Player Matchup

Sun Wukong
Sun Wukong
BL4NKD1SC0RD
Sun Wukong
Level 149
God Stats
12W - 1L
2,037 SR
Queue Stats
115W - 101L
1,573 Elo+
Party 3
Bakasura
Bakasura
MrNeme
Bakasura
Level 139
God Stats
12W - 4L
1,872 SR
Queue Stats
182W - 168L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
NanDont
Ne Zha
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 114L
1,455 Elo+
Party 2
Zeus
Zeus
NobleNord
Zeus
Level 124
God Stats
1W - 2L
1,754 SR
Queue Stats
52W - 36L
1,546 Elo+
Solo
Danzaburou
Danzaburou
peachpanther7
Danzaburou
Level 111
God Stats
9W - 12L
1,446 SR
Queue Stats
135W - 117L
1,579 Elo+
Party 3
Team Averages
Level 134
1,722 SR
1,530 Elo+

VS

Team Averages
Level 91
1,569 SR
1,539 Elo+
Fenrir
Fenrir
ADRIKUSS22
Fenrir
Level 53
God Stats
2W - 1L
1,647 SR
Queue Stats
66W - 69L
1,484 Elo+
Solo
Ra
Ra
Albireo94
Ra
Level 142
God Stats
12W - 7L
1,525 SR
Queue Stats
82W - 69L
1,544 Elo+
Solo
Bellona
Bellona
Modest Asian
Bellona
Level 88
God Stats
38W - 31L
1,646 SR
Queue Stats
178W - 151L
1,550 Elo+
Solo
Chaac
Chaac
Unibolt
Chaac
Level 66
God Stats
9W - 5L
1,584 SR
Queue Stats
134W - 141L
1,546 Elo+
Party 1
Anhur
Anhur
cyanoticendd
Anhur
Level 106
God Stats
5W - 8L
1,441 SR
Queue Stats
249W - 223L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BL4NKD1SC0RD
Sun Wukong
11
2 / 3 / 0
6,874
529
6,134
14,462
12,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
MrNeme
Bakasura
14
5 / 1 / 0
7,605
585
7,131
12,617
6,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
NanDont
Ne Zha
9
0 / 3 / 2
5,726
440
3,827
12,722
6,669
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zeus
11
0 / 5 / 1
6,191
476
4,986
7,292
2,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
peachpanther7
Danzaburou
13
0 / 2 / 1
7,563
582
4,506
6,206
2,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ADRIKUSS22
Fenrir
14
4 / 1 / 5
7,353
566
5,474
10,145
4,818
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
4 / 2 / 2
7,712
593
7,186
7,922
3,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
Modest Asian
Bellona
12
2 / 3 / 0
7,316
563
11,215
11,591
9,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
Unibolt
Chaac
12
1 / 0 / 4
6,865
528
4,594
8,824
4,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 1 / 0
7,850
604
4,389
8,034
3,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
7
Kills
14
14
Deaths
7
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ADRIKUSS22
Fenrir
4
1
5
6.5
W
4
2
2
2.5
L
Sun Wukong
BL4NKD1SC0RD
Sun Wukong
2
3
0
0.67
W
Bellona
Modest Asian
Bellona
2
3
0
0.67
L
Bakasura
MrNeme
Bakasura
5
1
0
5
L
Ne Zha
NanDont
Ne Zha
0
3
2
0.33
L
Zeus
0
5
1
0.1
W
Chaac
Unibolt
Chaac
1
0
4
3
W
3
1
0
3
L
Danzaburou
peachpanther7
Danzaburou
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,584
Damage
32,858
53,299
Taken
46,516
30,078
Mitigated
25,312
14,548
Healing
18,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ADRIKUSS22
Fenrir
5,474
1,559
0
2,808
10,145
4,818
0
921
8,804
0
46,573
W
7,186
1,480
1,516
2,952
7,922
3,361
0
1,833
5,473
55,226
0
L
Sun Wukong
BL4NKD1SC0RD
Sun Wukong
6,134
469
0
4,801
14,462
12,984
0
0
13,293
0
47,113
W
Bellona
Modest Asian
Bellona
11,215
3,028
0
3,360
11,591
9,883
166
100
10,718
0
61,398
L
Bakasura
MrNeme
Bakasura
7,131
4,336
0
5,011
12,617
6,082
0
1,993
10,418
0
52,304
L
Ne Zha
NanDont
Ne Zha
3,827
911
0
2,163
12,722
6,669
0
3,054
9,467
0
22,093
L
Zeus
4,986
1,173
0
625
7,292
2,250
0
1,898
5,394
49,265
1,522
W
Chaac
Unibolt
Chaac
4,594
830
0
2,824
8,824
4,143
0
2,215
6,539
0
44,006
W
4,389
2,365
0
4,597
8,034
3,107
1,195
104
7,930
0
63,369
L
Danzaburou
peachpanther7
Danzaburou
4,506
2,030
0
1,948
6,206
2,093
220
0
6,206
0
59,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,959
Gold Earned
37,096
409
Minions Killed
456
0
Camps Cleared
0
1,297,366
Distance Traveled
1,307,916
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,353
566
75
6
0
292,438
0
W
Ra
7,712
593
110
8
0
238,816
0
L
Sun Wukong
6,874
529
81
6
0
240,291
0
W
Bellona
7,316
563
97
7
0
268,040
0
L
Bakasura
7,605
585
115
9
0
293,738
0
L
Ne Zha
5,726
440
18
1
0
286,447
4
L
Zeus
6,191
476
86
7
0
231,544
2
W
Chaac
6,865
528
57
4
0
290,827
3
W
Anhur
7,850
604
117
9
0
217,795
1
L
Danzaburou
7,563
582
109
8
0
245,346
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role