Player Matchup

Merlin
Merlin
Platinum I
CheekExecutur
Merlin
Platinum I
Level 146
God Stats
0W - 1L
1,458 SR
Queue Stats
68W - 67L
2,063 MMR
Party 1
Nut
Nut
Platinum I
kooladekiller22
Nut
Platinum I
Level 120
God Stats
0W - 2L
1,547 SR
Queue Stats
58W - 59L
2,082 MMR
Party 1
Atlas
Atlas
Diamond V
xDIRTYxPLAYERx7
Atlas
Diamond V
Level 135
God Stats
3W - 5L
1,567 SR
Queue Stats
70W - 73L
2,262 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,524 SR
2,136 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 142
1,849 SR
2,108 MMR
Gilgamesh
Gilgamesh
Diamond III
Dizarky
Gilgamesh
Diamond III
Level 155
God Stats
17W - 10L
1,764 SR
Queue Stats
156W - 121L
2,259 MMR
Party 2
Eset
Eset
Diamond V
SlyCut
Eset
Diamond V
Level 158
God Stats
15W - 6L
1,922 SR
Queue Stats
145W - 113L
2,130 MMR
Party 2
Osiris
Osiris
Platinum I
ZomiGamer
Osiris
Platinum I
Level 112
God Stats
3W - 2L
1,860 SR
Queue Stats
47W - 45L
1,935 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 1
8,282
828
5,807
8,039
3,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

12
2 / 4 / 2
7,285
729
7,001
9,228
3,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 4 / 2
6,699
670
5,472
11,666
10,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
ThothCthulhuNe ZhaKuzenboAchilles

VS

Bans
VulcanBellonaMorgan Le FayOdinBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dizarky
Gilgamesh
13
0 / 2 / 9
8,140
814
8,661
11,310
7,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Eset
SlyCut
Eset
15
6 / 2 / 6
9,375
938
9,246
7,203
3,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Osiris
ZomiGamer
Osiris
14
6 / 3 / 6
9,088
909
7,915
15,044
9,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
7
Kills
12
12
Deaths
7
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
4
4
1
1.13
W
Gilgamesh
Dizarky
Gilgamesh
0
2
9
2.25
W
Eset
SlyCut
Eset
6
2
6
4.5
W
Osiris
ZomiGamer
Osiris
6
3
6
3
L
2
4
2
0.75
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,280
Damage
25,822
28,933
Taken
33,557
17,638
Mitigated
20,505
2,518
Healing
12,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,807
274
0
687
8,039
3,316
0
2,627
5,226
27,171
0
W
Gilgamesh
Dizarky
Gilgamesh
8,661
2,586
0
3,060
11,310
7,925
526
4,093
6,810
0
34,165
W
Eset
SlyCut
Eset
9,246
306
821
1,939
7,203
3,060
1,303
1,734
5,410
42,638
0
W
Osiris
ZomiGamer
Osiris
7,915
2,436
0
6,514
15,044
9,520
885
4,305
10,251
118
25,359
L
7,001
3,173
0
967
9,228
3,512
666
3,277
5,710
0
20,796
L
5,472
1,424
0
864
11,666
10,810
33
3,420
7,966
15,475
328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,266
Gold Earned
26,603
108
Minions Killed
156
0
Camps Cleared
0
498,056
Distance Traveled
640,137
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,282
828
51
5
0
174,595
0
W
Gilgamesh
8,140
814
56
6
0
208,479
1
W
Eset
9,375
938
74
7
0
205,395
0
W
Osiris
9,088
909
26
3
0
226,263
0
L
Nut
7,285
729
34
3
0
162,867
2
L
Atlas
6,699
670
23
2
0
160,594
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role