Player Matchup

Janus
Janus
Diamond V
BigHaas
Janus
Diamond V
Level 134
God Stats
3W - 2L
1,600 SR
Queue Stats
266W - 259L
1,850 MMR
Party 3
Cthulhu
Cthulhu
Platinum IV
BlazeFairy
Cthulhu
Platinum IV
Level 178
God Stats
8W - 1L
1,833 SR
Queue Stats
16W - 9L
1,847 MMR
Party 1
Mercury
Mercury
Platinum IV
Joelmite
Mercury
Platinum IV
Level 178
God Stats
4W - 2L
1,554 SR
Queue Stats
60W - 39L
1,801 MMR
Party 1
Hou Yi
Hou Yi
Platinum IV
Roly2R
Hou Yi
Platinum IV
Level 158
God Stats
7W - 5L
1,672 SR
Queue Stats
119W - 120L
1,802 MMR
Solo
Surtr
Surtr
Platinum II
StuWil
Surtr
Platinum II
Level 126
God Stats
18W - 14L
1,637 SR
Queue Stats
265W - 260L
1,749 MMR
Party 3
Team Averages
Platinum III
Platinum III
Average Tier
Level 155
1,659 SR
1,810 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 98
1,626 SR
1,809 MMR
Bacchus
Bacchus
Gold I
CamaChambrln
Bacchus
Gold I
Level 116
God Stats
21W - 2L
1,913 SR
Queue Stats
156W - 168L
1,659 MMR
Party 2
Hachiman
Hachiman
Platinum I
ChaacorG-a-y
Hachiman
Platinum I
Level 69
God Stats
1W - 1L
1,569 SR
Queue Stats
142W - 139L
1,961 MMR
Party 2
Scylla
Scylla
Platinum V
ThaGoosee
Scylla
Platinum V
Level 84
God Stats
0W - 3L
1,568 SR
Queue Stats
41W - 33L
1,822 MMR
Solo
Arachne
Arachne
Platinum V
YGUp2
Arachne
Platinum V
Level 116
God Stats
12W - 13L
1,580 SR
Queue Stats
79W - 79L
1,816 MMR
Solo
Baron Samedi
Baron Samedi
Platinum IV
beryllium3120
Baron Samedi
Platinum IV
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
142W - 133L
1,787 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BigHaas
Janus
19
1 / 3 / 5
11,406
600
6,857
8,376
3,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
BlazeFairy
Cthulhu
15
2 / 3 / 7
9,838
518
8,400
17,234
15,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Mercury
Joelmite
Mercury
19
7 / 2 / 6
11,825
622
10,587
12,048
5,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hou Yi
Roly2R
Hou Yi
20
9 / 0 / 6
13,025
686
12,569
11,939
5,906
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
StuWil
Surtr
18
2 / 3 / 2
11,771
620
7,755
15,680
11,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
AthenaGaneshaBellonaAo Kuang

VS

Bans
OdinAphroditeThanatosAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CamaChambrln
Bacchus
13
1 / 2 / 2
8,129
428
6,193
11,690
14,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
ChaacorG-a-y
Hachiman
14
0 / 9 / 2
8,634
454
6,917
17,494
6,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
ThaGoosee
Scylla
16
5 / 4 / 2
9,964
524
12,204
10,876
4,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
YGUp2
Arachne
14
2 / 2 / 3
8,225
433
4,780
15,367
6,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
beryllium3120
Baron Samedi
15
3 / 4 / 1
9,103
479
8,372
11,575
9,390
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
21
21
Kills
11
11
Deaths
21
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
BigHaas
Janus
1
3
5
1.17
W
Cthulhu
BlazeFairy
Cthulhu
2
3
7
1.83
L
Bacchus
CamaChambrln
Bacchus
1
2
2
1
L
Hachiman
ChaacorG-a-y
Hachiman
0
9
2
0.11
W
Mercury
Joelmite
Mercury
7
2
6
5
W
Hou Yi
Roly2R
Hou Yi
9
0
6
12
W
Surtr
StuWil
Surtr
2
3
2
1
L
Scylla
ThaGoosee
Scylla
5
4
2
1.5
L
Arachne
YGUp2
Arachne
2
2
3
1.75
L
Baron Samedi
beryllium3120
Baron Samedi
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,168
Damage
38,466
65,277
Taken
67,002
42,280
Mitigated
41,177
18,823
Healing
23,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
BigHaas
Janus
6,857
1,028
0
1,181
8,376
3,673
1,890
3,126
5,100
91,714
248
W
Cthulhu
BlazeFairy
Cthulhu
8,400
760
44
3,924
17,234
15,371
60
9,531
7,436
35,646
759
L
Bacchus
CamaChambrln
Bacchus
6,193
546
0
4,907
11,690
14,702
0
3,902
7,656
20,040
0
L
Hachiman
ChaacorG-a-y
Hachiman
6,917
4,734
0
4,125
17,494
6,567
0
3,891
13,537
0
74,909
W
Mercury
Joelmite
Mercury
10,587
5,872
0
2,295
12,048
5,640
231
3,169
8,697
0
121,193
W
Hou Yi
Roly2R
Hou Yi
12,569
7,792
0
6,874
11,939
5,906
2,282
2,868
9,019
0
116,180
W
Surtr
StuWil
Surtr
7,755
2,903
0
4,505
15,680
11,690
592
8,003
7,609
3,208
80,204
L
Scylla
ThaGoosee
Scylla
12,204
1,525
0
2,399
10,876
4,072
550
2,689
7,985
88,298
0
L
Arachne
YGUp2
Arachne
4,780
2,861
0
8,325
15,367
6,446
0
3,772
11,406
0
63,992
L
Baron Samedi
beryllium3120
Baron Samedi
8,372
1,168
310
3,623
11,575
9,390
495
995
9,975
65,061
1,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,865
Gold Earned
44,055
720
Minions Killed
503
0
Camps Cleared
0
1,988,423
Distance Traveled
1,678,081
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,406
600
173
9
0
406,684
3
W
Cthulhu
9,838
518
61
3
0
390,706
3
L
Bacchus
8,129
428
23
1
0
374,122
2
L
Hachiman
8,634
454
120
6
0
300,333
1
W
Mercury
11,825
622
150
8
0
472,619
0
W
Hou Yi
13,025
686
175
9
0
356,226
0
W
Surtr
11,771
620
161
8
0
362,188
0
L
Scylla
9,964
524
156
8
0
342,860
4
L
Arachne
8,225
433
94
5
0
379,865
0
L
Baron Samedi
9,103
479
110
6
0
280,901
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role