Player Matchup

Baron Samedi
Baron Samedi
CasPerChaSm
Baron Samedi
Level 167
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 127L
1,534 Elo+
Party 1
Merlin
Merlin
Doombringer77
Merlin
Level 156
God Stats
10W - 5L
1,566 SR
Queue Stats
108W - 89L
1,606 Elo+
Party 1
Artemis
Artemis
DuDDyy
Artemis
Level 157
God Stats
8W - 5L
1,485 SR
Queue Stats
114W - 113L
1,550 Elo+
Party 1
Chaac
Chaac
Jigzyo
Chaac
Level 224
God Stats
0W - 2L
1,301 SR
Queue Stats
204W - 158L
1,618 Elo+
Party 3
Arachne
Arachne
Wyvern86
Arachne
Level 175
God Stats
0W - 4L
1,252 SR
Queue Stats
177W - 153L
1,610 Elo+
Party 3
Team Averages
Level 176
1,421 SR
1,583 Elo+

VS

Team Averages
Level 178
1,581 SR
1,611 Elo+
Skadi
Skadi
 
Skadi
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Auxbio
Anhur
Level 226
God Stats
4W - 1L
1,665 SR
Queue Stats
52W - 42L
1,664 Elo+
Party 2
Baron Samedi
Baron Samedi
Gatoazul216
Baron Samedi
Level 123
God Stats
2W - 0L
1,545 SR
Queue Stats
119W - 106L
1,584 Elo+
Solo
Horus
Horus
GrayIy
Horus
Level 294
God Stats
2W - 0L
1,696 SR
Queue Stats
140W - 53L
1,722 Elo+
Party 2
Xing Tian
Xing Tian
UpTIltOP
Xing Tian
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 65L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CasPerChaSm
Baron Samedi
9
0 / 3 / 1
5,347
535
3,278
6,949
4,931
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 0 / 0
6,453
645
2,600
3,757
1,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
DuDDyy
Artemis
9
0 / 3 / 1
5,061
506
3,601
6,474
1,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Chaac
Jigzyo
Chaac
11
1 / 2 / 0
6,191
619
7,526
10,536
6,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
Wyvern86
Arachne
10
2 / 3 / 0
5,492
549
3,526
10,786
3,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
1 / 1 / 3
5,812
581
3,112
4,112
1,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
Auxbio
Anhur
10
2 / 0 / 3
5,845
585
5,600
8,292
3,629
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Baron Samedi
Gatoazul216
Baron Samedi
12
2 / 0 / 3
6,341
634
3,010
4,080
1,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Horus
GrayIy
Horus
11
5 / 1 / 1
6,427
643
6,493
10,242
4,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
UpTIltOP
Xing Tian
11
1 / 2 / 2
6,161
616
5,760
10,388
5,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
4
Kills
11
11
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
1
1
3
2.5
W
Anhur
Auxbio
Anhur
2
0
3
3.5
L
Baron Samedi
CasPerChaSm
Baron Samedi
0
3
1
0.17
L
1
0
0
1
L
Artemis
DuDDyy
Artemis
0
3
1
0.17
W
Baron Samedi
Gatoazul216
Baron Samedi
2
0
3
3.5
W
Horus
GrayIy
Horus
5
1
1
5.5
L
Chaac
Jigzyo
Chaac
1
2
0
0.5
W
Xing Tian
UpTIltOP
Xing Tian
1
2
2
1
L
Arachne
Wyvern86
Arachne
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,531
Damage
23,975
38,502
Taken
37,114
17,315
Mitigated
16,721
14,943
Healing
9,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
3,112
1,018
0
601
4,112
1,187
426
265
3,847
0
44,061
W
Anhur
Auxbio
Anhur
5,600
1,838
0
2,036
8,292
3,629
240
2,270
6,020
0
29,351
L
Baron Samedi
CasPerChaSm
Baron Samedi
3,278
335
177
1,809
6,949
4,931
0
1,379
5,570
21,955
833
L
2,600
64
0
1,202
3,757
1,064
0
545
3,212
51,820
0
L
Artemis
DuDDyy
Artemis
3,601
1,353
0
2,103
6,474
1,297
0
252
6,222
0
30,139
W
Baron Samedi
Gatoazul216
Baron Samedi
3,010
454
119
1,328
4,080
1,684
0
1,065
2,849
45,318
0
W
Horus
GrayIy
Horus
6,493
3,425
304
3,743
10,242
4,517
0
1,913
8,111
0
40,420
L
Chaac
Jigzyo
Chaac
7,526
1,629
0
4,334
10,536
6,870
0
4,954
4,866
5,937
41,347
W
Xing Tian
UpTIltOP
Xing Tian
5,760
815
0
1,623
10,388
5,704
0
507
9,881
36,363
0
L
Arachne
Wyvern86
Arachne
3,526
1,600
0
5,318
10,786
3,153
0
924
9,862
0
38,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,544
Gold Earned
30,586
327
Minions Killed
342
0
Camps Cleared
0
1,025,640
Distance Traveled
1,043,598
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
5,812
581
65
7
0
209,744
0
W
Anhur
5,845
585
53
5
0
199,622
3
L
Baron Samedi
5,347
535
34
3
0
202,662
4
L
Merlin
6,453
645
92
9
0
213,461
0
L
Artemis
5,061
506
59
6
0
197,606
2
W
Baron Samedi
6,341
634
73
7
0
214,020
0
W
Horus
6,427
643
75
8
0
224,978
0
L
Chaac
6,191
619
72
7
0
189,587
0
W
Xing Tian
6,161
616
76
8
0
195,234
0
L
Arachne
5,492
549
70
7
0
222,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role