Player Matchup

Skadi
Skadi
CarlFenrir
Skadi
Level 106
God Stats
12W - 5L
1,819 SR
Queue Stats
208W - 195L
1,513 Elo+
Solo
Charon
Charon
HeraMIDD
Charon
Level 155
God Stats
1W - 3L
1,334 SR
Queue Stats
419W - 376L
1,550 Elo+
Solo
Horus
Horus
Masterpro02
Horus
Level 136
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 46L
1,486 Elo+
Solo
Hera
Hera
RanaMosh
Hera
Level 159
God Stats
2W - 2L
1,847 SR
Queue Stats
321W - 318L
1,459 Elo+
Solo
Kali
Kali
lordofthegala430
Kali
Level 89
God Stats
9W - 15L
1,527 SR
Queue Stats
68W - 63L
1,472 Elo+
Solo
Team Averages
Level 129
1,605 SR
1,496 Elo+

VS

Team Averages
Level 155
1,526 SR
1,498 Elo+
Artemis
Artemis
AtomicEightBall
Artemis
Level 164
God Stats
4W - 5L
1,436 SR
Queue Stats
247W - 251L
1,527 Elo+
Party 1
Ra
Ra
CobaltDragon921
Ra
Level 138
God Stats
8W - 10L
1,408 SR
Queue Stats
225W - 236L
1,448 Elo+
Party 1
Cthulhu
Cthulhu
CrimsonWolf234
Cthulhu
Level 159
God Stats
12W - 8L
1,632 SR
Queue Stats
126W - 110L
1,510 Elo+
Solo
Mulan
Mulan
Dino_Lui
Mulan
Level 158
God Stats
6W - 4L
1,591 SR
Queue Stats
108W - 107L
1,490 Elo+
Solo
Erlang Shen
Erlang Shen
WarriorKOB
Erlang Shen
Level 158
God Stats
13W - 10L
1,564 SR
Queue Stats
265W - 282L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
10
1 / 2 / 0
5,318
532
2,903
5,290
1,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Charon
HeraMIDD
Charon
9
1 / 0 / 1
5,772
577
3,906
6,964
3,233
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
2 / 1 / 2
5,652
565
5,032
7,364
3,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Hera
9
0 / 4 / 2
5,023
502
5,274
5,714
1,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 0 / 1
5,542
554
3,218
6,731
2,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 2
5,353
535
2,717
4,874
1,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

11
3 / 1 / 1
5,738
574
3,191
4,691
1,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

9
2 / 1 / 1
5,082
508
6,496
8,430
4,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
Dino_Lui
Mulan
9
0 / 2 / 0
5,227
523
2,865
7,744
3,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Erlang Shen
WarriorKOB
Erlang Shen
11
2 / 3 / 1
5,455
546
2,621
10,656
4,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
12
7
Kills
7
7
Deaths
7
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
L
Skadi
1
2
0
0.5
W
3
1
1
3.5
W
2
1
1
2.5
W
Mulan
Dino_Lui
Mulan
0
2
0
0
L
Charon
HeraMIDD
Charon
1
0
1
1.5
L
2
1
2
3
L
Hera
0
4
2
0.25
W
Erlang Shen
WarriorKOB
Erlang Shen
2
3
1
0.83
L
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,333
Damage
17,890
32,063
Taken
36,395
12,465
Mitigated
15,390
10,753
Healing
13,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,717
708
0
1,279
4,874
1,770
0
893
3,981
0
39,169
L
Skadi
2,903
705
0
750
5,290
1,596
0
1,297
3,733
0
39,349
W
3,191
77
723
1,506
4,691
1,439
0
3,319
998
42,270
0
W
6,496
346
55
3,479
8,430
4,458
0
3,330
5,040
27,634
590
W
Mulan
Dino_Lui
Mulan
2,865
902
0
2,562
7,744
3,436
399
276
7,468
0
33,465
L
Charon
HeraMIDD
Charon
3,906
1,204
1,072
2,014
6,964
3,233
0
2,994
3,411
17,233
0
L
5,032
2,510
220
3,566
7,364
3,271
0
206
6,781
0
29,172
L
Hera
5,274
1,112
0
325
5,714
1,815
0
2,879
2,674
33,027
0
W
Erlang Shen
WarriorKOB
Erlang Shen
2,621
1,149
0
4,041
10,656
4,287
0
770
9,728
0
44,567
L
3,218
1,470
0
2,806
6,731
2,550
0
915
5,700
0
34,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,307
Gold Earned
26,855
247
Minions Killed
303
0
Camps Cleared
0
923,180
Distance Traveled
999,589
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,353
535
64
6
0
186,593
1
L
Skadi
5,318
532
59
6
0
191,567
0
W
Ra
5,738
574
73
7
0
207,473
5
W
Cthulhu
5,082
508
44
4
0
215,798
0
W
Mulan
5,227
523
50
5
0
180,959
3
L
Charon
5,772
577
25
3
0
194,567
4
L
Horus
5,652
565
54
5
0
139,021
0
L
Hera
5,023
502
46
5
0
174,352
0
W
Erlang Shen
5,455
546
72
7
0
208,766
2
L
Kali
5,542
554
63
6
0
223,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role