Player Matchup

Nut
Nut
Platinum IV
Apeiron07
Nut
Platinum IV
Level 136
God Stats
3W - 2L
1,182 SR
Queue Stats
87W - 81L
1,613 MMR
Party 3
Merlin
Merlin
Gold II
KAOSojosazules
Merlin
Gold II
Level 158
God Stats
14W - 10L
1,611 SR
Queue Stats
194W - 196L
1,613 MMR
Party 2
Athena
Athena
Platinum IV
Sardinian
Athena
Platinum IV
Level 148
God Stats
3W - 0L
1,867 SR
Queue Stats
87W - 81L
1,613 MMR
Party 3
Surtr
Surtr
Gold I
elhombremagico
Surtr
Gold I
Level 106
God Stats
15W - 12L
1,675 SR
Queue Stats
136W - 146L
1,622 MMR
Party 2
Erlang Shen
Erlang Shen
Gold II
pucecosmico
Erlang Shen
Gold II
Level 145
God Stats
10W - 14L
1,538 SR
Queue Stats
130W - 131L
1,627 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 139
1,575 SR
1,618 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,594 SR
1,618 MMR
Hachiman
Hachiman
Gold IV
BeltedSniper1
Hachiman
Gold IV
Level 128
God Stats
11W - 5L
1,732 SR
Queue Stats
19W - 15L
1,621 MMR
Solo
Vamana
Vamana
Gold I
DarkJackt
Vamana
Gold I
Level 129
God Stats
4W - 4L
1,595 SR
Queue Stats
123W - 120L
1,603 MMR
Solo
Agni
Agni
Bronze III
Walker6969
Agni
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,592 MMR
Solo
Ravana
Ravana
Gold I
c3on
Ravana
Gold I
Level 176
God Stats
21W - 14L
1,648 SR
Queue Stats
233W - 233L
1,720 MMR
Party 1
Kuzenbo
Kuzenbo
Gold II
yoloxmofo
Kuzenbo
Gold II
Level 125
God Stats
1W - 3L
1,494 SR
Queue Stats
65W - 61L
1,553 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 2
7,697
641
3,978
6,599
2,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

11
1 / 2 / 3
6,594
550
4,080
6,517
2,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Athena
Sardinian
Athena
10
0 / 1 / 6
6,420
535
4,694
6,996
6,064
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 0 / 2
6,803
567
8,032
11,760
8,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
pucecosmico
Erlang Shen
13
7 / 1 / 3
7,569
631
8,598
14,310
8,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bans
BellonaLancelotChernobogAo Kuang

VS

Bans
NoxThorOsirisThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BeltedSniper1
Hachiman
12
0 / 1 / 2
6,343
529
5,390
7,478
2,778
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
DarkJackt
Vamana
12
2 / 2 / 0
7,376
615
7,989
12,564
8,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 5 / 3
5,892
491
5,279
8,448
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Ravana
c3on
Ravana
11
0 / 1 / 3
5,636
470
4,037
5,851
2,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
yoloxmofo
Kuzenbo
10
3 / 1 / 0
6,343
529
3,329
10,578
11,595
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
10
Kills
5
5
Deaths
10
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
Hachiman
BeltedSniper1
Hachiman
0
1
2
1
L
Vamana
DarkJackt
Vamana
2
2
0
1
W
1
2
3
1.25
W
Athena
Sardinian
Athena
0
1
6
3
L
0
5
3
0.3
L
Ravana
c3on
Ravana
0
1
3
1.5
W
2
0
2
3
W
Erlang Shen
pucecosmico
Erlang Shen
7
1
3
8.5
L
Kuzenbo
yoloxmofo
Kuzenbo
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,382
Damage
26,024
46,182
Taken
44,919
28,029
Mitigated
28,637
14,673
Healing
14,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,978
2,701
0
3,341
6,599
2,876
248
397
6,202
0
76,434
L
Hachiman
BeltedSniper1
Hachiman
5,390
3,145
0
3,486
7,478
2,778
0
612
6,866
0
58,517
L
Vamana
DarkJackt
Vamana
7,989
3,226
0
5,094
12,564
8,959
43
1,174
10,670
0
61,457
W
4,080
560
0
710
6,517
2,421
432
3,493
2,995
48,425
1,496
W
Athena
Sardinian
Athena
4,694
1,679
0
2,391
6,996
6,064
86
3,011
3,985
19,919
0
L
5,279
396
88
1,385
8,448
2,947
13
3,037
5,327
42,531
0
L
Ravana
c3on
Ravana
4,037
756
0
2,967
5,851
2,358
0
819
5,032
0
48,241
W
8,032
2,664
0
2,492
11,760
8,180
27
672
10,423
2,201
39,104
W
Erlang Shen
pucecosmico
Erlang Shen
8,598
5,021
0
5,739
14,310
8,488
0
1,218
13,014
0
60,373
L
Kuzenbo
yoloxmofo
Kuzenbo
3,329
1,192
0
1,923
10,578
11,595
0
3,706
6,795
21,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,083
Gold Earned
31,590
408
Minions Killed
386
0
Camps Cleared
0
1,301,478
Distance Traveled
1,288,114
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
7,697
641
140
12
0
240,588
4
L
Hachiman
6,343
529
91
8
0
239,405
1
L
Vamana
7,376
615
113
9
0
241,340
0
W
Merlin
6,594
550
91
8
0
244,848
5
W
Athena
6,420
535
32
3
0
274,997
2
L
Agni
5,892
491
79
7
0
229,552
0
L
Ravana
5,636
470
74
6
0
295,705
2
W
Surtr
6,803
567
61
5
0
259,468
0
W
Erlang Shen
7,569
631
84
7
0
281,577
0
L
Kuzenbo
6,343
529
29
2
0
282,112
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role