Player Matchup

Osiris
Osiris
Adleraugel-anton
Osiris
Level 132
God Stats
3W - 7L
1,399 SR
Queue Stats
79W - 97L
1,414 Elo+
Party 3
Baron Samedi
Baron Samedi
ChevalierMagique
Baron Samedi
Level 126
God Stats
2W - 2L
1,805 SR
Queue Stats
113W - 104L
1,526 Elo+
Party 2
Charybdis
Charybdis
Liliemes
Charybdis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 45L
1,551 Elo+
Party 2
Fenrir
Fenrir
MEC_Henrado
Fenrir
Level 103
God Stats
4W - 4L
1,607 SR
Queue Stats
39W - 38L
1,482 Elo+
Party 3
Janus
Janus
mickoblues
Janus
Level 156
God Stats
0W - 1L
1,215 SR
Queue Stats
26W - 30L
1,499 Elo+
Solo
Team Averages
Level 129
1,505 SR
1,494 Elo+

VS

Team Averages
Level 117
1,522 SR
1,523 Elo+
Kali
Kali
 
Kali
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Audiiiz
Anhur
Level 127
God Stats
7W - 5L
1,719 SR
Queue Stats
71W - 51L
1,646 Elo+
Solo
Vamana
Vamana
Katelynn93
Vamana
Level 128
God Stats
4W - 2L
1,566 SR
Queue Stats
107W - 79L
1,551 Elo+
Party 1
Anubis
Anubis
Sailon0
Anubis
Level 89
God Stats
6W - 6L
1,346 SR
Queue Stats
220W - 207L
1,503 Elo+
Solo
Baron Samedi
Baron Samedi
adam3103
Baron Samedi
Level 83
God Stats
5W - 2L
1,477 SR
Queue Stats
323W - 312L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,067
544
11,839
19,050
15,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
ChevalierMagique
Baron Samedi
10
1 / 4 / 2
5,803
446
4,588
9,593
7,207
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Liliemes
Charybdis
11
2 / 5 / 0
6,425
494
2,983
10,747
2,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fenrir
10
3 / 6 / 1
6,108
470
8,802
13,682
3,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Janus
12
0 / 2 / 2
6,452
496
3,923
6,824
2,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
12
4 / 3 / 4
7,364
566
8,568
14,945
5,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
Audiiiz
Anhur
15
9 / 1 / 1
9,128
702
12,376
9,651
3,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
Katelynn93
Vamana
13
2 / 2 / 1
7,167
551
11,208
16,122
14,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
Sailon0
Anubis
14
2 / 1 / 0
7,601
585
6,108
6,999
3,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
adam3103
Baron Samedi
11
3 / 1 / 6
7,278
560
5,418
5,699
4,369
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
7
Kills
20
20
Deaths
8
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
4
3
4
2
L
1
3
1
0.5
W
Anhur
Audiiiz
Anhur
9
1
1
9.5
L
Baron Samedi
ChevalierMagique
Baron Samedi
1
4
2
0.5
W
Vamana
Katelynn93
Vamana
2
2
1
1.25
L
Charybdis
Liliemes
Charybdis
2
5
0
0.4
L
Fenrir
3
6
1
0.58
W
Anubis
Sailon0
Anubis
2
1
0
2
W
Baron Samedi
adam3103
Baron Samedi
3
1
6
6
L
Janus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,135
Damage
43,678
59,896
Taken
53,416
30,810
Mitigated
31,834
23,264
Healing
27,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
8,568
4,406
0
8,617
14,945
5,915
0
2,737
12,110
0
46,866
L
11,839
5,630
0
11,826
19,050
15,406
0
45
19,005
0
55,350
W
Anhur
Audiiiz
Anhur
12,376
7,135
0
6,080
9,651
3,995
726
608
9,043
0
80,481
L
Baron Samedi
ChevalierMagique
Baron Samedi
4,588
494
882
3,042
9,593
7,207
0
4,375
5,218
18,807
0
W
Vamana
Katelynn93
Vamana
11,208
6,849
0
7,168
16,122
14,101
0
111
16,011
0
50,961
L
Charybdis
Liliemes
Charybdis
2,983
1,326
0
2,387
10,747
2,112
0
385
10,362
0
39,150
L
Fenrir
8,802
2,402
0
3,419
13,682
3,809
0
3,269
10,413
0
34,718
W
Anubis
Sailon0
Anubis
6,108
93
0
2,711
6,999
3,454
0
2,382
4,471
68,339
0
W
Baron Samedi
adam3103
Baron Samedi
5,418
449
586
2,149
5,699
4,369
0
2,299
3,297
18,920
0
L
Janus
3,923
55
0
1,708
6,824
2,276
0
3,452
3,372
52,748
879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,855
Gold Earned
38,538
356
Minions Killed
418
0
Camps Cleared
0
1,219,702
Distance Traveled
1,276,368
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,364
566
62
5
0
280,959
0
L
Osiris
7,067
544
86
7
0
227,537
0
W
Anhur
9,128
702
116
9
0
237,689
4
L
Baron Samedi
5,803
446
26
2
0
238,060
3
W
Vamana
7,167
551
96
7
0
253,314
0
L
Charybdis
6,425
494
75
6
0
227,118
2
L
Fenrir
6,108
470
53
4
0
276,195
0
W
Anubis
7,601
585
129
10
0
241,093
1
W
Baron Samedi
7,278
560
15
1
0
263,313
0
L
Janus
6,452
496
116
9
0
250,792
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role