Player Matchup

Cerberus
Cerberus
Gold I
Benjitas
Cerberus
Gold I
Level 127
God Stats
3W - 1L
1,840 SR
Queue Stats
212W - 218L
1,682 MMR
Solo
Osiris
Osiris
Gold I
Maizeful Grace
Osiris
Gold I
Level 156
God Stats
2W - 1L
1,529 SR
Queue Stats
40W - 34L
1,693 MMR
Party 2
Agni
Agni
Gold I
MonstrousReaper
Agni
Gold I
Level 148
God Stats
5W - 7L
1,607 SR
Queue Stats
27W - 19L
1,711 MMR
Party 2
Fenrir
Fenrir
Gold II
TequilaGod
Fenrir
Gold II
Level 159
God Stats
5W - 7L
1,504 SR
Queue Stats
131W - 134L
1,684 MMR
Solo
Izanami
Izanami
Gold I
bepisddd
Izanami
Gold I
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 36L
1,699 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 146
1,596 SR
1,694 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 158
1,618 SR
1,648 MMR
Erlang Shen
Erlang Shen
Gold II
 
Erlang Shen
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Lancelot
Lancelot
Gold IV
Aurora Falcon
Lancelot
Gold IV
Level 172
God Stats
2W - 0L
1,830 SR
Queue Stats
10W - 1L
1,740 MMR
Party 1
Athena
Athena
Gold I
GoBeyond199824
Athena
Gold I
Level 127
God Stats
2W - 2L
1,445 SR
Queue Stats
99W - 95L
1,667 MMR
Solo
Vulcan
Vulcan
Gold IV
SlizzWizard
Vulcan
Gold IV
Level 184
God Stats
11W - 7L
1,679 SR
Queue Stats
42W - 38L
1,629 MMR
Party 3
Neith
Neith
Gold IV
Wrqo
Neith
Gold IV
Level 149
God Stats
6W - 0L
1,637 SR
Queue Stats
9W - 1L
1,705 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Benjitas
Cerberus
11
1 / 5 / 1
6,373
490
5,248
14,217
10,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

14
3 / 2 / 1
8,024
617
8,933
12,674
12,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

13
0 / 0 / 1
6,850
527
1,956
4,197
1,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
TequilaGod
Fenrir
10
2 / 3 / 1
6,179
475
4,255
13,201
5,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
bepisddd
Izanami
7
0 / 2 / 0
5,311
409
3,196
5,127
1,403
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
BellonaHachimanThothKali

VS

Bans
ThanatosAo KuangAwilixYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
0 / 3 / 1
6,960
535
4,382
10,991
7,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Lancelot
Aurora Falcon
Lancelot
16
3 / 0 / 2
7,924
610
4,654
8,240
4,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

11
2 / 0 / 6
7,268
559
5,766
10,256
8,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Vulcan
13
0 / 1 / 1
7,135
549
2,366
2,889
968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
Wrqo
Neith
12
6 / 2 / 3
7,598
584
11,990
9,262
3,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
6
Kills
11
12
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
0
3
1
0.17
W
Lancelot
Aurora Falcon
Lancelot
3
0
2
4
L
Cerberus
Benjitas
Cerberus
1
5
1
0.3
W
2
0
6
5
L
3
2
1
1.75
L
0
0
1
0.5
W
Vulcan
0
1
1
0.5
L
Fenrir
TequilaGod
Fenrir
2
3
1
0.83
W
Neith
Wrqo
Neith
6
2
3
3.75
L
Izanami
bepisddd
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,588
Damage
29,158
49,416
Taken
41,638
32,334
Mitigated
25,743
13,870
Healing
12,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
4,382
2,428
0
3,891
10,991
7,873
0
28
10,963
0
45,840
W
Lancelot
Aurora Falcon
Lancelot
4,654
1,089
0
5,049
8,240
4,601
549
632
7,608
0
79,345
L
Cerberus
Benjitas
Cerberus
5,248
820
0
2,880
14,217
10,868
0
3,677
10,470
32,475
0
W
5,766
2,026
0
1,579
10,256
8,842
83
3,491
6,765
24,254
933
L
8,933
3,188
0
6,276
12,674
12,805
0
421
11,665
0
67,403
L
1,956
228
0
500
4,197
1,279
0
1,043
2,972
63,302
400
W
Vulcan
2,366
484
0
250
2,889
968
0
893
1,996
56,231
0
L
Fenrir
TequilaGod
Fenrir
4,255
760
0
3,027
13,201
5,979
0
2,012
11,105
0
37,458
W
Neith
Wrqo
Neith
11,990
5,039
0
1,710
9,262
3,459
792
2,160
7,102
0
55,681
L
Izanami
bepisddd
Izanami
3,196
2,306
0
1,187
5,127
1,403
0
371
4,756
0
31,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,737
Gold Earned
36,885
427
Minions Killed
458
0
Camps Cleared
0
1,154,419
Distance Traveled
1,352,765
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
6,960
535
92
7
0
243,662
0
W
Lancelot
7,924
610
135
10
0
329,992
0
L
Cerberus
6,373
490
70
5
0
249,170
0
W
Athena
7,268
559
34
3
0
280,193
2
L
Osiris
8,024
617
112
9
0
226,712
0
L
Agni
6,850
527
131
10
0
263,843
2
W
Vulcan
7,135
549
116
9
0
270,038
4
L
Fenrir
6,179
475
49
4
0
270,296
4
W
Neith
7,598
584
81
6
0
228,880
0
L
Izanami
5,311
409
65
5
0
144,398
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role