Player Matchup

Olorun
Olorun
Herzhammer1
Olorun
Level 306
God Stats
2W - 3L
1,527 SR
Queue Stats
171W - 172L
1,527 Elo+
Party 2
Awilix
Awilix
Kycrane68
Awilix
Level 109
God Stats
2W - 2L
1,590 SR
Queue Stats
87W - 77L
1,547 Elo+
Solo
Surtr
Surtr
Obdomundo
Surtr
Level 99
God Stats
3W - 1L
1,920 SR
Queue Stats
58W - 80L
1,428 Elo+
Party 2
Chiron
Chiron
rickelt001
Chiron
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 62L
1,537 Elo+
Party 1
Hera
Hera
scharradu
Hera
Level 147
God Stats
1W - 2L
1,504 SR
Queue Stats
40W - 43L
1,553 Elo+
Party 1
Team Averages
Level 163
1,608 SR
1,519 Elo+

VS

Team Averages
Level 131
1,586 SR
1,535 Elo+
Jing Wei
Jing Wei
D_e_S_t_R_o_Y948
Jing Wei
Level 124
God Stats
3W - 1L
1,478 SR
Queue Stats
83W - 69L
1,537 Elo+
Solo
Ra
Ra
I am Sodergren
Ra
Level 138
God Stats
4W - 0L
1,660 SR
Queue Stats
89W - 85L
1,523 Elo+
Party 3
Charybdis
Charybdis
UntamedPilot002
Charybdis
Level 138
God Stats
2W - 1L
1,531 SR
Queue Stats
49W - 48L
1,536 Elo+
Party 3
Sylvanus
Sylvanus
Vict0rinus
Sylvanus
Level 127
God Stats
35W - 25L
1,692 SR
Queue Stats
159W - 138L
1,502 Elo+
Solo
Ne Zha
Ne Zha
paerlann
Ne Zha
Level 127
God Stats
7W - 2L
1,570 SR
Queue Stats
93W - 84L
1,575 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
0 / 2 / 0
6,848
403
3,172
6,666
2,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Awilix
Kycrane68
Awilix
16
1 / 1 / 0
8,305
489
3,064
11,020
5,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
Obdomundo
Surtr
12
0 / 2 / 0
7,667
451
3,380
11,273
9,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
rickelt001
Chiron
15
0 / 2 / 0
8,735
514
10,943
12,846
5,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
16
0 / 0 / 0
8,553
503
2,562
5,001
1,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 2
9,255
544
7,221
14,594
6,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
0 / 0 / 4
9,817
577
3,873
4,157
1,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charybdis
UntamedPilot002
Charybdis
17
1 / 0 / 1
9,152
538
6,503
8,467
3,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Vict0rinus
Sylvanus
15
0 / 0 / 2
8,589
505
4,713
8,572
7,474
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
paerlann
Ne Zha
16
6 / 1 / 0
8,972
528
5,467
12,173
5,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
16
1
Kills
7
7
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
L
Olorun
0
2
0
0
W
0
0
4
2
L
Awilix
Kycrane68
Awilix
1
1
0
1
L
Surtr
Obdomundo
Surtr
0
2
0
0
W
Charybdis
UntamedPilot002
Charybdis
1
0
1
1.5
W
Sylvanus
Vict0rinus
Sylvanus
0
0
2
1
W
Ne Zha
paerlann
Ne Zha
6
1
0
6
L
Chiron
rickelt001
Chiron
0
2
0
0
L
Hera
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,121
Damage
27,777
46,806
Taken
47,963
23,697
Mitigated
24,888
18,812
Healing
27,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,221
5,724
0
5,840
14,594
6,018
770
841
13,753
0
73,961
L
Olorun
3,172
1,353
1,131
2,537
6,666
2,316
88
1,928
4,698
51,314
0
W
3,873
339
2,221
1,997
4,157
1,942
0
171
3,986
93,288
0
L
Awilix
Kycrane68
Awilix
3,064
858
0
3,998
11,020
5,115
0
1,849
9,029
0
83,624
L
Surtr
Obdomundo
Surtr
3,380
800
0
3,893
11,273
9,108
0
2,311
8,916
1,909
24,765
W
Charybdis
UntamedPilot002
Charybdis
6,503
3,369
0
4,173
8,467
3,859
343
2,561
5,906
0
112,175
W
Sylvanus
Vict0rinus
Sylvanus
4,713
1,746
2,802
3,275
8,572
7,474
351
2,580
5,992
29,644
0
W
Ne Zha
paerlann
Ne Zha
5,467
987
0
7,058
12,173
5,595
0
686
11,487
0
72,758
L
Chiron
rickelt001
Chiron
10,943
3,319
0
5,437
12,846
5,571
0
0
12,846
0
74,542
L
Hera
2,562
880
0
1,816
5,001
1,587
0
2,003
2,731
69,565
953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,108
Gold Earned
45,785
545
Minions Killed
635
0
Camps Cleared
0
1,659,034
Distance Traveled
1,715,298
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,255
544
125
7
0
325,514
0
L
Olorun
6,848
403
92
5
0
295,910
0
W
Ra
9,817
577
179
11
0
392,283
2
L
Awilix
8,305
489
108
6
0
431,369
7
L
Surtr
7,667
451
60
4
0
327,988
5
W
Charybdis
9,152
538
187
11
0
307,459
0
W
Sylvanus
8,589
505
41
2
0
279,091
0
W
Ne Zha
8,972
528
103
6
0
410,951
1
L
Chiron
8,735
514
124
7
0
270,178
0
L
Hera
8,553
503
161
9
0
333,589
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role