,074
1,624
4,843
5,100
79,561
1,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,373
Gold Earned
38,747
559
Minions Killed
500
0
Camps Cleared
0
1,726,649
Distance Traveled
1,524,727
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,640
665
154
10
0
328,881
2
L
Osiris
7,869
492
89
6
0
248,570
2
W
Amaterasu
10,733
671
137
9
0
334,912
3
L
Cerberus
7,516
470
94
6
0
330,939
0
W
Ao Kuang
10,497
656
91
6
0
373,418
2
L
Neith
8,181
511
118
7
0
318,852
2
L
Horus
6,978
436
71
4
0
339,719
0
L
Agni
8,203
513
128
8
0
286,647
2
W
Sobek
9,630
602
41
3
0
350,120
5
W
Baron Samedi
9,873
617
136
9
0
339,318
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role