Player Matchup

Medusa
Medusa
CaptainBlyte
Medusa
Level 146
God Stats
5W - 5L
1,435 SR
Queue Stats
61W - 48L
1,564 Elo+
Party 1
Janus
Janus
Jkuta
Janus
Level 103
God Stats
39W - 37L
1,566 SR
Queue Stats
81W - 79L
1,493 Elo+
Party 2
Mulan
Mulan
McHolty
Mulan
Level 104
God Stats
1W - 1L
1,667 SR
Queue Stats
46W - 37L
1,494 Elo+
Solo
Neith
Neith
Notabanana321
Neith
Level 108
God Stats
2W - 4L
1,357 SR
Queue Stats
377W - 347L
1,481 Elo+
Party 2
Bacchus
Bacchus
TheBigBadSalad
Bacchus
Level 129
God Stats
12W - 7L
1,596 SR
Queue Stats
68W - 51L
1,549 Elo+
Party 1
Team Averages
Level 118
1,524 SR
1,516 Elo+

VS

Team Averages
Level 101
1,497 SR
1,488 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Loki
Loki
 
Loki
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
CaptainShaft69
Rama
Level 66
God Stats
0W - 2L
1,290 SR
Queue Stats
42W - 52L
1,412 Elo+
Solo
Charybdis
Charybdis
Itskillswitch23
Charybdis
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 28L
1,544 Elo+
Party 3
Kuzenbo
Kuzenbo
MrRandom808
Kuzenbo
Level 57
God Stats
1W - 1L
1,694 SR
Queue Stats
28W - 32L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
1 / 1 / 1
6,100
610
7,163
6,039
2,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Janus
Jkuta
Janus
12
1 / 0 / 2
6,128
613
2,659
5,847
1,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
McHolty
Mulan
9
0 / 2 / 0
5,806
581
5,487
7,561
3,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
2 / 2 / 0
6,970
697
3,383
5,429
2,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
1 / 1 / 2
6,356
636
3,340
5,562
4,710
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
1 / 1 / 1
6,524
652
3,399
3,651
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Loki
 
Loki
11
3 / 2 / 0
5,787
579
3,184
8,570
3,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
2 / 1 / 0
5,333
533
3,163
5,842
2,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
Itskillswitch23
Charybdis
10
0 / 0 / 1
5,918
592
4,555
8,844
2,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
MrRandom808
Kuzenbo
10
0 / 1 / 2
5,364
536
3,334
7,761
7,273
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
10
5
Kills
6
6
Deaths
5
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
1
1
1.5
L
Loki
 
Loki
3
2
0
1.5
W
Medusa
1
1
1
1.5
L
2
1
0
2
L
Charybdis
Itskillswitch23
Charybdis
0
0
1
0.5
W
Janus
Jkuta
Janus
1
0
2
2
W
Mulan
McHolty
Mulan
0
2
0
0
L
Kuzenbo
MrRandom808
Kuzenbo
0
1
2
1
W
2
2
0
1
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,032
Damage
17,635
30,438
Taken
34,668
14,359
Mitigated
17,024
9,552
Healing
14,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
3,399
409
0
990
3,651
1,598
0
0
3,651
45,565
438
L
Loki
 
Loki
3,184
627
0
4,266
8,570
3,315
0
1,224
7,346
0
45,869
W
Medusa
7,163
2,388
0
1,013
6,039
2,366
0
1,882
4,157
0
53,091
L
3,163
2,213
0
1,399
5,842
2,147
0
1,475
4,367
0
41,854
L
Charybdis
Itskillswitch23
Charybdis
4,555
2,765
0
5,318
8,844
2,691
0
1,002
7,842
0
40,537
W
Janus
Jkuta
Janus
2,659
133
0
3,643
5,847
1,852
0
202
5,573
45,971
879
W
Mulan
McHolty
Mulan
5,487
922
0
1,389
7,561
3,339
0
0
7,561
156
35,570
L
Kuzenbo
MrRandom808
Kuzenbo
3,334
1,371
0
2,181
7,761
7,273
0
2,379
5,382
13,839
0
W
3,383
787
0
1,122
5,429
2,092
763
2,753
2,354
0
55,663
W
3,340
679
0
2,385
5,562
4,710
0
1,452
4,110
14,604
2,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,360
Gold Earned
28,926
351
Minions Killed
353
0
Camps Cleared
0
1,059,681
Distance Traveled
990,549
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,524
652
102
10
0
180,470
2
L
Loki
5,787
579
71
7
0
210,371
0
W
Medusa
6,100
610
73
7
0
220,947
1
L
Rama
5,333
533
75
8
0
199,323
0
L
Charybdis
5,918
592
79
8
0
172,542
0
W
Janus
6,128
613
96
10
0
242,063
0
W
Mulan
5,806
581
58
6
0
177,134
2
L
Kuzenbo
5,364
536
26
3
0
227,843
1
W
Neith
6,970
697
92
9
0
191,931
3
W
Bacchus
6,356
636
32
3
0
227,606
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role