Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
AmbiguousViking1
Vulcan
Level 93
God Stats
5W - 3L
1,784 SR
Queue Stats
95W - 87L
1,660 Elo+
Solo
Rama
Rama
ReactorV2
Rama
Level 149
God Stats
0W - 1L
1,872 SR
Queue Stats
34W - 9L
1,820 Elo+
Party 2
Cabrakan
Cabrakan
Tyronebigms
Cabrakan
Level 139
God Stats
67W - 49L
1,630 SR
Queue Stats
191W - 149L
1,544 Elo+
Solo
Erlang Shen
Erlang Shen
awsum58
Erlang Shen
Level 113
God Stats
5W - 3L
1,932 SR
Queue Stats
17W - 9L
1,808 Elo+
Party 2
Team Averages
Level 130
1,744 SR
1,666 Elo+

VS

Team Averages
Level 91
1,512 SR
1,672 Elo+
Fafnir
Fafnir
 
Fafnir
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Bendizzle13
Loki
Level 196
God Stats
1W - 2L
1,562 SR
Queue Stats
26W - 26L
1,554 Elo+
Party 1
Yu Huang
Yu Huang
C00rsL1ght
Yu Huang
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,858 Elo+
Party 1
Neith
Neith
SiirSeth
Neith
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,669 Elo+
Party 1
Mercury
Mercury
ThroatStretcher
Mercury
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,778 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
0 / 2 / 0
5,637
512
3,632
9,402
6,355
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

11
2 / 5 / 0
6,173
561
3,281
7,331
2,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Rama
10
0 / 2 / 0
5,557
505
6,938
8,211
3,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
Tyronebigms
Cabrakan
10
0 / 1 / 1
5,310
483
4,062
8,068
5,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Erlang Shen
awsum58
Erlang Shen
11
2 / 6 / 0
6,380
580
5,982
15,015
11,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
0 / 0 / 4
6,014
547
2,031
8,021
8,611
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
5 / 2 / 1
7,395
672
9,440
9,920
3,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yu Huang
C00rsL1ght
Yu Huang
13
3 / 0 / 3
7,206
655
6,070
5,340
2,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Neith
SiirSeth
Neith
11
3 / 1 / 3
5,749
523
7,415
7,288
2,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
5 / 1 / 1
6,405
582
5,429
9,022
3,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
4
Kills
16
16
Deaths
4
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
2
0
0
W
Fafnir
 
Fafnir
0
0
4
2
L
2
5
0
0.4
W
5
2
1
2.75
W
Yu Huang
C00rsL1ght
Yu Huang
3
0
3
4.5
L
Rama
0
2
0
0
W
Neith
SiirSeth
Neith
3
1
3
4.5
W
5
1
1
5.5
L
Cabrakan
Tyronebigms
Cabrakan
0
1
1
0.5
L
Erlang Shen
awsum58
Erlang Shen
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,895
Damage
30,385
48,027
Taken
39,591
28,960
Mitigated
20,716
17,913
Healing
13,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,632
555
186
3,800
9,402
6,355
0
1,156
8,246
0
22,563
W
Fafnir
 
Fafnir
2,031
634
0
4,034
8,021
8,611
0
252
7,769
13,305
0
L
3,281
695
0
1,275
7,331
2,218
172
4,247
2,616
37,922
0
W
9,440
2,355
0
3,537
9,920
3,725
0
438
9,482
0
51,776
W
Yu Huang
C00rsL1ght
Yu Huang
6,070
863
0
662
5,340
2,013
10
2,664
2,334
64,300
0
L
Rama
6,938
4,871
0
4,195
8,211
3,431
377
848
7,363
0
56,949
W
Neith
SiirSeth
Neith
7,415
3,200
0
2,339
7,288
2,917
0
558
6,730
0
49,226
W
5,429
2,927
0
3,354
9,022
3,450
0
2,877
6,077
0
42,423
L
Cabrakan
Tyronebigms
Cabrakan
4,062
207
0
3,650
8,068
5,517
0
1,255
6,686
41,896
1,500
L
Erlang Shen
awsum58
Erlang Shen
5,982
3,606
0
4,807
15,015
11,439
0
0
15,015
0
41,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,057
Gold Earned
32,769
336
Minions Killed
359
0
Camps Cleared
0
1,056,327
Distance Traveled
1,120,013
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,637
512
19
2
0
236,965
5
W
Fafnir
6,014
547
20
2
0
232,540
1
L
Vulcan
6,173
561
75
7
0
214,843
0
W
Loki
7,395
672
74
7
0
203,939
0
W
Yu Huang
7,206
655
113
10
0
218,557
0
L
Rama
5,557
505
98
9
0
197,995
0
W
Neith
5,749
523
74
7
0
204,216
0
W
Mercury
6,405
582
78
7
0
260,761
0
L
Cabrakan
5,310
483
76
7
0
225,686
0
L
Erlang Shen
6,380
580
68
6
0
180,838
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role