Player Matchup

Eset
Eset
DontVexMeBee
Eset
Level 61
God Stats
5W - 0L
1,811 SR
Queue Stats
68W - 38L
1,599 Elo+
Party 2
Anubis
Anubis
FearTheWalken
Anubis
Level 125
God Stats
8W - 10L
1,448 SR
Queue Stats
313W - 356L
1,484 Elo+
Party 3
Hou Yi
Hou Yi
MoranBo
Hou Yi
Level 81
God Stats
3W - 2L
1,426 SR
Queue Stats
48W - 57L
1,449 Elo+
Party 3
Kuzenbo
Kuzenbo
TheGrapêEscape
Kuzenbo
Level 158
God Stats
1W - 0L
1,240 SR
Queue Stats
63W - 35L
1,599 Elo+
Party 2
Shiva
Shiva
Volcom GW
Shiva
Level 145
God Stats
45W - 30L
1,598 SR
Queue Stats
198W - 184L
1,578 Elo+
Solo
Team Averages
Level 114
1,505 SR
1,542 Elo+

VS

Team Averages
Level 172
1,489 SR
1,509 Elo+
Neith
Neith
GBLYN
Neith
Level 129
God Stats
42W - 30L
1,565 SR
Queue Stats
213W - 216L
1,522 Elo+
Solo
Bellona
Bellona
Liám
Bellona
Level 147
God Stats
0W - 4L
1,330 SR
Queue Stats
81W - 87L
1,452 Elo+
Party 1
Sol
Sol
Sëphy
Sol
Level 122
God Stats
13W - 11L
1,564 SR
Queue Stats
177W - 180L
1,523 Elo+
Party 1
Bake Kujira
Bake Kujira
YDGCarlile
Bake Kujira
Level 157
God Stats
18W - 24L
1,448 SR
Queue Stats
110W - 89L
1,561 Elo+
Solo
Yu Huang
Yu Huang
guutu
Yu Huang
Level 306
God Stats
3W - 6L
1,539 SR
Queue Stats
306W - 241L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 5
8,802
1,100
7,156
4,384
2,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

14
5 / 1 / 5
9,377
1,172
8,855
5,663
3,417
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hou Yi
MoranBo
Hou Yi
14
1 / 0 / 7
8,366
1,046
8,180
6,882
3,388
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

14
1 / 2 / 9
8,259
1,032
10,145
13,772
20,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shiva
Volcom GW
Shiva
14
0 / 2 / 10
8,651
1,081
10,758
15,753
17,136
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Team 1 Tickets

312

VS

Team 2 Tickets

282

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GBLYN
Neith
14
1 / 0 / 4
8,460
1,058
10,164
4,481
1,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Liám
Bellona
13
0 / 3 / 2
7,988
999
8,384
18,703
17,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sol
Sëphy
Sol
13
0 / 3 / 1
7,783
973
8,122
9,834
3,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Bake Kujira
YDGCarlile
Bake Kujira
13
2 / 5 / 3
8,043
1,005
7,379
12,430
9,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
guutu
Yu Huang
13
2 / 0 / 1
8,036
1,005
9,469
3,235
1,736
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
11
Kills
5
5
Deaths
11
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
W
5
1
5
7.5
L
Neith
GBLYN
Neith
1
0
4
3
L
Bellona
Liám
Bellona
0
3
2
0.33
W
Hou Yi
MoranBo
Hou Yi
1
0
7
4.5
L
Sol
Sëphy
Sol
0
3
1
0.17
W
1
2
9
2.75
W
Shiva
Volcom GW
Shiva
0
2
10
2.5
L
Bake Kujira
YDGCarlile
Bake Kujira
2
5
3
0.7
L
Yu Huang
guutu
Yu Huang
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,094
Damage
43,518
46,454
Taken
48,683
46,336
Mitigated
33,791
5,028
Healing
8,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,156
1,143
826
355
4,384
2,115
0
2,042
2,238
18,310
774
W
8,855
528
0
634
5,663
3,417
0
3,901
1,704
28,683
237
L
Neith
GBLYN
Neith
10,164
4,784
0
1,788
4,481
1,589
0
2,588
1,794
0
28,675
L
Bellona
Liám
Bellona
8,384
2,647
0
3,025
18,703
17,055
0
10,585
7,708
0
25,510
W
Hou Yi
MoranBo
Hou Yi
8,180
4,718
0
986
6,882
3,388
0
2,757
3,836
0
18,403
L
Sol
Sëphy
Sol
8,122
2,507
0
2,723
9,834
3,695
0
3,282
6,464
29,941
0
W
10,145
3,005
0
824
13,772
20,280
0
7,634
5,836
16,270
858
W
Shiva
Volcom GW
Shiva
10,758
2,163
364
1,039
15,753
17,136
0
7,749
7,392
0
20,629
L
Bake Kujira
YDGCarlile
Bake Kujira
7,379
3,733
0
290
12,430
9,716
0
6,816
5,329
11,317
55
L
Yu Huang
guutu
Yu Huang
9,469
802
0
300
3,235
1,736
0
1,111
2,047
20,845
414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,455
Gold Earned
40,310
151
Minions Killed
176
5
Camps Cleared
5
812,231
Distance Traveled
686,077
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,802
1,100
33
4
0
165,171
0
W
Anubis
9,377
1,172
54
7
2
145,163
0
L
Neith
8,460
1,058
45
6
0
129,657
0
L
Bellona
7,988
999
35
4
2
160,045
0
W
Hou Yi
8,366
1,046
30
4
2
160,233
0
L
Sol
7,783
973
49
6
3
146,857
0
W
Kuzenbo
8,259
1,032
16
2
0
165,711
0
W
Shiva
8,651
1,081
18
2
1
175,953
0
L
Bake Kujira
8,043
1,005
14
2
0
108,613
0
L
Yu Huang
8,036
1,005
33
4
0
140,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role