Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
OWL l18l
Chaac
Level 121
God Stats
0W - 1L
1,706 SR
Queue Stats
5W - 6L
1,485 Elo+
Solo
Ra
Ra
cyber000x
Ra
Level 128
God Stats
0W - 4L
1,133 SR
Queue Stats
179W - 171L
1,510 Elo+
Solo
Mercury
Mercury
irshdevil
Mercury
Level 192
God Stats
1W - 4L
1,342 SR
Queue Stats
172W - 175L
1,489 Elo+
Solo
Team Averages
Level 154
1,436 SR
1,497 Elo+

VS

Team Averages
Level 146
1,515 SR
1,498 Elo+
Sobek
Sobek
 
Sobek
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
BrolyDeGemeos
Zeus
Level 161
God Stats
5W - 3L
1,653 SR
Queue Stats
61W - 48L
1,554 Elo+
Solo
Artemis
Artemis
Marlymarl91
Artemis
Level 148
God Stats
4W - 4L
1,457 SR
Queue Stats
213W - 220L
1,517 Elo+
Solo
Fenrir
Fenrir
ShakiraMebarak
Fenrir
Level 108
God Stats
2W - 2L
1,420 SR
Queue Stats
287W - 287L
1,418 Elo+
Solo
King Arthur
King Arthur
wtfisachucko
King Arthur
Level 153
God Stats
41W - 32L
1,546 SR
Queue Stats
180W - 174L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
6
0 / 0 / 0
3,922
654
767
2,536
1,615
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
 
Sol
7
0 / 0 / 0
3,599
600
475
2,417
569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
OWL l18l
Chaac
6
0 / 2 / 0
3,642
607
1,807
6,356
3,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 2 / 0
3,732
622
612
3,496
1,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Mercury
irshdevil
Mercury
3
0 / 1 / 0
2,961
494
463
2,200
655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
5
0 / 0 / 0
3,548
591
703
2,753
1,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
2 / 0 / 0
4,806
801
2,176
2,168
534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Marlymarl91
Artemis
7
0 / 0 / 0
3,518
586
2,120
2,903
823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
2 / 0 / 0
4,201
700
1,583
5,804
2,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
wtfisachucko
King Arthur
8
1 / 0 / 0
4,454
742
3,621
4,422
3,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
5
5
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
0
0
0
L
Sol
 
Sol
0
0
0
0
W
Sobek
 
Sobek
0
0
0
0
W
2
0
0
2
W
Artemis
Marlymarl91
Artemis
0
0
0
0
L
Chaac
OWL l18l
Chaac
0
2
0
0
W
2
0
0
2
L
0
2
0
0
L
Mercury
irshdevil
Mercury
0
1
0
0
W
King Arthur
wtfisachucko
King Arthur
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,124
Damage
10,203
17,005
Taken
18,050
7,081
Mitigated
8,324
7,004
Healing
9,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
767
398
0
872
2,536
1,615
0
179
2,357
6,750
0
L
Sol
 
Sol
475
28
0
1,478
2,417
569
0
134
2,283
18,483
0
W
Sobek
 
Sobek
703
86
0
1,979
2,753
1,730
0
760
1,909
7,735
1,844
W
2,176
344
0
1,115
2,168
534
327
422
1,746
28,689
193
W
Artemis
Marlymarl91
Artemis
2,120
300
0
581
2,903
823
0
473
2,390
0
22,117
L
Chaac
OWL l18l
Chaac
1,807
420
0
2,686
6,356
3,074
0
0
6,356
0
16,596
W
1,583
611
0
4,434
5,804
2,136
0
75
5,729
0
28,044
L
612
73
108
724
3,496
1,168
0
1,480
2,016
17,052
0
L
Mercury
irshdevil
Mercury
463
75
0
1,136
2,200
655
0
942
1,258
0
5,309
W
King Arthur
wtfisachucko
King Arthur
3,621
875
0
1,170
4,422
3,101
0
0
4,422
0
29,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,856
Gold Earned
20,527
128
Minions Killed
187
0
Camps Cleared
0
550,980
Distance Traveled
568,577
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
3,922
654
13
2
0
112,297
0
L
Sol
3,599
600
42
7
0
128,659
3
W
Sobek
3,548
591
12
2
0
89,503
0
W
Zeus
4,806
801
43
7
0
100,892
0
W
Artemis
3,518
586
27
5
0
117,315
0
L
Chaac
3,642
607
26
4
0
127,963
0
W
Fenrir
4,201
700
57
10
0
126,022
0
L
Ra
3,732
622
35
6
0
131,778
1
L
Mercury
2,961
494
12
2
0
50,283
0
W
King Arthur
4,454
742
48
8
0
134,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role