Player Matchup

Bakasura
Bakasura
Glockie
Bakasura
Level 166
God Stats
8W - 12L
1,441 SR
Queue Stats
242W - 241L
1,530 Elo+
Solo
Izanami
Izanami
Maser96
Izanami
Level 157
God Stats
8W - 5L
1,575 SR
Queue Stats
334W - 312L
1,552 Elo+
Solo
Baron Samedi
Baron Samedi
ScarryTerry561
Baron Samedi
Level 120
God Stats
4W - 1L
1,631 SR
Queue Stats
21W - 23L
1,498 Elo+
Party 1
Ne Zha
Ne Zha
SquealTeam
Ne Zha
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,512 Elo+
Party 1
Ganesha
Ganesha
drewpeanutss228
Ganesha
Level 129
God Stats
1W - 1L
1,199 SR
Queue Stats
64W - 74L
1,489 Elo+
Party 1
Team Averages
Level 143
1,469 SR
1,516 Elo+

VS

Team Averages
Level 121
1,492 SR
1,514 Elo+
Maui
Maui
DAMIAN320
Maui
Level 159
God Stats
3W - 5L
1,201 SR
Queue Stats
25W - 22L
1,551 Elo+
Party 2
Thanatos
Thanatos
ZASKFC
Thanatos
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,446 Elo+
Party 2
Heimdallr
Heimdallr
fIdeellI26
Heimdallr
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,548 Elo+
Solo
Zhong Kui
Zhong Kui
godredok
Zhong Kui
Level 135
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 2
Achilles
Achilles
signaprenup
Achilles
Level 83
God Stats
3W - 3L
1,757 SR
Queue Stats
12W - 16L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Glockie
Bakasura
18
3 / 4 / 1
11,233
936
5,907
12,145
6,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Izanami
Maser96
Izanami
19
4 / 0 / 3
11,453
954
10,243
8,733
4,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Baron Samedi
ScarryTerry561
Baron Samedi
17
2 / 3 / 5
10,345
862
7,786
9,870
5,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
SquealTeam
Ne Zha
16
0 / 5 / 6
9,729
811
12,475
17,051
13,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
0 / 5 / 7
10,154
846
6,142
17,728
18,449
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
16
3 / 0 / 9
10,378
865
6,725
11,835
14,162
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
ZASKFC
Thanatos
17
6 / 5 / 8
10,413
868
12,926
14,639
7,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heimdallr
fIdeellI26
Heimdallr
15
2 / 1 / 7
8,881
740
10,171
8,354
4,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Zhong Kui
godredok
Zhong Kui
15
1 / 0 / 4
9,064
755
10,081
9,247
9,616
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Achilles
signaprenup
Achilles
17
5 / 3 / 6
9,783
815
13,734
16,583
22,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
51
9
Kills
17
17
Deaths
9
22
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Maui
3
0
9
7.5
W
Bakasura
Glockie
Bakasura
3
4
1
0.88
W
Izanami
Maser96
Izanami
4
0
3
5.5
W
Baron Samedi
ScarryTerry561
Baron Samedi
2
3
5
1.5
W
Ne Zha
SquealTeam
Ne Zha
0
5
6
0.6
L
Thanatos
ZASKFC
Thanatos
6
5
8
2
W
0
5
7
0.7
L
Heimdallr
fIdeellI26
Heimdallr
2
1
7
5.5
L
Zhong Kui
godredok
Zhong Kui
1
0
4
3
L
Achilles
signaprenup
Achilles
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,553
Damage
53,637
65,527
Taken
60,658
48,489
Mitigated
57,902
17,399
Healing
15,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
6,725
1,053
179
1,685
11,835
14,162
0
2,145
9,530
13,961
1,454
W
Bakasura
Glockie
Bakasura
5,907
3,142
0
4,084
12,145
6,772
861
1,875
9,682
0
34,257
W
Izanami
Maser96
Izanami
10,243
5,312
0
2,031
8,733
4,312
4,549
1,972
6,347
0
62,406
W
Baron Samedi
ScarryTerry561
Baron Samedi
7,786
527
1,611
2,409
9,870
5,495
144
3,130
6,213
28,291
377
W
Ne Zha
SquealTeam
Ne Zha
12,475
2,500
0
3,838
17,051
13,461
0
4,690
11,605
0
31,653
L
Thanatos
ZASKFC
Thanatos
12,926
3,958
0
5,578
14,639
7,386
0
1,827
12,419
0
34,433
W
6,142
141
446
2,980
17,728
18,449
0
6,641
10,561
15,016
0
L
Heimdallr
fIdeellI26
Heimdallr
10,171
3,961
0
2,071
8,354
4,463
0
2,681
5,193
0
22,925
L
Zhong Kui
godredok
Zhong Kui
10,081
700
0
2,882
9,247
9,616
0
2,723
6,301
34,058
0
L
Achilles
signaprenup
Achilles
13,734
1,078
41
3,141
16,583
22,275
0
4,411
11,223
4,332
24,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,914
Gold Earned
48,519
286
Minions Killed
189
0
Camps Cleared
0
1,315,370
Distance Traveled
1,123,638
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
10,378
865
16
1
0
254,416
0
W
Bakasura
11,233
936
78
7
0
276,624
0
W
Izanami
11,453
954
110
9
0
251,553
0
W
Baron Samedi
10,345
862
51
4
0
240,977
0
W
Ne Zha
9,729
811
46
4
0
271,042
0
L
Thanatos
10,413
868
50
4
0
227,915
0
W
Ganesha
10,154
846
1
0
0
275,174
0
L
Heimdallr
8,881
740
40
3
0
179,854
0
L
Zhong Kui
9,064
755
54
5
0
214,103
0
L
Achilles
9,783
815
29
2
0
247,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role