Player Matchup

Surtr
Surtr
Platinum V
ChargingJohnson
Surtr
Platinum V
Level 167
God Stats
2W - 1L
1,778 SR
Queue Stats
47W - 33L
1,726 MMR
Party 2
Guan Yu
Guan Yu
Gold I
HadansTuathaDe
Guan Yu
Gold I
Level 181
God Stats
5W - 1L
1,764 SR
Queue Stats
216W - 210L
1,635 MMR
Party 3
Persephone
Persephone
Platinum II
Leonard0601
Persephone
Platinum II
Level 156
God Stats
19W - 9L
1,754 SR
Queue Stats
137W - 125L
1,836 MMR
Party 3
Mercury
Mercury
Gold II
Yhako
Mercury
Gold II
Level 158
God Stats
7W - 1L
1,587 SR
Queue Stats
15W - 7L
1,817 MMR
Party 2
Xbalanque
Xbalanque
Platinum V
rainbownuts-
Xbalanque
Platinum V
Level 146
God Stats
5W - 3L
1,735 SR
Queue Stats
139W - 134L
1,727 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 162
1,724 SR
1,748 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 151
1,578 SR
1,573 MMR
Horus
Horus
Platinum II
 
Horus
Platinum II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Gold I
 
King Arthur
Gold I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold I
 
Bastet
Gold I
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
Kxtyl
Janus
Gold III
Level 107
God Stats
7W - 7L
1,619 SR
Queue Stats
42W - 34L
1,736 MMR
Solo
Sol
Sol
Platinum IV
shiftyschefft
Sol
Platinum IV
Level 146
God Stats
8W - 2L
1,770 SR
Queue Stats
332W - 325L
1,629 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 0
4,433
887
3,447
4,489
2,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

5
1 / 1 / 0
3,379
676
829
4,392
1,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Persephone
Leonard0601
Persephone
7
0 / 0 / 0
4,146
829
1,679
1,243
322
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Yhako
Mercury
7
1 / 0 / 1
3,704
741
1,496
3,808
1,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xbalanque
rainbownuts-
Xbalanque
6
0 / 1 / 1
3,454
691
3,543
3,969
1,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
BacchusAtlasVulcanAthena

VS

Bans
ThorAgniThanatosBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
6
0 / 1 / 2
3,864
773
2,487
4,442
2,489
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
 
King Arthur
6
0 / 2 / 0
3,434
687
1,653
5,058
2,582
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bastet
 
Bastet
6
1 / 0 / 0
3,398
680
1,003
4,126
1,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Kxtyl
Janus
7
0 / 0 / 0
3,728
746
221
1,832
513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
1 / 1 / 1
4,014
803
2,085
3,436
963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
4
Kills
2
2
Deaths
4
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
2
1
L
King Arthur
 
King Arthur
0
2
0
0
L
Bastet
 
Bastet
1
0
0
1
W
2
0
0
2
W
1
1
0
1
L
Janus
Kxtyl
Janus
0
0
0
0
W
Persephone
Leonard0601
Persephone
0
0
0
0
W
Mercury
Yhako
Mercury
1
0
1
1.5
W
Xbalanque
rainbownuts-
Xbalanque
0
1
1
0.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,994
Damage
7,449
17,901
Taken
18,894
6,813
Mitigated
7,692
6,946
Healing
8,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,487
1,478
200
2,123
4,442
2,489
45
0
4,442
0
6,037
L
King Arthur
 
King Arthur
1,653
251
0
750
5,058
2,582
0
185
4,593
0
17,558
L
Bastet
 
Bastet
1,003
505
0
2,725
4,126
1,145
0
180
3,910
0
16,532
W
3,447
1,274
0
2,985
4,489
2,208
24
0
4,489
497
23,200
W
829
0
392
951
4,392
1,959
0
1,104
3,288
0
12,400
L
Janus
Kxtyl
Janus
221
120
0
754
1,832
513
0
1,366
426
19,233
612
W
Persephone
Leonard0601
Persephone
1,679
315
0
575
1,243
322
0
120
1,123
24,459
562
W
Mercury
Yhako
Mercury
1,496
926
0
565
3,808
1,284
0
431
3,363
0
17,643
W
Xbalanque
rainbownuts-
Xbalanque
3,543
1,744
0
1,478
3,969
1,040
0
587
3,382
0
17,904
L
2,085
1,262
0
1,892
3,436
963
60
0
3,436
27,426
3,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,116
Gold Earned
18,438
181
Minions Killed
179
0
Camps Cleared
0
645,608
Distance Traveled
524,608
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
3,864
773
8
2
0
118,835
2
L
King Arthur
3,434
687
35
7
0
111,591
1
L
Bastet
3,398
680
34
7
0
106,746
1
W
Surtr
4,433
887
44
9
0
136,132
0
W
Guan Yu
3,379
676
20
4
0
134,681
1
L
Janus
3,728
746
48
10
0
93,634
0
W
Persephone
4,146
829
49
10
0
121,886
2
W
Mercury
3,704
741
37
7
0
145,135
2
W
Xbalanque
3,454
691
31
6
0
107,774
1
L
Sol
4,014
803
54
11
0
93,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role