Player Matchup

Hel
Hel
Gold II
 
Hel
Gold II
Level 279
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Silver II
 
Odin
Silver II
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold III
SLU-Alejandro
Artemis
Gold III
Level 120
God Stats
21W - 25L
1,629 SR
Queue Stats
54W - 64L
1,595 MMR
Party 2
Ymir
Ymir
Gold IV
SLU-MataPatosHD
Ymir
Gold IV
Level 113
God Stats
9W - 9L
1,688 SR
Queue Stats
65W - 74L
1,462 MMR
Party 2
Anubis
Anubis
Gold II
VinnyySins
Anubis
Gold II
Level 125
God Stats
20W - 12L
1,716 SR
Queue Stats
79W - 78L
1,610 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,607 SR
1,533 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,616 SR
1,571 MMR
Nemesis
Nemesis
Gold I
JustStoic
Nemesis
Gold I
Level 149
God Stats
3W - 1L
1,730 SR
Queue Stats
60W - 53L
1,617 MMR
Party 3
Zeus
Zeus
Silver II
Poison Zync
Zeus
Silver II
Level 143
God Stats
4W - 1L
1,615 SR
Queue Stats
35W - 21L
1,536 MMR
Party 1
Kukulkan
Kukulkan
Silver II
TheOnIyReplays
Kukulkan
Silver II
Level 126
God Stats
2W - 0L
1,612 SR
Queue Stats
17W - 16L
1,549 MMR
Party 1
King Arthur
King Arthur
Gold III
gleamithecube
King Arthur
Gold III
Level 147
God Stats
8W - 15L
1,457 SR
Queue Stats
331W - 329L
1,510 MMR
Solo
Rama
Rama
Platinum V
zenixclotter
Rama
Platinum V
Level 144
God Stats
8W - 4L
1,670 SR
Queue Stats
85W - 80L
1,644 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
6
0 / 2 / 2
3,546
709
2,119
4,967
1,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
 
Odin
1
0 / 0 / 0
1,049
210
0
0
0
Artemis
7
3 / 0 / 0
3,803
761
3,729
2,914
871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 1 / 0
3,463
693
917
4,012
1,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anubis
VinnyySins
Anubis
8
2 / 1 / 0
4,449
890
1,302
3,204
1,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
ThorHeimdallrArachneLancelot

VS

Bans
AgniAphroditeThanatosBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JustStoic
Nemesis
6
2 / 1 / 0
3,710
742
1,880
3,774
892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

8
1 / 0 / 0
4,358
872
2,121
2,581
640
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Kukulkan
7
0 / 1 / 1
3,757
751
682
2,933
850
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
gleamithecube
King Arthur
6
0 / 2 / 1
3,719
744
2,841
5,552
3,413
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 1 / 0
3,723
745
1,814
3,522
1,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
5
Kills
4
4
Deaths
5
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
2
2
0.5
L
Odin
 
Odin
0
0
0
0
W
Nemesis
JustStoic
Nemesis
2
1
0
2
W
1
0
0
1
L
Artemis
3
0
0
3
L
0
1
0
0
W
Kukulkan
0
1
1
0.5
L
Anubis
VinnyySins
Anubis
2
1
0
2
W
King Arthur
gleamithecube
King Arthur
0
2
1
0.25
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,067
Damage
9,338
15,097
Taken
18,362
5,960
Mitigated
6,833
6,701
Healing
7,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,119
255
672
2,382
4,967
1,682
0
0
4,967
7,563
602
L
Odin
 
Odin
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
JustStoic
Nemesis
1,880
1,017
0
1,391
3,774
892
0
700
3,074
0
18,360
W
2,121
977
0
1,213
2,581
640
0
524
2,057
25,891
1,196
L
Artemis
3,729
1,088
0
1,000
2,914
871
0
0
2,914
0
20,334
L
917
85
0
1,013
4,012
1,894
0
2,141
1,871
15,885
0
W
Kukulkan
682
201
0
1,187
2,933
850
0
1,199
1,734
25,572
0
L
Anubis
VinnyySins
Anubis
1,302
0
0
1,634
3,204
1,513
0
592
2,612
28,601
0
W
King Arthur
gleamithecube
King Arthur
2,841
678
0
1,928
5,552
3,413
0
1,203
4,349
0
11,206
W
1,814
1,449
0
1,491
3,522
1,038
0
488
3,034
0
23,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,310
Gold Earned
19,267
144
Minions Killed
186
0
Camps Cleared
0
436,913
Distance Traveled
546,436
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
3,546
709
10
2
0
118,791
2
L
Odin
1,049
210
0
0
0
0
0
W
Nemesis
3,710
742
41
8
0
139,125
0
W
Zeus
4,358
872
58
12
0
98,622
2
L
Artemis
3,803
761
33
7
0
93,935
0
L
Ymir
3,463
693
38
8
0
119,302
0
W
Kukulkan
3,757
751
40
8
0
102,187
0
L
Anubis
4,449
890
63
13
0
104,885
0
W
King Arthur
3,719
744
8
2
0
110,965
0
W
Rama
3,723
745
39
8
0
95,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role