Player Matchup

Raijin
Raijin
Forever-Locked
Raijin
Level 54
God Stats
0W - 4L
1,521 SR
Queue Stats
23W - 34L
1,366 Elo+
Party 3
Athena
Athena
LightSkin_God_27
Athena
Level 63
God Stats
0W - 3L
1,278 SR
Queue Stats
30W - 59L
1,340 Elo+
Party 3
Medusa
Medusa
MRSIRLANCE-
Medusa
Level 104
God Stats
4W - 5L
1,486 SR
Queue Stats
84W - 129L
1,364 Elo+
Party 3
Achilles
Achilles
Xenuzu
Achilles
Level 82
God Stats
1W - 1L
1,784 SR
Queue Stats
26W - 45L
1,342 Elo+
Party 3
Da Ji
Da Ji
temp-6379284
Da Ji
Level 88
God Stats
5W - 3L
1,661 SR
Queue Stats
125W - 163L
1,448 Elo+
Party 3
Team Averages
Level 78
1,546 SR
1,372 Elo+

VS

Team Averages
Level 88
1,654 SR
1,521 Elo+
Rama
Rama
Cryptic_Attxck
Rama
Level 65
God Stats
1W - 2L
1,308 SR
Queue Stats
68W - 58L
1,511 Elo+
Party 1
Chang'e
Chang'e
ICE x Riot
Chang'e
Level 86
God Stats
7W - 1L
1,850 SR
Queue Stats
121W - 110L
1,556 Elo+
Party 2
Bellona
Bellona
Sinbaddyy
Bellona
Level 125
God Stats
3W - 2L
1,518 SR
Queue Stats
143W - 139L
1,465 Elo+
Party 2
Thanatos
Thanatos
T-Slaps
Thanatos
Level 78
God Stats
9W - 4L
1,890 SR
Queue Stats
46W - 34L
1,519 Elo+
Party 1
Geb
Geb
dive5678
Geb
Level 88
God Stats
6W - 2L
1,706 SR
Queue Stats
70W - 64L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 1
8,028
535
8,315
10,190
3,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 2
6,474
432
6,574
13,692
12,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
14
3 / 1 / 1
7,660
511
8,138
8,174
3,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Xenuzu
Achilles
10
0 / 6 / 0
6,414
428
7,337
17,376
20,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 4 / 5
7,181
479
7,343
15,957
6,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 3
7,041
469
4,485
9,184
3,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Chang'e
ICE x Riot
Chang'e
15
4 / 3 / 2
8,641
576
11,096
12,370
4,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Sinbaddyy
Bellona
15
7 / 0 / 2
10,050
670
19,032
16,095
17,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
T-Slaps
Thanatos
12
3 / 2 / 2
7,291
486
4,190
9,021
4,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 2 / 3
7,677
512
5,679
11,735
10,340
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
28
8
Kills
16
16
Deaths
9
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
2
3
1.25
L
3
4
1
0.88
W
Chang'e
ICE x Riot
Chang'e
4
3
2
1.67
L
0
1
2
1
L
Medusa
3
1
1
3.5
W
Bellona
Sinbaddyy
Bellona
7
0
2
8
W
Thanatos
T-Slaps
Thanatos
3
2
2
2
L
Achilles
Xenuzu
Achilles
0
6
0
0
W
1
2
3
1.25
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,707
Damage
44,482
65,389
Taken
58,405
46,181
Mitigated
40,267
14,011
Healing
26,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,485
3,634
0
3,142
9,184
3,581
454
2,024
7,160
0
39,404
L
8,315
827
0
1,040
10,190
3,212
0
6,724
3,466
51,529
814
W
Chang'e
ICE x Riot
Chang'e
11,096
1,307
203
4,481
12,370
4,653
338
6,421
5,949
68,895
0
L
6,574
1,906
0
2,411
13,692
12,312
0
3,304
10,202
20,496
1,240
L
Medusa
8,138
3,944
0
3,201
8,174
3,773
942
2,445
5,729
0
63,822
W
Bellona
Sinbaddyy
Bellona
19,032
9,830
0
10,363
16,095
17,603
0
2,291
12,746
0
76,053
W
Thanatos
T-Slaps
Thanatos
4,190
1,362
0
5,924
9,021
4,090
0
1,789
7,146
0
46,263
L
Achilles
Xenuzu
Achilles
7,337
2,632
0
1,902
17,376
20,509
14
303
15,699
0
40,669
W
5,679
910
0
2,712
11,735
10,340
432
1,680
10,055
35,761
0
L
7,343
1,624
0
5,457
15,957
6,375
276
3,999
11,777
0
52,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,757
Gold Earned
40,700
365
Minions Killed
421
0
Camps Cleared
0
1,395,862
Distance Traveled
1,385,831
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,041
469
82
5
0
270,976
2
L
Raijin
8,028
535
81
5
0
273,572
0
W
Chang'e
8,641
576
104
7
0
269,653
0
L
Athena
6,474
432
22
1
0
317,881
5
L
Medusa
7,660
511
105
7
0
222,159
0
W
Bellona
10,050
670
123
8
0
308,305
0
W
Thanatos
7,291
486
82
5
0
256,208
0
L
Achilles
6,414
428
74
5
0
266,036
0
W
Geb
7,677
512
30
2
0
280,689
2
L
Da Ji
7,181
479
83
6
0
316,214
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role