Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
 
Sylvanus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Ankly
Neith
Level 104
God Stats
3W - 1L
1,528 SR
Queue Stats
117W - 102L
1,553 Elo+
Solo
Jormungandr
Jormungandr
C_Jericho1993
Jormungandr
Level 104
God Stats
3W - 4L
1,261 SR
Queue Stats
289W - 275L
1,363 Elo+
Party 1
Da Ji
Da Ji
Rage-_-Zerox
Da Ji
Level 108
God Stats
2W - 0L
1,716 SR
Queue Stats
137W - 137L
1,470 Elo+
Party 3
Team Averages
Level 111
1,501 SR
1,477 Elo+

VS

Team Averages
Level 120
1,561 SR
1,436 Elo+
Bastet
Bastet
Callit
Bastet
Level 108
God Stats
5W - 5L
1,532 SR
Queue Stats
35W - 45L
1,407 Elo+
Solo
Ra
Ra
Er_epal
Ra
Level 144
God Stats
7W - 6L
1,573 SR
Queue Stats
75W - 83L
1,418 Elo+
Solo
Mulan
Mulan
GaiusBoNuS2017
Mulan
Level 106
God Stats
4W - 3L
1,500 SR
Queue Stats
204W - 191L
1,455 Elo+
Party 2
Sun Wukong
Sun Wukong
GerDrummer
Sun Wukong
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 71L
1,460 Elo+
Solo
Sol
Sol
KimBO923944
Sol
Level 107
God Stats
4W - 2L
1,699 SR
Queue Stats
237W - 229L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
5 / 0 / 1
8,140
581
9,088
7,900
4,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sylvanus
 
Sylvanus
10
0 / 0 / 2
6,363
455
2,084
5,320
4,481
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Neith
Ankly
Neith
13
1 / 1 / 1
7,766
555
7,079
9,745
4,022
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
C_Jericho1993
Jormungandr
14
0 / 0 / 1
7,555
540
3,867
5,480
4,814
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
6 / 1 / 2
8,096
578
9,896
13,213
5,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Callit
Bastet
10
1 / 5 / 0
6,253
447
5,199
12,501
4,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

13
0 / 3 / 0
7,347
525
4,453
9,468
3,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

12
1 / 1 / 0
6,000
429
5,908
14,028
12,174
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
GerDrummer
Sun Wukong
13
0 / 1 / 0
7,251
518
3,683
9,933
7,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 2 / 1
6,782
484
5,094
6,414
2,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
12
Kills
2
2
Deaths
12
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
5
0
1
5.5
W
Sylvanus
 
Sylvanus
0
0
2
1
W
Neith
Ankly
Neith
1
1
1
1.5
W
Jormungandr
C_Jericho1993
Jormungandr
0
0
1
0.5
L
Bastet
Callit
Bastet
1
5
0
0.2
L
0
3
0
0
L
1
1
0
1
L
Sun Wukong
GerDrummer
Sun Wukong
0
1
0
0
L
0
2
1
0.25
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,014
Damage
24,337
41,658
Taken
52,344
23,033
Mitigated
30,543
15,879
Healing
15,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
9,088
150
0
1,214
7,900
4,037
0
1,944
5,873
63,842
2,766
W
Sylvanus
 
Sylvanus
2,084
639
514
2,219
5,320
4,481
116
1,686
3,546
14,210
2,067
W
Neith
Ankly
Neith
7,079
3,025
0
4,666
9,745
4,022
0
4,350
5,395
0
63,667
W
Jormungandr
C_Jericho1993
Jormungandr
3,867
1,210
0
900
5,480
4,814
0
0
4,873
49,645
1,095
L
Bastet
Callit
Bastet
5,199
2,423
0
2,518
12,501
4,710
0
4,536
7,671
0
33,839
L
4,453
389
204
3,422
9,468
3,332
0
2,691
6,461
66,576
0
L
5,908
644
0
4,805
14,028
12,174
115
2,281
11,565
0
37,930
L
Sun Wukong
GerDrummer
Sun Wukong
3,683
469
0
2,343
9,933
7,936
0
3,819
6,114
0
49,754
L
5,094
1,385
180
2,194
6,414
2,391
979
376
6,038
50,601
0
W
9,896
2,641
0
6,366
13,213
5,679
166
1,396
11,778
0
70,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,920
Gold Earned
33,633
429
Minions Killed
378
0
Camps Cleared
0
1,383,460
Distance Traveled
1,273,859
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,140
581
114
8
0
304,301
0
W
Sylvanus
6,363
455
19
1
0
226,899
0
W
Neith
7,766
555
100
7
0
248,730
2
W
Jormungandr
7,555
540
93
7
0
269,134
0
L
Bastet
6,253
447
56
4
0
241,065
0
L
Ra
7,347
525
114
8
0
269,884
0
L
Mulan
6,000
429
46
3
0
273,565
0
L
Sun Wukong
7,251
518
82
6
0
262,638
0
L
Sol
6,782
484
80
6
0
226,707
0
W
Da Ji
8,096
578
103
7
0
334,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role