Player Matchup

Fenrir
Fenrir
BaconBeats
Fenrir
Level 136
God Stats
3W - 4L
1,515 SR
Queue Stats
196W - 199L
1,514 Elo+
Party 2
Danzaburou
Danzaburou
RoundFeline
Danzaburou
Level 146
God Stats
5W - 3L
1,432 SR
Queue Stats
371W - 347L
1,605 Elo+
Solo
Ra
Ra
SNOPPDUGG
Ra
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,432 Elo+
Solo
Rama
Rama
bigdaddysenpaii
Rama
Level 135
God Stats
1W - 1L
1,757 SR
Queue Stats
73W - 79L
1,529 Elo+
Party 2
Scylla
Scylla
forbiddenS12
Scylla
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 42L
1,560 Elo+
Party 2
Team Averages
Level 122
1,541 SR
1,528 Elo+

VS

Team Averages
Level 120
1,426 SR
1,523 Elo+
Mulan
Mulan
Fuechi
Mulan
Level 114
God Stats
2W - 0L
1,701 SR
Queue Stats
147W - 106L
1,656 Elo+
Solo
Ra
Ra
Gingy762
Ra
Level 103
God Stats
8W - 0L
1,493 SR
Queue Stats
242W - 220L
1,517 Elo+
Party 1
Nike
Nike
ScoopSnookems
Nike
Level 210
God Stats
7W - 9L
1,302 SR
Queue Stats
956W - 935L
1,491 Elo+
Solo
Jormungandr
Jormungandr
Xmarkstre
Jormungandr
Level 149
God Stats
9W - 7L
1,337 SR
Queue Stats
918W - 962L
1,504 Elo+
Solo
Danzaburou
Danzaburou
bubbynuggy
Danzaburou
Level 26
God Stats
4W - 4L
1,297 SR
Queue Stats
84W - 88L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BaconBeats
Fenrir
12
2 / 6 / 4
7,229
723
3,778
11,128
9,567
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
RoundFeline
Danzaburou
15
0 / 2 / 4
7,772
777
6,353
10,629
4,359
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 5 / 5
8,265
827
5,834
9,530
4,103
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 4 / 5
7,890
789
10,762
10,682
4,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Scylla
14
3 / 5 / 7
8,486
849
11,540
9,270
3,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Fuechi
Mulan
15
6 / 3 / 13
9,029
903
10,919
13,842
12,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 2 / 16
8,946
895
9,456
7,744
3,811
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 1 / 19
8,664
866
12,577
10,395
9,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
Xmarkstre
Jormungandr
15
5 / 2 / 13
8,858
886
9,682
13,092
16,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
bubbynuggy
Danzaburou
15
8 / 3 / 7
9,316
932
5,369
8,965
4,643
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
90
11
Kills
22
22
Deaths
11
25
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BaconBeats
Fenrir
2
6
4
0.67
W
Mulan
Fuechi
Mulan
6
3
13
4.17
W
1
2
16
4.5
L
Danzaburou
RoundFeline
Danzaburou
0
2
4
1
L
3
5
5
1.1
W
2
1
19
11.5
W
Jormungandr
Xmarkstre
Jormungandr
5
2
13
5.75
L
3
4
5
1.38
W
Danzaburou
bubbynuggy
Danzaburou
8
3
7
3.83
L
Scylla
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,267
Damage
48,003
51,239
Taken
54,038
26,243
Mitigated
47,105
15,110
Healing
23,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BaconBeats
Fenrir
3,778
459
875
851
11,128
9,567
0
3,602
6,983
0
6,398
W
Mulan
Fuechi
Mulan
10,919
915
554
3,292
13,842
12,133
796
4,248
9,594
0
14,175
W
9,456
613
7,364
2,991
7,744
3,811
1,420
2,302
5,376
32,235
676
L
Danzaburou
RoundFeline
Danzaburou
6,353
2,508
536
2,115
10,629
4,359
0
4,018
6,144
0
23,419
L
5,834
373
6,132
2,124
9,530
4,103
0
3,932
5,080
11,470
0
W
12,577
74
820
1,476
10,395
9,960
0
3,238
7,088
1,910
19,724
W
Jormungandr
Xmarkstre
Jormungandr
9,682
1,116
248
3,163
13,092
16,558
1,100
3,447
9,574
15,331
1,182
L
10,762
8,516
0
1,181
10,682
4,698
110
3,600
6,779
0
23,306
W
Danzaburou
bubbynuggy
Danzaburou
5,369
2,532
1,555
1,906
8,965
4,643
3,296
3,615
5,230
0
10,604
L
Scylla
11,540
847
761
535
9,270
3,516
0
2,898
6,055
19,875
282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,642
Gold Earned
44,813
115
Minions Killed
116
0
Camps Cleared
0
885,853
Distance Traveled
908,243
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,229
723
4
0
0
178,489
0
W
Mulan
9,029
903
9
1
0
191,561
0
W
Ra
8,946
895
60
6
0
195,077
0
L
Danzaburou
7,772
777
41
4
0
182,152
0
L
Ra
8,265
827
14
1
0
180,608
0
W
Nike
8,664
866
12
1
0
198,836
0
W
Jormungandr
8,858
886
17
2
0
160,728
0
L
Rama
7,890
789
30
3
0
171,847
0
W
Danzaburou
9,316
932
18
2
0
162,041
0
L
Scylla
8,486
849
26
3
0
172,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role