Player Matchup

Kuzenbo
Kuzenbo
Ch3dd4rchzit
Kuzenbo
Level 127
God Stats
1W - 3L
1,207 SR
Queue Stats
120W - 124L
1,472 Elo+
Party 1
Chronos
Chronos
DrunkenMonk1718
Chronos
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 26L
1,551 Elo+
Party 1
Cerberus
Cerberus
K4r1naHdz
Cerberus
Level 191
God Stats
8W - 15L
1,238 SR
Queue Stats
642W - 640L
1,530 Elo+
Solo
Sylvanus
Sylvanus
Micoo 2013
Sylvanus
Level 159
God Stats
7W - 5L
1,555 SR
Queue Stats
327W - 349L
1,557 Elo+
Party 1
Charybdis
Charybdis
iSwxoLUCKY
Charybdis
Level 126
God Stats
3W - 1L
1,591 SR
Queue Stats
74W - 92L
1,427 Elo+
Solo
Team Averages
Level 150
1,418 SR
1,507 Elo+

VS

Team Averages
Level 157
1,560 SR
1,538 Elo+
Cabrakan
Cabrakan
Kenwe
Cabrakan
Level 158
God Stats
1W - 1L
1,704 SR
Queue Stats
98W - 79L
1,488 Elo+
Solo
Mercury
Mercury
L0custKiller27
Mercury
Level 154
God Stats
0W - 3L
1,177 SR
Queue Stats
124W - 130L
1,542 Elo+
Solo
Ix Chel
Ix Chel
StarrUnicorn2255
Ix Chel
Level 166
God Stats
0W - 1L
1,692 SR
Queue Stats
22W - 22L
1,521 Elo+
Party 2
Anhur
Anhur
TsD Alex S
Anhur
Level 203
God Stats
0W - 1L
1,726 SR
Queue Stats
55W - 56L
1,483 Elo+
Party 2
Kali
Kali
kitsune-bm
Kali
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 170L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Ch3dd4rchzit
Kuzenbo
17
6 / 2 / 17
9,988
999
13,821
12,806
14,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
3 / 1 / 17
9,396
940
9,214
11,127
5,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Cerberus
K4r1naHdz
Cerberus
14
2 / 3 / 17
9,180
918
7,094
15,760
16,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Sylvanus
Micoo 2013
Sylvanus
13
4 / 3 / 13
8,629
863
4,723
13,230
7,500
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Charybdis
iSwxoLUCKY
Charybdis
17
14 / 2 / 12
10,954
1,095
21,412
12,938
5,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Kenwe
Cabrakan
14
2 / 6 / 7
9,044
904
6,897
15,433
21,112
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
1 / 7 / 7
7,767
777
9,322
12,303
7,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 4 / 7
8,484
848
9,811
9,818
5,944
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
15
4 / 4 / 5
8,637
864
14,068
11,346
6,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 8 / 4
8,372
837
10,488
14,970
7,972
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
40
29
Kills
10
11
Deaths
29
76
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Ch3dd4rchzit
Kuzenbo
6
2
17
7.25
W
3
1
17
11.5
W
Cerberus
K4r1naHdz
Cerberus
2
3
17
3.5
L
Cabrakan
Kenwe
Cabrakan
2
6
7
0.92
L
1
7
7
0.64
W
Sylvanus
Micoo 2013
Sylvanus
4
3
13
3.5
L
1
4
7
1.13
L
Anhur
4
4
5
1.63
W
Charybdis
iSwxoLUCKY
Charybdis
14
2
12
10
L
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,264
Damage
50,586
65,861
Taken
63,870
49,601
Mitigated
49,088
33,425
Healing
16,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Ch3dd4rchzit
Kuzenbo
13,821
2,625
1,977
1,793
12,806
14,960
612
4,436
8,058
21,874
2,676
W
9,214
3,082
38
1,472
11,127
5,268
2,538
2,985
8,093
24,518
0
W
Cerberus
K4r1naHdz
Cerberus
7,094
194
1,729
4,243
15,760
16,049
49
3,840
11,795
18,859
1,194
L
Cabrakan
Kenwe
Cabrakan
6,897
953
1,185
2,080
15,433
21,112
0
7,025
8,408
10,019
0
L
9,322
2,170
521
1,740
12,303
7,825
1,206
7,117
5,186
0
20,431
W
Sylvanus
Micoo 2013
Sylvanus
4,723
525
12,266
5,757
13,230
7,500
534
3,321
9,772
6,474
0
L
9,811
1,092
3,100
2,544
9,818
5,944
49
4,842
4,976
24,481
0
L
Anhur
14,068
7,767
132
2,294
11,346
6,235
449
5,984
5,362
0
27,952
W
Charybdis
iSwxoLUCKY
Charybdis
21,412
10,797
1,449
2,701
12,938
5,824
3,422
2,126
10,674
0
36,739
L
10,488
4,045
0
2,672
14,970
7,972
0
7,358
7,612
0
20,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,147
Gold Earned
42,304
136
Minions Killed
123
0
Camps Cleared
0
894,288
Distance Traveled
855,174
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,988
999
23
2
0
178,721
0
W
Chronos
9,396
940
43
4
0
177,228
0
W
Cerberus
9,180
918
27
3
0
178,416
0
L
Cabrakan
9,044
904
9
1
0
152,108
0
L
Mercury
7,767
777
23
2
0
201,049
0
W
Sylvanus
8,629
863
5
1
0
182,667
0
L
Ix Chel
8,484
848
25
3
0
173,517
0
L
Anhur
8,637
864
47
5
0
175,435
0
W
Charybdis
10,954
1,095
38
4
0
177,256
0
L
Kali
8,372
837
19
2
0
153,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role