Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Emirdem664
Sylvanus
Level 28
God Stats
1W - 1L
1,264 SR
Queue Stats
24W - 29L
1,408 Elo+
Party 1
Thor
Thor
Inters3ct
Thor
Level 177
God Stats
10W - 7L
1,656 SR
Queue Stats
78W - 66L
1,526 Elo+
Party 2
Artemis
Artemis
Lonefehr
Artemis
Level 138
God Stats
1W - 1L
1,362 SR
Queue Stats
8W - 6L
1,502 Elo+
Party 2
Kukulkan
Kukulkan
cocducer
Kukulkan
Level 40
God Stats
4W - 0L
1,914 SR
Queue Stats
30W - 38L
1,450 Elo+
Party 1
Team Averages
Level 102
1,539 SR
1,477 Elo+

VS

Team Averages
Level 129
1,555 SR
1,516 Elo+
Nox
Nox
 
Nox
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
 
Hun Batz
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
Sawanoo
Anhur
Level 159
God Stats
3W - 2L
1,701 SR
Queue Stats
64W - 42L
1,554 Elo+
Solo
Yemoja
Yemoja
magnitizm
Yemoja
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 141L
1,534 Elo+
Solo
Charybdis
Charybdis
taskmast101
Charybdis
Level 62
God Stats
5W - 10L
1,573 SR
Queue Stats
156W - 158L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
3 / 1 / 1
6,561
656
6,694
10,870
8,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
Emirdem664
Sylvanus
9
1 / 2 / 1
5,541
554
2,988
11,358
4,997
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Thor
13
8 / 0 / 2
7,130
713
8,743
8,632
3,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Artemis
Lonefehr
Artemis
9
0 / 1 / 3
5,144
514
4,953
6,900
2,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
cocducer
Kukulkan
11
0 / 0 / 2
5,912
591
4,372
4,407
1,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
10
0 / 1 / 0
5,333
533
2,296
4,717
1,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
 
Hun Batz
10
0 / 2 / 2
5,225
523
4,000
10,134
4,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
Sawanoo
Anhur
10
1 / 3 / 0
5,750
575
5,971
11,073
3,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Yemoja
magnitizm
Yemoja
9
0 / 2 / 3
4,889
489
5,470
8,814
4,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
taskmast101
Charybdis
10
3 / 4 / 0
6,002
600
8,281
9,869
3,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
12
Kills
4
4
Deaths
12
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
1
1
3.5
L
Nox
 
Nox
0
1
0
0
L
Hun Batz
 
Hun Batz
0
2
2
0.5
W
Sylvanus
Emirdem664
Sylvanus
1
2
1
0.75
W
Thor
8
0
2
9
W
Artemis
Lonefehr
Artemis
0
1
3
1.5
L
Anhur
Sawanoo
Anhur
1
3
0
0.33
W
Kukulkan
cocducer
Kukulkan
0
0
2
1
L
Yemoja
magnitizm
Yemoja
0
2
3
0.75
L
Charybdis
taskmast101
Charybdis
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,750
Damage
26,018
42,167
Taken
44,607
21,588
Mitigated
17,440
16,736
Healing
16,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,694
1,715
0
3,236
10,870
8,814
0
192
10,678
0
43,952
L
Nox
 
Nox
2,296
91
0
1,417
4,717
1,879
0
2,178
2,539
39,883
831
L
Hun Batz
 
Hun Batz
4,000
956
0
2,679
10,134
4,299
0
1,188
8,863
0
49,709
W
Sylvanus
Emirdem664
Sylvanus
2,988
790
2,622
4,448
11,358
4,997
54
3,196
8,162
18,215
920
W
Thor
8,743
3,219
0
4,764
8,632
3,423
0
545
8,087
0
53,529
W
Artemis
Lonefehr
Artemis
4,953
1,413
0
1,180
6,900
2,514
0
876
6,024
0
31,117
L
Anhur
Sawanoo
Anhur
5,971
2,883
0
5,170
11,073
3,632
0
0
10,421
0
37,665
W
Kukulkan
cocducer
Kukulkan
4,372
683
0
486
4,407
1,840
88
1,998
2,409
43,146
0
L
Yemoja
magnitizm
Yemoja
5,470
2,772
1,051
2,911
8,814
4,320
0
2,634
6,180
17,696
5,353
L
Charybdis
taskmast101
Charybdis
8,281
4,771
0
3,433
9,869
3,310
0
1,113
8,756
0
49,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,288
Gold Earned
27,199
319
Minions Killed
313
0
Camps Cleared
0
1,058,734
Distance Traveled
986,129
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,561
656
74
7
0
215,805
2
L
Nox
5,333
533
68
7
0
233,154
3
L
Hun Batz
5,225
523
70
7
0
227,808
0
W
Sylvanus
5,541
554
18
2
0
183,287
0
W
Thor
7,130
713
77
8
0
246,810
0
W
Artemis
5,144
514
59
6
0
202,776
2
L
Anhur
5,750
575
67
7
0
178,783
1
W
Kukulkan
5,912
591
91
9
0
210,056
0
L
Yemoja
4,889
489
37
4
0
177,459
0
L
Charybdis
6,002
600
71
7
0
168,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role