Player Matchup

Charon
Charon
Platinum III
BiÐoof
Charon
Platinum III
Level 142
God Stats
16W - 16L
1,579 SR
Queue Stats
102W - 115L
1,626 MMR
Party 2
Danzaburou
Danzaburou
Gold III
HertogHenk
Danzaburou
Gold III
Level 85
God Stats
11W - 14L
1,469 SR
Queue Stats
32W - 40L
1,324 MMR
Party 2
Achilles
Achilles
Platinum II
Lagaos
Achilles
Platinum II
Level 157
God Stats
3W - 7L
1,310 SR
Queue Stats
97W - 91L
1,866 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,453 SR
1,605 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 139
1,579 SR
1,581 MMR
Cthulhu
Cthulhu
Gold II
Joskin
Cthulhu
Gold II
Level 154
God Stats
29W - 19L
1,641 SR
Queue Stats
64W - 62L
1,606 MMR
Party 1
Sun Wukong
Sun Wukong
Gold I
KONSTAKARLIKK
Sun Wukong
Gold I
Level 135
God Stats
5W - 7L
1,509 SR
Queue Stats
168W - 174L
1,591 MMR
Party 1
Artemis
Artemis
Bronze III
Usainn
Artemis
Bronze III
Level 128
God Stats
0W - 1L
1,587 SR
Queue Stats
12W - 12L
1,545 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
BiÐoof
Charon
19
3 / 2 / 8
12,181
677
19,788
18,352
22,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Danzaburou
HertogHenk
Danzaburou
18
5 / 1 / 4
13,021
723
14,372
18,160
8,771
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Lagaos
Achilles
19
4 / 1 / 7
12,615
701
18,571
24,153
37,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
KuzenboThothNe ZhaPersephoneHou Yi

VS

Bans
Morgan Le FayAnhurBaron SamediXbalanqueHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Joskin
Cthulhu
18
0 / 2 / 3
11,242
625
15,899
18,605
22,103
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Sun Wukong
KONSTAKARLIKK
Sun Wukong
15
1 / 5 / 2
10,617
590
17,316
22,944
25,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Artemis
Usainn
Artemis
16
3 / 5 / 0
11,611
645
18,907
18,174
9,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
12
Kills
4
4
Deaths
12
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Charon
BiÐoof
Charon
3
2
8
3.5
W
Danzaburou
HertogHenk
Danzaburou
5
1
4
7
L
Cthulhu
Joskin
Cthulhu
0
2
3
0.75
L
Sun Wukong
KONSTAKARLIKK
Sun Wukong
1
5
2
0.4
W
Achilles
Lagaos
Achilles
4
1
7
7.5
L
Artemis
Usainn
Artemis
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,731
Damage
52,122
60,665
Taken
59,723
68,046
Mitigated
57,182
11,212
Healing
12,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
BiÐoof
Charon
19,788
1,797
0
2,533
18,352
22,045
252
4,884
11,925
45,492
2,859
W
Danzaburou
HertogHenk
Danzaburou
14,372
6,815
0
4,551
18,160
8,771
1,866
3,857
13,154
0
69,925
L
Cthulhu
Joskin
Cthulhu
15,899
752
941
2,910
18,605
22,103
129
4,993
11,930
43,867
1,479
L
Sun Wukong
KONSTAKARLIKK
Sun Wukong
17,316
1,733
0
6,446
22,944
25,476
47
4,591
16,746
0
39,092
W
Achilles
Lagaos
Achilles
18,571
1,840
0
4,128
24,153
37,230
275
4,492
17,858
0
52,145
L
Artemis
Usainn
Artemis
18,907
6,814
0
2,495
18,174
9,603
931
5,479
11,812
0
69,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,817
Gold Earned
33,470
215
Minions Killed
235
0
Camps Cleared
0
1,074,263
Distance Traveled
985,616
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
12,181
677
43
2
0
346,803
0
W
Danzaburou
13,021
723
120
7
0
325,694
0
L
Cthulhu
11,242
625
85
5
0
370,259
2
L
Sun Wukong
10,617
590
57
3
0
330,552
0
W
Achilles
12,615
701
52
3
0
401,766
0
L
Artemis
11,611
645
93
5
0
284,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role