Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Bumble232
Nu Wa
Level 145
God Stats
41W - 23L
1,674 SR
Queue Stats
117W - 123L
1,480 Elo+
Solo
Tyr
Tyr
GotBanned1Week
Tyr
Level 18
God Stats
2W - 8L
1,180 SR
Queue Stats
35W - 19L
1,554 Elo+
Party 1
Hachiman
Hachiman
lNotIvaNl
Hachiman
Level 61
God Stats
2W - 0L
1,616 SR
Queue Stats
60W - 62L
1,490 Elo+
Solo
Anubis
Anubis
okayokayalright
Anubis
Level 28
God Stats
3W - 1L
1,800 SR
Queue Stats
50W - 52L
1,583 Elo+
Solo
Team Averages
Level 59
1,554 SR
1,521 Elo+

VS

Team Averages
Level 57
1,501 SR
1,407 Elo+
Kali
Kali
Dist0rtion3039
Kali
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,560 Elo+
Solo
Bacchus
Bacchus
Gööbis
Bacchus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,242 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Neko-Otaku_51
Morgan Le Fay
Level 56
God Stats
8W - 14L
1,500 SR
Queue Stats
54W - 69L
1,450 Elo+
Solo
Vulcan
Vulcan
kinflamer
Vulcan
Level 157
God Stats
11W - 18L
1,498 SR
Queue Stats
77W - 77L
1,505 Elo+
Solo
Odin
Odin
tyrell28000
Odin
Level 37
God Stats
0W - 1L
1,508 SR
Queue Stats
9W - 24L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
11 / 1 / 8
10,296
936
12,843
13,664
13,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Bumble232
Nu Wa
17
2 / 1 / 11
9,542
867
8,440
4,761
2,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

16
7 / 4 / 13
9,525
866
11,191
13,174
12,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Hachiman
lNotIvaNl
Hachiman
15
3 / 3 / 11
8,966
815
9,015
9,202
4,075
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

15
3 / 4 / 7
8,966
815
14,286
12,451
7,537
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 5
9,398
854
13,861
17,196
6,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Bacchus
Gööbis
Bacchus
15
3 / 4 / 6
8,938
813
10,316
12,964
15,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
Neko-Otaku_51
Morgan Le Fay
15
2 / 6 / 2
8,328
757
5,696
9,889
4,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vulcan
kinflamer
Vulcan
14
1 / 7 / 5
8,232
748
7,401
11,780
5,058
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

15
1 / 3 / 3
8,324
757
4,552
12,237
11,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
33
26
Kills
12
13
Deaths
26
50
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
1
8
15
W
Nu Wa
Bumble232
Nu Wa
2
1
11
7.5
L
5
6
5
1.25
W
7
4
13
3.38
L
Bacchus
Gööbis
Bacchus
3
4
6
1.5
L
Morgan Le Fay
Neko-Otaku_51
Morgan Le Fay
2
6
2
0.5
L
Vulcan
kinflamer
Vulcan
1
7
5
0.5
W
Hachiman
lNotIvaNl
Hachiman
3
3
11
2.83
W
3
4
7
1.63
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,775
Damage
41,826
53,252
Taken
64,066
39,621
Mitigated
43,592
11,103
Healing
9,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
12,843
3,610
0
4,668
13,664
13,177
0
6,350
6,756
0
18,317
W
Nu Wa
Bumble232
Nu Wa
8,440
2,274
0
0
4,761
2,237
1,716
749
3,944
42,749
403
L
13,861
6,698
0
5,167
17,196
6,745
0
6,785
10,132
0
28,807
W
11,191
1,076
0
1,979
13,174
12,595
0
5,528
7,208
0
17,148
L
Bacchus
Gööbis
Bacchus
10,316
542
0
1,243
12,964
15,460
0
5,448
7,346
14,863
3,847
L
Morgan Le Fay
Neko-Otaku_51
Morgan Le Fay
5,696
786
0
635
9,889
4,826
0
2,708
7,004
16,884
0
L
Vulcan
kinflamer
Vulcan
7,401
3,797
150
1,368
11,780
5,058
0
3,057
8,476
18,366
0
W
Hachiman
lNotIvaNl
Hachiman
9,015
5,131
0
1,013
9,202
4,075
1,020
3,720
5,191
0
24,967
W
14,286
943
0
3,443
12,451
7,537
517
4,322
7,728
39,812
0
L
4,552
909
0
466
12,237
11,503
48
4,721
7,287
0
23,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,295
Gold Earned
43,220
197
Minions Killed
157
0
Camps Cleared
0
1,098,233
Distance Traveled
1,028,711
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,296
936
12
1
0
242,435
0
W
Nu Wa
9,542
867
79
7
0
210,555
0
L
Kali
9,398
854
43
4
0
229,334
0
W
Tyr
9,525
866
18
2
0
236,580
0
L
Bacchus
8,938
813
19
2
0
203,090
0
L
Morgan Le Fay
8,328
757
23
2
0
187,010
0
L
Vulcan
8,232
748
31
3
0
184,761
0
W
Hachiman
8,966
815
42
4
0
206,045
0
W
Anubis
8,966
815
46
4
0
202,618
0
L
Odin
8,324
757
41
4
0
224,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role