Player Matchup

Shiva
Shiva
Gold I
Achromatic22
Shiva
Gold I
Level 143
God Stats
6W - 4L
1,574 SR
Queue Stats
58W - 51L
1,711 MMR
Party 2
Ix Chel
Ix Chel
Platinum IV
GuardElpizo
Ix Chel
Platinum IV
Level 129
God Stats
4W - 0L
1,864 SR
Queue Stats
39W - 28L
1,841 MMR
Party 2
Arachne
Arachne
Platinum II
Shadow7133
Arachne
Platinum II
Level 149
God Stats
3W - 1L
1,501 SR
Queue Stats
44W - 33L
1,933 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,646 SR
1,828 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 114
1,713 SR
1,634 MMR
Discordia
Discordia
Gold IV
 
Discordia
Gold IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold II
ChrisGB
Xing Tian
Gold II
Level 88
God Stats
1W - 1L
1,901 SR
Queue Stats
54W - 53L
1,709 MMR
Party 1
Medusa
Medusa
Gold I
ggffaa
Medusa
Gold I
Level 109
God Stats
4W - 4L
1,738 SR
Queue Stats
54W - 56L
1,692 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 6
10,251
854
12,908
15,281
16,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ix Chel
GuardElpizo
Ix Chel
16
3 / 2 / 8
10,164
847
17,039
12,870
6,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Shadow7133
Arachne
12
4 / 0 / 2
8,870
739
7,518
17,867
8,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
Ne ZhaThothAchillesCthulhuKuzenbo

VS

Bans
JormungandrScyllaHou YiMorgan Le FayHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
3 / 4 / 0
9,330
778
11,485
8,066
2,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
ChrisGB
Xing Tian
13
0 / 2 / 3
7,977
665
9,389
18,826
17,803
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
ggffaa
Medusa
11
0 / 8 / 2
7,743
645
8,475
15,713
5,074
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
14
Kills
3
3
Deaths
14
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
3
4
0
0.75
W
7
1
6
10
L
Xing Tian
ChrisGB
Xing Tian
0
2
3
0.75
W
Ix Chel
GuardElpizo
Ix Chel
3
2
8
3.5
W
Arachne
Shadow7133
Arachne
4
0
2
5
L
Medusa
ggffaa
Medusa
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,465
Damage
29,349
46,018
Taken
42,605
30,400
Mitigated
25,809
19,227
Healing
6,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
11,485
586
0
625
8,066
2,932
208
2,416
5,260
29,533
0
W
12,908
2,158
132
4,024
15,281
16,106
553
6,343
8,938
0
25,956
L
Xing Tian
ChrisGB
Xing Tian
9,389
434
0
5,242
18,826
17,803
145
7,213
10,251
21,045
1,273
W
Ix Chel
GuardElpizo
Ix Chel
17,039
3,377
2,430
4,686
12,870
6,176
842
7,979
4,891
58,440
0
W
Arachne
Shadow7133
Arachne
7,518
4,931
0
7,955
17,867
8,118
1,222
6,311
11,556
0
40,944
L
Medusa
ggffaa
Medusa
8,475
3,514
0
502
15,713
5,074
49
6,312
8,844
0
33,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,285
Gold Earned
25,050
144
Minions Killed
145
0
Camps Cleared
0
731,693
Distance Traveled
711,541
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,330
778
60
5
0
215,448
0
W
Shiva
10,251
854
22
2
0
257,791
0
L
Xing Tian
7,977
665
33
3
0
265,010
0
W
Ix Chel
10,164
847
85
7
0
213,524
2
W
Arachne
8,870
739
37
3
0
260,378
1
L
Medusa
7,743
645
52
4
0
231,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role