Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Fínwë
Bacchus
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,574 Elo+
Party 2
Ix Chel
Ix Chel
InvincibleRhino
Ix Chel
Level 129
God Stats
1W - 1L
1,273 SR
Queue Stats
6W - 5L
1,574 Elo+
Party 2
Hou Yi
Hou Yi
SnikyNinjaMan
Hou Yi
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,574 Elo+
Party 2
Thor
Thor
Ñoldóran
Thor
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,574 Elo+
Party 2
Team Averages
Level 143
1,455 SR
1,559 Elo+

VS

Team Averages
Level 123
1,580 SR
1,495 Elo+
Arachne
Arachne
Dani0707HUN
Arachne
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,578 Elo+
Party 1
Anhur
Anhur
PHEN12M
Anhur
Level 144
God Stats
10W - 6L
1,657 SR
Queue Stats
138W - 122L
1,502 Elo+
Party 3
Hera
Hera
Phoxyte
Hera
Level 134
God Stats
49W - 41L
1,574 SR
Queue Stats
129W - 121L
1,509 Elo+
Party 3
Bacchus
Bacchus
RentoGarcia
Bacchus
Level 35
God Stats
2W - 6L
1,428 SR
Queue Stats
18W - 34L
1,354 Elo+
Solo
Hercules
Hercules
krisz1234
Hercules
Level 145
God Stats
4W - 3L
1,739 SR
Queue Stats
65W - 62L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
7
3 / 0 / 1
4,169
834
1,486
3,414
1,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Fínwë
Bacchus
5
0 / 1 / 2
3,291
658
602
3,882
2,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 0 / 2
4,093
819
1,449
1,791
521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 1 / 0
3,689
738
2,320
3,038
589
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 2 / 1
3,287
657
1,459
3,889
1,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dani0707HUN
Arachne
6
0 / 1 / 1
3,271
654
567
4,604
1,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
PHEN12M
Anhur
7
1 / 1 / 0
3,505
701
2,233
3,921
1,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hera
Phoxyte
Hera
6
1 / 2 / 0
3,250
650
1,072
2,787
837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
RentoGarcia
Bacchus
1
0 / 0 / 0
2,461
492
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
krisz1234
Hercules
6
2 / 1 / 0
3,799
760
3,014
4,588
2,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
5
Kills
4
4
Deaths
5
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
0
1
3.5
L
Arachne
Dani0707HUN
Arachne
0
1
1
0.5
W
Bacchus
Fínwë
Bacchus
0
1
2
1
W
1
0
2
2
L
Anhur
PHEN12M
Anhur
1
1
0
1
L
Hera
Phoxyte
Hera
1
2
0
0.5
L
Bacchus
RentoGarcia
Bacchus
0
0
0
0
W
1
1
0
1
L
Hercules
krisz1234
Hercules
2
1
0
2
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,316
Damage
6,886
16,014
Taken
15,900
5,983
Mitigated
5,778
7,216
Healing
5,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
1,486
360
0
2,390
3,414
1,071
0
200
3,214
0
18,635
L
Arachne
Dani0707HUN
Arachne
567
435
0
1,278
4,604
1,689
0
397
4,207
0
16,859
W
Bacchus
Fínwë
Bacchus
602
34
0
1,411
3,882
2,367
0
403
3,479
6,995
0
W
1,449
100
454
738
1,791
521
8
418
1,373
21,284
1,301
L
Anhur
PHEN12M
Anhur
2,233
786
0
1,089
3,921
1,152
0
244
3,677
0
17,551
L
Hera
Phoxyte
Hera
1,072
311
0
854
2,787
837
0
1,390
1,397
14,977
300
L
Bacchus
RentoGarcia
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
2,320
842
0
810
3,038
589
0
0
3,038
0
21,860
L
Hercules
krisz1234
Hercules
3,014
1,602
0
2,420
4,588
2,100
0
0
4,308
0
17,114
W
1,459
434
0
1,413
3,889
1,435
0
0
3,641
0
9,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,529
Gold Earned
16,286
134
Minions Killed
110
0
Camps Cleared
0
526,450
Distance Traveled
435,055
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
4,169
834
36
7
0
104,474
0
L
Arachne
3,271
654
32
6
0
122,075
0
W
Bacchus
3,291
658
11
2
0
110,206
0
W
Ix Chel
4,093
819
49
10
0
109,252
0
L
Anhur
3,505
701
25
5
0
107,012
0
L
Hera
3,250
650
23
5
0
87,065
0
L
Bacchus
2,461
492
0
0
0
0
0
W
Hou Yi
3,689
738
25
5
0
101,267
0
L
Hercules
3,799
760
30
6
0
118,903
0
W
Thor
3,287
657
13
3
0
101,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role