Player Matchup

Shiva
Shiva
Masters
Coopinq
Shiva
Masters
Level 166
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 124L
2,134 MMR
Solo
Ares
Ares
Diamond III
DJGP
Ares
Diamond III
Level 176
God Stats
17W - 10L
1,647 SR
Queue Stats
238W - 224L
2,248 MMR
Solo
Janus
Janus
Diamond IV
Dеft
Janus
Diamond IV
Level 107
God Stats
2W - 6L
1,501 SR
Queue Stats
69W - 54L
2,229 MMR
Solo
Anhur
Anhur
Diamond V
LucatialofMirrah
Anhur
Diamond V
Level 89
God Stats
0W - 1L
1,537 SR
Queue Stats
82W - 74L
2,139 MMR
Solo
Set
Set
Diamond V
Purewel
Set
Diamond V
Level 181
God Stats
1W - 3L
1,356 SR
Queue Stats
93W - 82L
2,149 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 144
1,508 SR
2,180 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 163
1,659 SR
2,054 MMR
Geb
Geb
Diamond IV
 
Geb
Diamond IV
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Diamond IV
AG Fall3n
Kukulkan
Diamond IV
Level 174
God Stats
34W - 23L
1,671 SR
Queue Stats
268W - 252L
2,263 MMR
Solo
Chernobog
Chernobog
Diamond V
Miltoche
Chernobog
Diamond V
Level 128
God Stats
7W - 2L
1,724 SR
Queue Stats
248W - 245L
2,175 MMR
Solo
Osiris
Osiris
Diamond IV
PiesofDoom
Osiris
Diamond IV
Level 158
God Stats
13W - 7L
1,899 SR
Queue Stats
78W - 53L
2,159 MMR
Solo
Fenrir
Fenrir
Diamond IV
dpbdqb
Fenrir
Diamond IV
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 35L
2,172 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Coopinq
Shiva
10
1 / 4 / 2
6,417
494
9,642
15,902
12,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ares
DJGP
Ares
11
2 / 5 / 2
6,712
516
7,713
14,029
11,365
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Dеft
Janus
13
0 / 2 / 3
6,951
535
5,919
7,877
2,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 6 / 2
6,612
509
5,429
10,974
3,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Set
14
3 / 3 / 0
7,481
575
3,972
10,982
4,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Bans
NeithArachneThothSusano

VS

Bans
BacchusAthenaThanatosOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
2 / 0 / 13
8,001
615
6,607
11,117
8,174
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
AG Fall3n
Kukulkan
15
3 / 0 / 4
8,728
671
7,551
2,149
962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chernobog
Miltoche
Chernobog
14
5 / 2 / 7
8,712
670
10,713
12,170
4,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
PiesofDoom
Osiris
14
3 / 2 / 4
8,755
673
10,160
13,439
12,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
dpbdqb
Fenrir
13
7 / 2 / 3
7,689
591
8,024
12,992
5,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
6
Kills
20
20
Deaths
6
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
0
13
8.5
W
Kukulkan
AG Fall3n
Kukulkan
3
0
4
5
L
Shiva
Coopinq
Shiva
1
4
2
0.5
L
Ares
DJGP
Ares
2
5
2
0.6
L
Janus
Dеft
Janus
0
2
3
0.75
L
0
6
2
0.17
W
Chernobog
Miltoche
Chernobog
5
2
7
4.25
W
Osiris
PiesofDoom
Osiris
3
2
4
2.5
L
Set
3
3
0
1
W
Fenrir
dpbdqb
Fenrir
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,675
Damage
43,055
59,764
Taken
51,867
35,341
Mitigated
32,086
12,733
Healing
15,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
6,607
1,785
2,065
3,519
11,117
8,174
0
3,563
7,434
18,339
0
W
Kukulkan
AG Fall3n
Kukulkan
7,551
682
0
361
2,149
962
0
1,473
614
77,219
612
L
Shiva
Coopinq
Shiva
9,642
1,512
33
3,079
15,902
12,427
0
3,223
11,820
0
46,221
L
Ares
DJGP
Ares
7,713
1,142
1,297
1,826
14,029
11,365
0
5,562
8,390
21,983
0
L
Janus
Dеft
Janus
5,919
103
0
622
7,877
2,993
0
3,101
4,776
62,572
1,070
L
5,429
3,508
0
1,733
10,974
3,599
0
971
10,003
0
43,388
W
Chernobog
Miltoche
Chernobog
10,713
7,138
0
5,103
12,170
4,338
0
2,825
9,216
0
70,436
W
Osiris
PiesofDoom
Osiris
10,160
2,565
0
2,414
13,439
12,864
377
1,236
12,163
0
71,853
L
Set
3,972
1,322
0
4,143
10,982
4,957
0
1,251
9,559
0
57,156
W
Fenrir
dpbdqb
Fenrir
8,024
2,989
0
2,408
12,992
5,748
0
3,886
8,902
0
55,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,173
Gold Earned
41,885
400
Minions Killed
471
0
Camps Cleared
0
1,303,980
Distance Traveled
1,367,544
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,001
615
17
1
0
300,899
5
W
Kukulkan
8,728
671
144
11
0
273,999
4
L
Shiva
6,417
494
71
5
0
233,657
2
L
Ares
6,712
516
13
1
0
267,902
5
L
Janus
6,951
535
118
9
0
286,790
2
L
Anhur
6,612
509
83
6
0
217,141
0
W
Chernobog
8,712
670
121
9
0
247,004
3
W
Osiris
8,755
673
118
9
0
249,519
0
L
Set
7,481
575
115
9
0
298,490
0
W
Fenrir
7,689
591
71
5
0
296,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role