Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
DoujinFoo
Charybdis
Level 215
God Stats
3W - 4L
1,608 SR
Queue Stats
287W - 253L
1,580 Elo+
Party 1
Ne Zha
Ne Zha
Sebillasxd2
Ne Zha
Level 158
God Stats
3W - 2L
1,596 SR
Queue Stats
124W - 99L
1,566 Elo+
Solo
Eset
Eset
nitrobullet
Eset
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,452 Elo+
Party 1
Arachne
Arachne
shortabe
Arachne
Level 159
God Stats
5W - 1L
2,011 SR
Queue Stats
52W - 56L
1,575 Elo+
Party 1
Team Averages
Level 169
1,643 SR
1,535 Elo+

VS

Team Averages
Level 161
1,629 SR
1,587 Elo+
Anhur
Anhur
AlfreArzs
Anhur
Level 206
God Stats
1W - 0L
1,296 SR
Queue Stats
21W - 14L
1,617 Elo+
Party 2
Pele
Pele
BigE040601
Pele
Level 143
God Stats
20W - 8L
1,678 SR
Queue Stats
79W - 78L
1,476 Elo+
Solo
Eset
Eset
SIPPINTEAAA
Eset
Level 124
God Stats
1W - 0L
1,746 SR
Queue Stats
38W - 26L
1,629 Elo+
Solo
Sylvanus
Sylvanus
Vanoosgaming66
Sylvanus
Level 159
God Stats
2W - 2L
1,587 SR
Queue Stats
11W - 9L
1,596 Elo+
Party 2
Cerberus
Cerberus
ΩMΣGΛ
Cerberus
Level 174
God Stats
3W - 0L
1,836 SR
Queue Stats
53W - 42L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 4 / 2
6,642
474
6,924
14,935
12,788
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charybdis
DoujinFoo
Charybdis
14
1 / 3 / 1
8,046
575
8,737
8,392
3,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Ne Zha
13
1 / 3 / 0
7,815
558
10,121
15,213
11,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 1 / 1
7,901
564
6,998
6,957
2,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
shortabe
Arachne
12
1 / 5 / 2
6,796
485
8,008
16,617
6,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AlfreArzs
Anhur
15
4 / 1 / 6
8,781
627
7,070
10,831
5,035
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

15
5 / 0 / 8
8,123
580
10,793
12,983
6,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

14
3 / 4 / 6
7,989
571
8,675
8,678
3,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
12
3 / 1 / 7
7,428
531
6,714
13,499
12,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Cerberus
ΩMΣGΛ
Cerberus
14
1 / 1 / 3
7,504
536
5,340
12,131
12,005
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
7
Kills
16
16
Deaths
7
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
4
2
0.5
W
Anhur
AlfreArzs
Anhur
4
1
6
7
W
5
0
8
9
L
Charybdis
DoujinFoo
Charybdis
1
3
1
0.5
W
3
4
6
1.5
L
Ne Zha
1
3
0
0.33
W
Sylvanus
3
1
7
6.5
L
3
1
1
3.5
L
Arachne
shortabe
Arachne
1
5
2
0.4
W
Cerberus
ΩMΣGΛ
Cerberus
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,788
Damage
38,592
62,114
Taken
58,122
36,439
Mitigated
39,410
19,935
Healing
20,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,924
1,553
1,891
4,041
14,935
12,788
0
5,466
9,253
15,203
3,211
W
Anhur
AlfreArzs
Anhur
7,070
5,035
0
4,390
10,831
5,035
429
2,367
8,464
0
72,099
W
10,793
2,088
0
1,737
12,983
6,107
0
1,829
11,013
0
68,364
L
Charybdis
DoujinFoo
Charybdis
8,737
5,044
0
1,664
8,392
3,247
566
1,627
6,695
0
75,403
W
8,675
927
385
1,385
8,678
3,699
0
3,234
5,444
58,913
0
L
Ne Zha
10,121
4,271
0
4,694
15,213
11,306
0
4,883
10,269
0
67,762
W
Sylvanus
6,714
2,446
1,840
4,724
13,499
12,564
162
5,988
7,464
30,848
10,628
L
6,998
560
761
823
6,957
2,638
0
3,248
3,431
69,259
0
L
Arachne
shortabe
Arachne
8,008
4,408
0
6,061
16,617
6,460
19
3,669
12,722
0
57,762
W
Cerberus
ΩMΣGΛ
Cerberus
5,340
378
0
6,073
12,131
12,005
0
456
10,650
46,976
1,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,200
Gold Earned
39,825
468
Minions Killed
506
0
Camps Cleared
0
1,509,267
Distance Traveled
1,481,046
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,642
474
17
1
0
320,635
0
W
Anhur
8,781
627
119
9
0
259,210
1
W
Pele
8,123
580
110
8
0
359,795
0
L
Charybdis
8,046
575
143
10
0
290,396
2
W
Eset
7,989
571
117
8
0
308,210
0
L
Ne Zha
7,815
558
106
8
0
250,951
6
W
Sylvanus
7,428
531
57
4
0
254,884
0
L
Eset
7,901
564
127
9
0
305,866
4
L
Arachne
6,796
485
75
5
0
341,419
0
W
Cerberus
7,504
536
103
7
0
298,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role