Player Matchup

Janus
Janus
Platinum V
 
Janus
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Gold II
Dillehn
Sylvanus
Gold II
Level 158
God Stats
8W - 4L
1,798 SR
Queue Stats
37W - 32L
1,593 MMR
Solo
Hachiman
Hachiman
Gold IV
Maganster
Hachiman
Gold IV
Level 157
God Stats
51W - 59L
1,477 SR
Queue Stats
183W - 185L
1,417 MMR
Party 1
He Bo
He Bo
Gold III
XxGL3IVERxX
He Bo
Gold III
Level 197
God Stats
2W - 0L
1,729 SR
Queue Stats
87W - 87L
1,579 MMR
Solo
Cthulhu
Cthulhu
Gold I
callatejoder
Cthulhu
Gold I
Level 97
God Stats
8W - 10L
1,379 SR
Queue Stats
442W - 449L
1,587 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 154
1,576 SR
1,535 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,578 SR
1,590 MMR
Xing Tian
Xing Tian
Gold IV
CloudStrife117
Xing Tian
Gold IV
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,579 MMR
Solo
Apollo
Apollo
Gold I
Keskise
Apollo
Gold I
Level 156
God Stats
18W - 16L
1,563 SR
Queue Stats
192W - 179L
1,620 MMR
Solo
Arachne
Arachne
Gold V
LeoDako
Arachne
Gold V
Level 132
God Stats
0W - 1L
1,711 SR
Queue Stats
16W - 17L
1,586 MMR
Solo
Mulan
Mulan
Platinum V
WacoJameJame
Mulan
Platinum V
Level 85
God Stats
6W - 7L
1,613 SR
Queue Stats
121W - 123L
1,586 MMR
Solo
Sol
Sol
Gold III
imabeast152
Sol
Gold III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 87L
1,579 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 0 / 1
5,928
593
2,818
3,640
1,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Dillehn
Sylvanus
9
1 / 1 / 3
5,654
565
2,672
7,918
4,134
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
Maganster
Hachiman
10
3 / 1 / 0
6,242
624
5,217
8,646
2,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

12
2 / 0 / 3
6,078
608
3,592
4,735
1,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
callatejoder
Cthulhu
12
3 / 0 / 0
7,078
708
7,003
6,014
5,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
ChronosAthenaThanatosBellona

VS

Bans
AresBastetNutBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CloudStrife117
Xing Tian
8
0 / 1 / 1
4,827
483
4,225
7,182
4,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
Keskise
Apollo
10
1 / 2 / 0
5,072
507
4,219
7,742
2,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Arachne
LeoDako
Arachne
10
0 / 0 / 0
4,650
465
891
5,470
1,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

10
0 / 3 / 0
5,376
538
3,705
10,197
4,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 3 / 0
6,091
609
5,771
7,666
2,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
9
Kills
2
2
Deaths
9
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
0
1
0.5
L
Xing Tian
CloudStrife117
Xing Tian
0
1
1
0.5
W
Sylvanus
Dillehn
Sylvanus
1
1
3
2.5
L
Apollo
Keskise
Apollo
1
2
0
0.5
L
Arachne
LeoDako
Arachne
0
0
0
0
W
Hachiman
Maganster
Hachiman
3
1
0
3
L
0
3
0
0
W
2
0
3
3.5
W
Cthulhu
callatejoder
Cthulhu
3
0
0
3
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,302
Damage
18,811
30,953
Taken
38,257
15,336
Mitigated
16,773
15,146
Healing
12,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,818
387
0
750
3,640
1,305
0
533
3,107
57,778
0
L
Xing Tian
CloudStrife117
Xing Tian
4,225
941
0
1,583
7,182
4,915
0
1,987
5,119
19,106
0
W
Sylvanus
Dillehn
Sylvanus
2,672
795
2,592
3,472
7,918
4,134
0
3,462
4,456
13,124
0
L
Apollo
Keskise
Apollo
4,219
1,926
0
2,420
7,742
2,640
0
3,176
4,376
0
50,816
L
Arachne
LeoDako
Arachne
891
557
0
1,646
5,470
1,987
0
1,533
3,901
0
17,414
W
Hachiman
Maganster
Hachiman
5,217
2,636
0
3,218
8,646
2,981
0
5,246
3,400
0
39,947
L
3,705
611
0
3,458
10,197
4,870
0
7,164
3,033
0
39,410
W
3,592
97
0
3,004
4,735
1,461
0
227
4,508
40,557
0
W
Cthulhu
callatejoder
Cthulhu
7,003
885
0
2,110
6,014
5,455
0
0
6,014
54,279
1,559
L
5,771
3,048
0
3,682
7,666
2,361
0
1,813
5,853
46,515
12,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,980
Gold Earned
26,016
382
Minions Killed
324
0
Camps Cleared
0
1,033,158
Distance Traveled
970,697
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,928
593
109
11
0
203,721
2
L
Xing Tian
4,827
483
20
2
0
208,513
0
W
Sylvanus
5,654
565
10
1
0
192,574
0
L
Apollo
5,072
507
96
10
0
208,042
2
L
Arachne
4,650
465
29
3
0
202,615
0
W
Hachiman
6,242
624
86
9
0
194,422
1
L
Mulan
5,376
538
81
8
0
177,823
0
W
He Bo
6,078
608
68
7
0
228,398
2
W
Cthulhu
7,078
708
109
11
0
214,043
0
L
Sol
6,091
609
98
10
0
173,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role