Player Matchup

Arachne
Arachne
 
Arachne
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
OvenProofFlame
Cupid
Level 145
God Stats
1W - 1L
1,679 SR
Queue Stats
5W - 8L
1,386 Elo+
Solo
Ao Kuang
Ao Kuang
WellDiegoH
Ao Kuang
Level 126
God Stats
3W - 3L
1,857 SR
Queue Stats
216W - 216L
1,539 Elo+
Solo
Charon
Charon
mtgstein
Charon
Level 128
God Stats
0W - 4L
1,342 SR
Queue Stats
85W - 83L
1,494 Elo+
Party 2
Team Averages
Level 143
1,576 SR
1,484 Elo+

VS

Team Averages
Level 99
1,609 SR
1,458 Elo+
Hachiman
Hachiman
ABREEZYY
Hachiman
Level 20
God Stats
9W - 13L
1,431 SR
Queue Stats
34W - 41L
1,322 Elo+
Party 1
Fenrir
Fenrir
Rugarson
Fenrir
Level 125
God Stats
10W - 1L
1,672 SR
Queue Stats
95W - 80L
1,553 Elo+
Party 1
Kuzenbo
Kuzenbo
Stefi83
Kuzenbo
Level 124
God Stats
2W - 1L
1,545 SR
Queue Stats
27W - 24L
1,469 Elo+
Solo
Artio
Artio
StickyMcGeee
Artio
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 100L
1,434 Elo+
Party 1
Baron Samedi
Baron Samedi
aggreser
Baron Samedi
Level 106
God Stats
5W - 1L
1,900 SR
Queue Stats
104W - 103L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
3 / 3 / 1
7,613
544
4,941
12,996
4,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Sun Wukong
 
Sun Wukong
13
0 / 2 / 2
7,187
513
10,994
16,249
11,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 1 / 1
5,868
419
1,704
5,539
1,860
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
WellDiegoH
Ao Kuang
11
2 / 7 / 2
7,207
515
6,880
15,723
5,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon
mtgstein
Charon
9
0 / 2 / 1
5,290
378
4,062
7,061
5,016
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ABREEZYY
Hachiman
13
1 / 1 / 1
7,880
563
4,722
10,971
4,531
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Fenrir
Rugarson
Fenrir
14
8 / 2 / 1
8,522
609
11,203
12,888
6,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
Stefi83
Kuzenbo
11
1 / 0 / 3
7,452
532
2,206
8,236
8,401
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

13
1 / 1 / 4
7,966
569
11,308
13,734
12,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Baron Samedi
aggreser
Baron Samedi
12
3 / 1 / 4
8,013
572
6,390
6,460
4,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
5
Kills
14
15
Deaths
5
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
3
1
1.17
L
Sun Wukong
 
Sun Wukong
0
2
2
0.5
W
Hachiman
ABREEZYY
Hachiman
1
1
1
1.5
L
0
1
1
0.5
W
Fenrir
Rugarson
Fenrir
8
2
1
4.25
W
Kuzenbo
Stefi83
Kuzenbo
1
0
3
2.5
W
1
1
4
3
L
Ao Kuang
WellDiegoH
Ao Kuang
2
7
2
0.43
W
Baron Samedi
aggreser
Baron Samedi
3
1
4
5
L
Charon
mtgstein
Charon
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,581
Damage
35,829
57,568
Taken
52,289
28,744
Mitigated
36,353
19,165
Healing
18,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,941
3,629
0
5,615
12,996
4,656
0
1,364
11,448
0
62,716
L
Sun Wukong
 
Sun Wukong
10,994
2,423
0
7,398
16,249
11,233
0
8,008
6,783
0
59,107
W
Hachiman
ABREEZYY
Hachiman
4,722
3,613
0
5,087
10,971
4,531
406
1,966
9,005
0
61,981
L
1,704
1,077
172
1,535
5,539
1,860
0
427
5,112
0
26,787
W
Fenrir
Rugarson
Fenrir
11,203
3,434
0
2,586
12,888
6,436
47
3,656
9,191
0
68,238
W
Kuzenbo
Stefi83
Kuzenbo
2,206
1,223
0
2,510
8,236
8,401
17
1,894
6,184
27,752
0
W
11,308
1,162
210
5,053
13,734
12,808
0
346
12,391
43,005
2,674
L
Ao Kuang
WellDiegoH
Ao Kuang
6,880
2,837
0
3,310
15,723
5,979
0
4,686
11,007
39,994
10,318
W
Baron Samedi
aggreser
Baron Samedi
6,390
510
227
2,513
6,460
4,177
477
2,961
3,499
45,897
1,863
L
Charon
mtgstein
Charon
4,062
203
0
1,135
7,061
5,016
0
3,019
4,042
21,438
768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,165
Gold Earned
39,833
326
Minions Killed
399
0
Camps Cleared
0
1,313,128
Distance Traveled
1,391,190
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,613
544
94
7
0
275,777
0
L
Sun Wukong
7,187
513
77
6
0
277,894
0
W
Hachiman
7,880
563
103
7
0
254,040
0
L
Cupid
5,868
419
44
3
0
297,193
0
W
Fenrir
8,522
609
89
6
0
320,423
6
W
Kuzenbo
7,452
532
37
3
0
297,883
2
W
Artio
7,966
569
95
7
0
293,644
0
L
Ao Kuang
7,207
515
83
6
0
264,305
0
W
Baron Samedi
8,013
572
75
5
0
225,200
0
L
Charon
5,290
378
28
2
0
197,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role